OS Weapons
OS / OSAD Weapon Exchange
To start the exchange, you must first complete the Capturing Elyumina quest. Elyumina will appear after you speak with the Rebellion in Cor, at ( /navi sp_cor 108/130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
OS weapons can be obtained by exchanging 1
Broken Weapon (25668) and 50
Unknown Parts (25669) , with Elyumina.
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi ( /navi grademk 51/169) (@go 50) you need following items:
| CollapseOS Weapon Item Reform Example | ||||
| Base Item | Option | Materials | Refine Change | Result Item |
|---|---|---|---|---|
| +9~+20
OS Weapon |
|
200x 40x |
none | OSAD Weapon |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a
OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The
OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina ( /navi sp_cor 111/130)
| OS Version | Description | OSAD Version | Description |
|---|---|---|---|
| A purple knuckle with something boiling. When hit, it causes burning pain on the target. ATK +3% Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Rampage Blaster by 15%. Refine Level +11: Increases Damage against Medium and Large size by 20%. Class Restrictions: Sura Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
An upgraded purple knuckle with something boiling. When hit, it causes burning pain on the target. ATK +5% Refine Level +7: Decreases Earth Shaker skill cooldown by 1 second. Refine Level +9: Increases damage of Rampage Blaster by 30%. Refine Level +11: Increases Damage against monsters of Medium and Large size by 20%. Increases damage of Rampage Blaster by additional 45%. Class Restrictions: Sura Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 | ||
| A sword that causes a strong explosion by activating the detonation system built into the sword. MATK +150 Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Fire Ball by 30%. Refine Level +11: Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage. Class Restrictions: Novice, Swordsman, Thief and Merchant classes Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword. MATK +150 Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). Refine Level +7: Increases Attack Speed by 7%. Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 60%. Refine Level +11: Random chance to auto cast Level 4 Hell Inferno when dealing physical damage. Class Restrictions: Novice, Swordsman, Thief and Merchant classes Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 | ||
| Extra blunt weapon wrapped in a blue glowing sphere. Indestructible in battle ATK +3% Refine Level +7: Decreases Variable Casting Time by 7%. Refine Level +9: Increases damage of Cart Cannon by 20%. Refine Level +11: Increases Ranged Physical Damage by 15%. Class Restrictions: Genetic Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
An upgraded extra blunt weapon wrapped in a blue glowing sphere. Indestructible in battle ATK +5% Refine Level +7: Decreases Variable Casting Time by 10%. Refine Level +9: Increases damage of Cart Cannon by 25%. Refine Level +11: Increases Ranged Physical Damage by 15%. Increases damage of Cart Cannon by additional 20%. Class Restrictions: Genetic Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 | ||
| A blunt decorated with an orb with a black glow. Indestructible in battle MATK +170 MATK +3% Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Adoramus by 20%. Refine Level +11: Increases Magical Damage with Holy element by 15%. Class Restrictions: Archbishop Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
An upgraded mace decorated with an orb with a black glow. Indestructible in battle MATK +170 MATK +5% Refine Level +7: Decreases Variable Casting Time by 10%. Refine Level +9: Increases damage of Adoramus by 30%. Increases damage of Judex by 25%. Refine Level +11: Increases Magical Damage with Holy element by 15%. Decreases After Cast Delay by 15%. Class Restrictions: Archbishop Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 | ||
| A bow without a string. Trying to pull it will draw a glow of string. ATK +3% Refine Level +7: Increases Ranged Physical Damage by 7%. Refine Level +9: Increases damage of Arrow Storm by 30%. Refine Level +11: Increases damage of Arrow Storm by additional 20%. Class Restrictions: Ranger Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
An upgraded bow without a string. Trying to pull it will draw a glow of string. ATK +5% Refine Level +7: CRI +8 Increases Ranged Physical Damage by 7%. Refine Level +9: Increases damage of Arrow Storm by 40%. Increases damage of Sharp Shooting by 20%. Refine Level +11: CRI +7 Increases damage of Arrow Storm by additional 30%. Class Restrictions: Ranger Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 | ||
| Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +3% Refine Level +7: Increases Ranged Physical Damage by 7%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. Refine Level +11: Increases damage of Severe Rainstorm by 15%. Class Restrictions: Minstrel and Wanderer Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
An upgraded crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +5% Refine Level +7: Increases Ranged Physical Damage by 10%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. Refine Level +11: Increases damage of Severe Rainstorm by 40%. Class Restrictions: Minstrel and Wanderer Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 | ||
| High strength bow made of fused carbon. MATK +135. Increases bow weapon damage by 5%. Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Triangle Shot by 15%. Refine Level +11: Increases bow weapon damage by additional 10%. Class Restrictions: Shadow Chaser Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 60 Required Level: 130 |
An upgraded high strength bow made of fused carbon. MATK +135. Increases Ranged Physical Damage by 7%. Refine Level +7: Increases Attack Speed by 10%. Refine Level +9: Increases damage of Triangle Shot by 25%. Refine Level +11: Increases damage of Triangle Shot by additional 20%. Class Restrictions: Shadow Chaser Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 60 Required Level: 170 | ||
