User contributions for Omega
From OmegaMMO
9 September 2025
- 22:3122:31, 9 September 2025 diff hist +103 Instance Difficulties →Instances with Difficulty Modes current
- 22:0422:04, 9 September 2025 diff hist +935 Instance Difficulties No edit summary
8 September 2025
- 22:4622:46, 8 September 2025 diff hist +3,117 N Disguise Event Created page with " == Introduction == '''Guess the Monster''' is an automatic, server-wide trivia and speed event. A special NPC will disguise itself as a random monster, and your objective is to be the first to guess its name correctly to win prizes. Test your knowledge of the game's monsters! {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EAF2FF; font-size:110%;" | Event Summary |- | width="30%" | '''Event Name''' | Guess the Monster |- | '''How to Joi..." current
- 22:4222:42, 8 September 2025 diff hist +3,450 N Poring Driving School Created page with " == Introduction == The '''Poring Driving School''' is an automatic, server-wide "Red Light, Green Light" style racing event. Players are transformed into Porings and must carefully navigate a track by following traffic signals. Quick reflexes and discipline are key to reaching the finish line and earning rewards! {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EAF2FF; font-size:110%;" | Event Summary |- | width="30%" | '''Event Name'''..." current
- 22:4122:41, 8 September 2025 diff hist +3,373 N Poring Catcher Created page with " == Introduction == The '''Poring Catcher Event''' is an automatic, server-wide challenge of speed and attention to detail. Players are teleported to a special arena flooded with Poring-like monsters, but only one is the real deal. Your goal is to find and defeat the one true "Poring" before anyone else to claim your prize! {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EAF2FF; font-size:110%;" | Event Summary |- | width="30%" | '''Even..." current
- 22:0122:01, 8 September 2025 diff hist −730 Find The Mushroom No edit summary current
- 21:5821:58, 8 September 2025 diff hist +3,493 N Find The Mushroom Created page with " == Introduction == The '''Dice Event''' is an automatic game of chance where players must guess the outcome of a dice roll to survive and win prizes. It is a fast and exciting event that tests your luck. {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EAF2FF; font-size:110%;" | Event Summary |- | width="30%" | '''Event Name''' | Dice Event |- | '''Objective''' | Be one of the last 3 players standing by correctly guessing the outcome of a..."
- 18:4718:47, 8 September 2025 diff hist −45 Main Page No edit summary current
- 18:4718:47, 8 September 2025 diff hist −36 Main Page No edit summary
- 18:4318:43, 8 September 2025 diff hist −50 Dragon Knight No edit summary current
- 18:4218:42, 8 September 2025 diff hist −809 Dragon Knight →Overview
- 18:4218:42, 8 September 2025 diff hist +6,047 Dragon Knight →4th Job Skills
- 18:4018:40, 8 September 2025 diff hist +6,505 Dragon Knight →Rune Mastery Crafting
- 18:4018:40, 8 September 2025 diff hist +4,579 Dragon Knight No edit summary
- 18:3618:36, 8 September 2025 diff hist −1,660 Dragon Knight No edit summary
- 18:3418:34, 8 September 2025 diff hist +7,800 N Dragon Knight Created page with " == Overview == Dragon Knights are the final evolution of the Rune Knight class, often abbreviated as "DK". They have traded in their dragons for more mature mounts and are ready to do serious damage with an arsenal of new, powerful attacks, while also boasting the highest HP pool of any class. {| class="wikitable" style="width:100%;" |- | <img src="https://wiki.midgardtales.com/images/d/d9/Dragonknightsprite.png" alt="Dragon Knight Sprite" width="150" /> | {| class="wi..."
- 18:2918:29, 8 September 2025 diff hist +4,133 N Classes Overview Created page with "== Weapons == {| class="wikitable" style="width:100%;" | * <img src="https://wiki.midgardtales.com/images/c/c9/500040.png" alt="One Handed Swords" width="24" height="24" /> One-Handed Swords (Outdated) * Two-Handed Swords (Pending) * One-Handed Spears (Pending) * Two-Handed Spears (Pending) * One-Handed Axes (Pending) * Two-Handed Axes (Pending)..." current
- 18:2518:25, 8 September 2025 diff hist +34 Vip Exclusive Shops →The VIP Loyalty Shop current
- 18:2518:25, 8 September 2025 diff hist +3 N File:Vipsystemloyal.png No edit summary current
- 18:2218:22, 8 September 2025 diff hist +7,807 Vip Exclusive Shops No edit summary
- 18:1618:16, 8 September 2025 diff hist −48 Dice Event No edit summary current
- 18:1618:16, 8 September 2025 diff hist +3,514 N Dice Event Created page with "{{DISPLAYTITLE:Dice Event Guide}} {{Tocright}} == Introduction to the Dice Event == The '''Dice Event''' is an automatic game of chance where players must guess the outcome of a dice roll to survive and win prizes. It is a fast and exciting event that tests your luck. {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EAF2FF; font-size:110%;" | Event Summary |- | width="30%" | '''Event Name''' | Dice Event |- | '''How to Join''' | By typin..."
