Instance Difficulties

From OmegaMMO


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Introduction

The Instance Difficulty System enhances instanced content by allowing players to choose from five difficulty levels. Higher difficulties offer increased EXP and drop rates but apply significant penalties to player stats and increase monster strength, providing a greater challenge for greater rewards.

Key Features
Difficulty Levels Players can select from five tiers: Easy, Normal, Hard, Nightmare, and GOD.
Player Penalties Higher difficulties apply penalties that reduce player stats, movement speed, attack speed, HP/SP, and increase cast time. These are visible as status icons.
Mob Enhancements Monsters in higher difficulties have increased stats (HP, ATK), reduced speed (making them easier to kite), and take significantly less damage. Their names are also prefixed with a decorator (e.g., [GOD] Poring).
Party Requirements
  • Easy, Normal, Hard: Can be entered solo or with any party size.
  • Nightmare, GOD: Require a party of 3 or more members to enter.
Special Rewards Successfully completing instances on Nightmare or GOD difficulty rewards players with special points that can be spent in exclusive point shops.

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How to Select Difficulty

Choosing a difficulty is part of the instance entry process.

  1. Access Instance Menu: When creating or joining an instance, a difficulty selection menu will appear.
  2. Choose a Level: Select one of the five options. The colors indicate the tier: Easy, Normal, Hard, Nightmare, or GOD.
  3. Check Party Size: If you select Nightmare or GOD without at least 3 party members, you will receive an error message: "This instance difficulty requires 3 or more party members."
  4. Enter Instance: Once a valid difficulty is selected, your character will automatically receive any corresponding penalties, and you can enter the instance.
Note on Party Restrictions: The 3-member party requirement for Nightmare and GOD difficulty is bypassed for players who have reached Base Level 275 on an Eternal (x0.5 Rate) character.

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Difficulty Levels & Modifiers

Each difficulty level adjusts gameplay by modifying player stats, monster stats, and reward rates.

Easy Difficulty
EXP & Drop Rate 80% of Normal
Monster Modifiers
  • Stats: 80% of Normal
  • Movement Speed: 120% of Normal
  • Damage Taken: 100% (takes full damage)
Player Penalties None
Normal Difficulty
EXP & Drop Rate 100% (Baseline)
Monster Modifiers
  • Stats: 100% of Normal
  • Movement Speed: 100% of Normal
  • Damage Taken: 100% (takes full damage)
Player Penalties None
Hard Difficulty
EXP & Drop Rate 150% of Normal
Monster Modifiers
  • Stats: 150% of Normal
  • Movement Speed: 90% of Normal
  • Damage Taken: 50% (takes half damage)
Player Penalties
  • -10% to Movement Speed, ATK, MATK, All Stats, and FLEE.
  • +10% to Variable Cast Time.
Nightmare Difficulty
EXP & Drop Rate 200% of Normal
Monster Modifiers
  • Stats: 200% of Normal
  • Movement Speed: 80% of Normal
  • Damage Taken: 10% (takes only 10% damage)
Player Penalties
  • -50% to All Stats, MaxHP, MaxSP, ASPD, ATK, MATK, and FLEE.
  • -30% to Movement Speed.
  • +50% to Variable Cast Time.
GOD Difficulty
EXP & Drop Rate 600% of Normal
Monster Modifiers
  • Stats: 900% of Normal
  • Movement Speed: 70% of Normal
  • Damage Taken: 1% (takes only 1% damage)
Player Penalties
  • -70% to All Stats, ASPD, ATK, MATK, and FLEE.
  • -50% to MaxHP and MaxSP.
  • -30% to Movement Speed.
  • +70% to Variable Cast Time.

Instances with Difficulty Modes

Instances Avaibles For Rewards
Airship Assault Airship Crash Airship Destruction Baggot Laboratory
Bakonawa Lake Bangungot Hospital Buwaya Cave Constellation Tower
Edda Fall of Glast Heim Edda Half Moon in the Daylight Endless Tower Faceworm Nest
Geffen Night Arena Ghost Palace Hall of Life Heart Hunter War Base
Horror Toy Factory Immortal Infinite Space Isle of Bios
Iwin Patrol Lake of Fire Last Room Lost Farm
Malangdo Culvert Mazes of Oz Morse Cave Nightmare Jitterbug
Nidhoggur's Nest Octopus Cave OGH Challenge Old Glast Heim
Old Glast Heim Normal Orcs Memory Poring Village Sarah and Fenrir
Sara Memory Sealed Shrine Sky Fortress Sticky See
Sunken Tower Temple of Demon God Thanatos Tomb of the Remorse
Vildkat Deception      

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Rewards

Higher difficulties offer exclusive rewards in the form of points, which can be used in dedicated shops.

Difficulty Tier Rewards
Easy / Normal / Hard Standard instance rewards (EXP and item drops), scaled according to the difficulty's rate.
Nightmare In addition to scaled EXP/drops, you will receive 1-2 Nightmare Points (#NightmarePoints) upon completion. These can be spent in the Nightmare Point Shop.
GOD In addition to scaled EXP/drops, you will receive 3-5 God Points (#GodPoints) upon completion. These can be spent in the GOD Point Shop.

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Tips & Strategy

Party Up For Nightmare and GOD difficulties, always form a party of at least 3 members to meet the entry requirements and handle the increased challenge.
Counter the Penalties The stat reductions are severe. Prepare your character with equipment and buffs that provide All Stats, percentage-based bonuses (%ATK, %MATK, %HP), and cast time reduction to counteract the penalties.
Risk vs. Reward Hard difficulty is often the most efficient for farming standard drops and EXP due to its manageable penalties. Attempt Nightmare and GOD modes specifically when you are prepared for the challenge and want to farm exclusive points for the point shops.
Check Your Instance Use the `/instance` command to check the current status of your party's instance, including the selected difficulty, before entering.