| A Two-Handed sword made of high density Emerald that emiting rays of light. CRI +5 Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases Critical Damage by 15%. Refine Level +11: Increases Damage against Small and Medium size by 20%. Indestructible in battle Class Restrictions: Swordman classes Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 180 Required Level: 130 |
An upgraded version of a two-handed Sword made of high density emerald that emits rays of light. Indestructible in battle CRI +10 Refine Level +7: Increases Attack Speed by 10%. Refine Level +9: Increases Critical Damage by 20%. Increases damage of Storm Blast by 25%. Refine Level +11: Increases Damage against monsters of Small and Medium size by 25%. Class Restrictions: Swordman classes Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 170 | ||
| Staff equipped with a red glowing orb. Indestructible in battle MATK +175 Increases Magical Damage against Neutral and Earth elemental enemies by 5%. Refine Level +7: Decreases Variable Casting Time by 7%. Refine Level +9: Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage. Refine Level +11: Decreases After Cast Delay by 10%. Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
An upgraded Staff equipped with a red glowing orb. Indestructible in battle MATK +175 Increases Magical Damage against Neutral and Earth elemental by 10%. Refine Level +7: Decreases Variable Casting Time by 10%. Refine Level +9: Increases Magical Damage with Neutral and Fire element by 30%. Refine Level +11: Decreases After Cast Delay by 15%. Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 | ||
| A machine in the form of a foxtail made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. Indestructible in battle MATK +350 MATK +5% Refine Level +7: Increases damage of Silvervine Stem Spear by 20%. Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%. Refine Level +11: Increases damage of Catnip Meteor by 30%. Class Restrictions: Summoner (Doram) Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
A upgraded version of a foxtail-shaped machine made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. Indestructible in battle MATK +350 MATK +10% Refine Level +7: Increases damage of Silvervine Stem Spear by 30%. Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20%. Refine Level +11: Increases damage of Catnip Meteor by 45%. Class Restrictions: Summoner (Doram) Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 | ||
| Katar with black blades that engraved with turquoise colored motif. ATK +3% Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Cross Ripper Slasher by 15%. Refine Level +11: Increases Physical Damage against Small and Medium size by 20%. Class Restrictions: Guillotine Cross Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 130 Required Level: 130 |
An upgraded version of a katar with black blades that engraved with turquoise colored motif. ATK +5% Refine Level +7: Increases Attack Speed by 7%. Increases Ranged Physical Damage by 10%. Refine Level +9: Increases damage of Cross Ripper Slasher by 45%. Decreases After Cast Delay by 15%. Refine Level +11: Increases Physical Damage against enemies of Small and Medium size by 20%. Class Restrictions: Guillotine Cross Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 170 | ||
| Axe with a invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. Indestructible in battle Decreases damage taken from Medium and Large size by 10%. Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. Refine Level +9: Increases Ranged Physical Damage by 15%. Refine Level +11: Decreases After Cast Delay by 10%. Class Restrictions: Mechanic Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 4 Refinable Weight: 450 Required Level: 130 |
An upgraded axe with a invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. Indestructible in battle Decreases damage taken from Medium and Large size by 15%. Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. Refine Level +9: Increases Ranged Physical Damage by 15%. Increases damage of Arms Cannon by 25%. Refine Level +11: Decreases After Cast Delay by 15%. Class Restrictions: Mechanic Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 450 Required Level: 170 | ||
| Sniper rifle with the ability to induce satellite attacks. ATK +3% Refine Level +7: Increases Ranged Physical Damage by 7%. Refine Level +9: Increases damage of Hammer of God by 20%. Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. Class Restrictions: Rebellion Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
An upgraded sniper rifle with the ability to induce satellite attacks. ATK +5% Refine Level +7: Increases Ranged Physical Damage by 10%. Refine Level +9: Increases damage of Hammer of God by 30%. Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. Increases damage of Hammer of God by additional 20%. Class Restrictions: Rebellion Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 | ||
| Dagger with black blade encrusted to transparent white beads. MATK +150 Increases Damage against Shadow and Undead elemental enemies by 5%. Refine Level +7: Increases Damage against Shadow and Undead elemental enemies by additional 10%. Refine Level +9: Increases damage of Kunai Splash by 20%. Refine Level +11: Increases Damage against Demon and Undead race by additional 10%. Class Restrictions: Kagerou and Oboro Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
A upgraded version of the dagger with black blade encrusted to transparent white beads. MATK +150 Increases Damage against Shadow and Undead elemental by 7%. Refine Level +7: Increases Damage against Shadow and Undead elemental by additional 13%. Refine Level +9: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 20%. Increases damage of Kunai Splash by 35%. Refine Level +11: Increases Damage against monsters of Demon and Undead race by 15%. Class Restrictions: Ninja classes Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 | ||