- 18:1218:12, 8 September 2025 diff hist +20 Ongoing Events No edit summary current
- 18:0918:09, 8 September 2025 diff hist −6,537 Cash Shop Items No edit summary current
- 18:0418:04, 8 September 2025 diff hist +610 Cash Shop Items No edit summary
- 18:0318:03, 8 September 2025 diff hist +9,731 N Cash Shop Items Created page with "== Guía del Cash Shop == ¡Bienvenido al Cash Shop! Aquí podrás encontrar una gran variedad de artículos para mejorar tu experiencia de juego, desde consumibles útiles y equipo de refinamiento hasta mascotas adorables y trajes cosméticos exclusivos. {| class="wikitable" style="width:100%;" ! style="background-color:#EAF2FF; font-size:110%;" | Tasa de Cambio |- | El precio de los artículos está en Cash Points (CP). La tasa de cambio es: '''1000 CP = $1.00 USD'''..."
- 17:5717:57, 8 September 2025 diff hist −4 Stats System Guide →Trait System (4th Job Stats) current
- 17:5717:57, 8 September 2025 diff hist +5 N File:Stats.png No edit summary current
- 17:5517:55, 8 September 2025 diff hist +7,649 N Stats System Guide Created page with "{{DISPLAYTITLE:Stats System Guide}} {{Tocright}} == Primary Stats == The entire stats system has been revamped. With the higher level cap, the cap for max stats was also raised up to 130. The increase in available stat points allows true hybrid classes to be made. Below is a description of each primary stat. {| class="wikitable" style="width:100%;" ! style="background-color:#EAF2FF; font-size:110%;" | STR (Strength) |- | * For '''melee weapons''', every point in STR i..."
- 17:5517:55, 8 September 2025 diff hist +13 Main Page No edit summary
- 17:5417:54, 8 September 2025 diff hist −11 Main Page No edit summary
- 17:5117:51, 8 September 2025 diff hist −48 Refinement & Enchanting No edit summary current
- 17:5117:51, 8 September 2025 diff hist +8,081 Refinement & Enchanting No edit summary
- 17:4817:48, 8 September 2025 diff hist +8,628 N Refinement & Enchanting Created page with "== Refinement Overview == Refining is the process of upgrading equipment to enhance its power. Refined gear provides additional stats and is identified by a plus sign (+) followed by a number (e.g., '''+7 Knife'''). The primary NPC for refining is '''Hollgrehenn''', who can be found in most major cities. Look for the anvil icon on the minimap. --- == Weapon Refine Bonuses == The bonuses gained from refining a weapon vary based on its Level and Grade. {| class="wikitab..."
- 17:4417:44, 8 September 2025 diff hist +16,687 N Homunculus Created page with " == Homunculus Information == Homunculi are special companions for Alchemist classes, created to assist their master in battle. They have their own stats, skills, and levels, and can evolve after becoming loyal. They mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 275. {| class="wikitable" style="width:100%;" ! style="background-color:#EAF2FF; font-size:110%;" | What is a Homunculus and Why is it Important? |- | * A H..." current
- 17:4417:44, 8 September 2025 diff hist −9 Main Page No edit summary
- 17:4317:43, 8 September 2025 diff hist −48 Pets and Homunculus →Homunculus Information current
- 17:4317:43, 8 September 2025 diff hist +3 Pets and Homunculus →AI Troubleshooting
- 17:4317:43, 8 September 2025 diff hist −255 Pets and Homunculus →AzzyAI
- 17:4317:43, 8 September 2025 diff hist +3 Pets and Homunculus →AI Troubleshooting
- 17:4217:42, 8 September 2025 diff hist −272 Pets and Homunculus →AzzyAI
- 17:4217:42, 8 September 2025 diff hist −190 Pets and Homunculus →AI Troubleshooting
- 17:4117:41, 8 September 2025 diff hist +6,404 Pets and Homunculus →Base Homunculus
- 17:3817:38, 8 September 2025 diff hist +11,042 N Pets and Homunculus Created page with " == Homunculus Information == Homunculi are special companions for Alchemist classes, created to assist their master in battle. They have their own stats, skills, and levels, and can evolve after becoming loyal. They mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 275. {| class="wikitable" style="width:100%;" ! style="background-color:#EAF2FF; font-size:110%;" | What is a Homunculus and Why is it Important? |- | * A H..."
- 17:3417:34, 8 September 2025 diff hist +6,472 N Instance Difficulties Created page with "{{DISPLAYTITLE:Instance Difficulty System Guide}} {{Tocright}} == Introduction == The '''Instance Difficulty System''' enhances instanced content by allowing players to choose from five difficulty levels. Higher difficulties offer increased EXP and drop rates but apply significant penalties to player stats and increase monster strength, providing a greater challenge for greater rewards. {| class="wikitable" style="width:100%;" ! colspan="2" style="background-color:#EA..."
- 17:3217:32, 8 September 2025 diff hist +4 N File:RUipOGP.png No edit summary current
- 17:2517:25, 8 September 2025 diff hist +22 Charms System →How to Upgrade Charms current
- 17:2417:24, 8 September 2025 diff hist +3 N File:Aragon.png No edit summary current
- 17:2217:22, 8 September 2025 diff hist −51 Charms System No edit summary
- 17:2217:22, 8 September 2025 diff hist +9,689 N Charms System Created page with "{{DISPLAYTITLE:Charm System Guide}} {{Tocright}} == Introduction == The '''Charm System''' allows players to collect and upgrade special items that provide passive, permanent stat bonuses as long as they are in the character's inventory. Charms are categorized as consumable-like accessories and can be upgraded through five grades: '''None (Base) → D → C → B → A'''. Each grade multiplies the charm's base effect. {| class="wikitable" style="width:100%;" ! colspa..."