Illusion Armors (17.1)
Illusion Armors (17.1)
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest. Elyumina will appear after you speak with the Rebellion in Cor, at ( /navi sp_cor 108/130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50
Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
| Item | Description |
|---|---|
| A type A combat armor made from illusion technology. There are various modules that can be installed to enhance it. ATK +100 For each 2 Refine Levels: ATK +10 Refine Level +7: Decreases After Attack Delay by 10%. When equipped with Illusion Engine Wing Type A: ATK +50 When equipped with Illusion Engine Wing Type B: Decreases After Cast Delay by 10%. Enchantable: Yes Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 | |
| Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxHP +1000 For each 2 Refine Levels: MaxHP +100 Refine Level +7: Increases Attack Speed by 5%. When equipped with Illusion Leg Type A: Increases Critical Damage by 10%. When equipped with Illusion Leg Type B: Decreases Variable Casting Time by 10%. Enchantable: Yes Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 | |
| Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxHP +1000 For each 2 Refine Levels: MaxHP +100 Refine Level +7: Decreases Variable Casting Time by 5%. When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. Enchantable: Yes Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 | |
| Combat boots A type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxSP +200 For each 2 Refine Levels: MaxSP +20 Refine Level +7: Increases Ranged Physical Damage by 5%. When equipped with Illusion Armor Type A: ATK +5% When equipped with Illusion Armor Type B: Increases Attack Speed by 5%. Enchantable: Yes Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 | |
| Combat boots B type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxSP +200 For each 2 Refine Levels: MaxSP +20 Refine Level +7: Increases Magical Damage with every element by 5%. When equipped with Illusion Armor Type A: MaxSP +5% When equipped with Illusion Armor Type B: MATK +5% Enchantable: Yes Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 | |
| This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. ATK +5% Enchantable: Yes Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 | |
| This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. ATK +5% Enchantable: Yes Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 | |
| This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. MATK +5% Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 | |
| This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. MATK +5% Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
Illusion Armors Enchanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion ( /navi sp_cor 108/130).
You can exchange 30
Unknown Parts (25669) and 5
Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 ( /navi sp_cor 106/136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
| Modification Module | Modification Orb | Effect | Location | Max Count |
|---|---|---|---|---|
| Common Enchants | ||||
| DEF +25 Refine Level +7: DEF +10 Refine Level +9: DEF +10 Type: Enchant Position: Unknown |
3 | |||
| MDEF +2 Refine Level +7: MDEF +3 Refine Level +9: MDEF +3 Type: Enchant Position: Unknown |
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| VIT +3 Type: Enchant Position: Unknown |
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| LUK +3 Type: Enchant Position: Unknown |
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| STR +3 Type: Enchant Position: Unknown |
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| AGI +3 Type: Enchant Position: Unknown |
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| INT +3 Type: Enchant Position: Unknown |
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| DEX +3 Type: Enchant Position: Unknown |
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| Rare Enchants | ||||
| HP Recovery +20%. Type: Enchant Position: Unknown |
2 | |||
| SP Recovery +20%. Type: Enchant Position: Unknown |
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| MATK +18 Decreases Variable Casting Time by 10%. Type: Enchant Position: Unknown |
1 | |||
| Decreases After Attack Delay by 10%. Type: Enchant Position: Unknown |
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| Increases Critical Damage by 10%. CRI +4. Type: Enchant Position: Unknown |
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| Increases Ranged Physical Damage by 10%. Type: Enchant Position: Unknown |
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| MaxHP +5% Refine Level +7: MaxHP +500 Refine Level +9: MaxHP +750 Type: Enchant Position: Unknown |
2 | |||
| MaxSP +5% Refine Level +7: MaxSP +100 Refine Level +9: MaxSP +150 Type: Enchant Position: Unknown |
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| Increases Healing skills effectiveness by 5%. Refine Level +7: Increases Healing skills effectiveness by additional 5%. Refine Level +9: Increases Healing skills effectiveness by additional 5%. Type: Enchant Position: Unknown |
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| ATK +5% Refine Level +7: ATK +25 Refine Level +9: ATK +25 Type: Enchant Position: Unknown |
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| MATK +5% Refine Level +7: MATK +25 Refine Level +9: MATK +25 Type: Enchant Position: Unknown |
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| Increases Ranged Physical Damage by 3%. Refine Level +7: Increases Ranged Physical Damage by additional 2%. Refine Level +9: Increases Ranged Physical Damage by additional 2%. Type: Enchant Position: Unknown |
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| ASPD +1 Refine Level +7: Decreases After Attack Delay by 3%. Refine Level +9: Decreases After Attack Delay by additional 3%. Type: Enchant Position: Unknown |
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| Decreases Variable Casting Time by 3%. Refine Level +7: Decreases Variable Casting Time by additional 3%. Refine Level +9: Decreases Variable Casting Time by additional 3%. Type: Enchant Position: Unknown |
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| CRI +10 Refine Level +7: Increases Critical Damage by 5%. Refine Level +9: Increases Critical Damage by additional 5%. Type: Enchant Position: Unknown |
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| Unique Enchants | ||||
| Decreases After Cast Delay by 5%. Refine Level +7: Decreases After Cast Delay by additional 5%. Refine Level +9: Decreases After Cast Delay by additional 5%. Type: Enchant Position: Unknown |
1 | |||
| Decreases Fixed Casting Time by 0.3 seconds. Refine Level +7: Decreases Fixed Casting Time by 0.2 additional seconds. Refine Level +9: Decreases Fixed Casting Time by 0.2 additional seconds. Type: Enchant Position: Unknown |
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| Decreases Physical and Magical Damage taken enemies of every element by 5%. Refine Level +7: Decreases Physical and Magical Damage from all size enemies by 5%. Refine Level +9: Decreases Physical and Magical Damage from all races by 5% (Except Players). Type: Enchant Position: Unknown |
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| Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP. Type: Enchant Position: Unknown |
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| Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP. Type: Enchant Position: Unknown |
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| Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds. Type: Enchant Position: Unknown |
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| Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds. Type: Enchant Position: Unknown |
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| Legendary Enchants | ||||
| receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds. [Everlasting Life] VIT +50 Recover 400HP per 0.5 second. Recover 20SP per second. Type: Enchant Position: Unknown |
1 | |||
| Magical attacks have a chance to activate Magic Storm for 10 seconds. [Magic Storm] INT +50 MATK +15% ATK -15% Type: Enchant Position: Unknown |
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| Physical attacks have a chance to activate Plunging Shooter for 10 seconds. [Plunging Shooter] DEX +50 Increases Ranged Physical Damage by 10%. Drains 20SP per second. Type: Enchant Position: Unknown |
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| Physical attacks have a chance to activate Raging Fight for 10 seconds. [Raging Fight] STR +50 ATK +15% MATK -15% Type: Enchant Position: Unknown |
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| Physical attacks have a chance to activate Fatal Flash for 10 seconds. [Fatal Flash] AGI +50 Increases Critical Damage by 10%. Drains 300HP per second. Type: Enchant Position: Unknown |
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| Magical attacks have a chance to activate Good Fortune for 10 seconds. [Good Fortune] LUK +50 Increases all elemental magical damage by 10%. Drains 300HP per second. Type: Enchant Position: Unknown |