| Circuit board made in unknown format. It's pretty hard and suitable to swing. ATK +3% Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases Damage against Small and Medium size by 20%. Refine Level +11: Increases Critical Damage by 20%. Class Restrictions: Sage, Priest and Star Gladiator Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
An upgraded version of a Circuit Board made in unknown format. It's pretty hard and suitable to swing. ATK +5% Refine Level +7: Increases Attack Speed by 10%. Refine Level +9: Increases Damage against monsters of Small and Medium size by 30%. Refine Level +11: Increases Critical Damage by 20%. Increases Melee Physical Damage by 10%. Class Restrictions: Sage, Priest and Star Gladiator Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 | ||
| A lance with a small propulsion device. Increases Attack Speed by 3%. Refine Level +7: Decreases After Attack Delay by 7%. Refine Level +9: Increases damage of Banishing Point by 20%. Refine Level +11: Increases damage of Banishing Point by 15%. Class Restrictions: Royal Guard Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
An upgraded version of the lance with a small propulsion mechanism. It is smaller than the existing lance, perhaps for propulsion. Increases Attack Speed by 5%. Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by additional 10%). Refine Level +9: Increases damage of Banishing Point by 20%. Increases damage of Cannon Spear by 20%. Refine Level +11: Increases damage of Banishing Point by additional 25%. Class Restrictions: Royal Guard Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 |
OS / OSAD Weapons Enchant
OS and OSAD Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5
Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion ( /navi sp_cor 108/130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
| 1st Enchant | 2nd Enchant |
|---|---|
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| 1st Enchant | 2nd Enchant |
|---|---|
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| 1st Enchant | 2nd Enchant |
|---|---|
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Magical based Weapon Modifiers
| 1st Enchant | 2nd Enchant |
|---|---|
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| 1st Enchant | 2nd Enchant |
|---|---|
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| 1st Enchant | 2nd Enchant |
|---|---|
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OSAD Weapons Enchant
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky ( /navi grademk 47/184)
| Item | Slot Order | Reset Process |
|---|---|---|
| Example: |
3>2 | 500,000z |
| Perfect Enchants - Slot 2 | |
|---|---|
| Enchant | Enchantment Materials |
| 20x | |
| 20x | |
| 20x | |
| Perfect Enchants - Slot 3 | |
|---|---|
| Enchant | Enchantment Materials |
| 20x | |
| 20x | |
| 20x | |
| 20x | |
Upgrade Enchants - Slot 2
Example:
Expert Fighter Lv. 1 (311384) -->
Expert Fighter Lv. 2 (311385) costs: 40x
Unknown Parts (25669) , 10x
Cor Core (25723) and 200,000z
Expert Fighter Lv. 2 (311385) -->
Expert Fighter Lv. 3 (311386) costs: 60x
Unknown Parts (25669) , 15x
Cor Core (25723) and 300,000z
Expert Fighter Lv. 3 (311386) -->
Expert Fighter Lv. 4 (311387) costs: 80x
Unknown Parts (25669) , 20x
Cor Core (25723) and 400,000z
Expert Fighter Lv. 4 (311387) -->
Expert Fighter Lv. 5 (311388) costs: 100x
Unknown Parts (25669) , 25x
Cor Core (25723) and 500,000z
Upgrade Enchants - Slot 3
Example:
Caster Lv. 1 (311400) -->
Caster Lv. 2 (311401) costs: 40x
Unknown Parts (25669) and 200,000z
Caster Lv. 2 (311401) -->
Caster Lv. 3 (311402) costs: 60x
Unknown Parts (25669) and 300,000z
Caster Lv. 3 (311402) -->
Caster Lv. 4 (311403) costs: 80x
Unknown Parts (25669) and 400,000z
Caster Lv. 4 (311403) -->
Caster Lv. 5 (311404) costs: 100x
Unknown Parts (25669) and 500,000z
| Enchants and their description | |
|---|---|
| Enchant | Description |
| Increases Melee Physical Damage by 2%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 4%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 6%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 8%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 10%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 2%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 4%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 6%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 8%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 10%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 2%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 4%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 6%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 8%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 10%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 2%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 4%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 6%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 8%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 10%. Type: Enchant Position: Unknown | |
| HIT +5 Perfect HIT +3% Type: Enchant Position: Unknown | |
| HIT +10 Perfect HIT +6% Type: Enchant Position: Unknown | |
| HIT +15 Perfect HIT +9% Type: Enchant Position: Unknown | |
| HIT +20 Perfect HIT +12% Type: Enchant Position: Unknown | |
| HIT +25 Perfect HIT +15% Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 4%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 6%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 8%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 10%. Type: Enchant Position: Unknown | |
| Increases Attack Speed by 10%. ASPD +1 Type: Enchant Position: Unknown | |
| CRI +6 HIT +2 Type: Enchant Position: Unknown | |
| CRI +9 HIT +3 Type: Enchant Position: Unknown | |
| CRI +12 HIT +4 Type: Enchant Position: Unknown | |
| CRI +14 HIT +5 Type: Enchant Position: Unknown | |
| CRI +15 HIT +6 Type: Enchant Position: Unknown | |
