CollapseRequired Level : 100
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Name |
Effect
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[Rune Knight Lance] (630015) |
- ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
- If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
- If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
- If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
- Class: Rune Knight
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[Rune Knight Two-Handed Sword] (600021) |
- CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
- If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
- If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
- Class: Rune Knight
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[Royal Guard Sword] (500036) |
- MATK + 5%, variable casting decrease by 1% per level of faith
- If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
- If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
- If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
- Class: Royal Guard
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[Royal Guard Spear] (530018) |
- ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
- If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
- If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
- If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
- Class: Royal Guard
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[Mechanic Axe] (520012) |
- ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
- If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
- Class: Mechanic
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[Mechanic Two-Handed Axe] (620012) |
- ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
- If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
- Class: Mechanic
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[Genetic Mace] (590028) |
- ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
- If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
- Class: Genetic
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[Genetic Sword] (500037) |
- ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
- If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
- If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
- Class: Genetic
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[Guillotine Cross Chakram] (610026) |
- CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
- If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
- If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
- Class: Guillotine Cross
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[Guillotine Cross Katar] (610027) |
- ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
- If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
- If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, Counter Slash damage is increased by 15%.
- Class: Guillotine Cross
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[Shadow Chaser Dagger] (510038) |
- ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
- If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
- If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
- If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
- Class: Shadow Chaser
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[Shadow Chaser Bow] (700041) |
- ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
- If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
- Class: Shadow Chaser
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[Warlock Staff] (640023) |
- MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
- If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
- If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
- If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
- Class: Warlock
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[Warlock Wand] (640024) |
- MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
- When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
- If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
- Class: Warlock
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[Sorcerer Magic Book] (540031) |
- MATK + 5%, variable casting decrease by 2% per level of Land Protector.
- When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
- If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
- If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
- Class: Sorcerer
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[Sorcerer Spellbook] (540032) |
- MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
- If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
- If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
- Class: Sorcerer
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[Archbishop Mace] (590029) |
- CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
- If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
- If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
- Class: Arch Bishop
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[Arch Bishop Staff] (550041) |
- MATK + 180.
- MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
- If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
- When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Adoramus damage by additional 15%.
- Class: Arch Bishop
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[Sura Knuckle] (560024) |
- ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
- If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
- If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
- If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
- Class: Sura
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[Sura Claws] (560025) |
- ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
- If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
- Class: Sura
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[Ranger Bow] (700042) |
- ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
- If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
- If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
- Class: Ranger
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[Ranger Crossbow] (700043) |
- ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
- If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
- Class: Ranger
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[Wanderer Rope] (580023) |
- MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
- If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
- If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
- If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
- Class: Wanderer
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[Wanderer Whip] (580022) |
- ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
- If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
- If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
- Class: Wanderer
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[Minstrel Violin] (570022) |
- ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
- If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
- If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
- If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
- Class: Minstrel
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[Minstrel Harp] (570023) |
- MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
- If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
- If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
- If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
- Class: Minstrel
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[Kagerou&Oboro Cross Fuuma Shuriken] (650013) |
- ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
- When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
- If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
- When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
- Class: Kagerou, Oboro
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[Kagerou&Oboro Fuuma Shuriken] (650012) |
- MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
- If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
- If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
- Class: Kagerou, Oboro
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[Rebellion Gatling Gun] (830004) |
- ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
- If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
- If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
- If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
- Class: Rebellion
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[Rebellion Revolver] (800006) |
- ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
- If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
- If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
- If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
- Class: Rebellion
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[Star Emperor Book of the Moon] (540034) |
- ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
- If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
- If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
- If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
- Class: Star Emperor
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[Star Emperor Book of the Sun] (540033) |
- ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
- If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
- If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
- If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
- Class: Star Emperor
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[Soul Reaper Soulstick] (640026) |
- MATK + 5%, variable casting decreases by 1% per level of Happy Break.
- If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
- If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
- If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
- Class: Soul Reaper
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[Soul Reaper Staff] (640025) |
- MATK + 5%, variable casting decreases by 1% per level of Happy Break.
- If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
- If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
- If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
- Class: Soul Reaper
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[Summoner Foxtail] (550042) |
- ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
- If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
- If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
- If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%.
- Class: Summoner (Doram)
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[Summoner Foxtail Model] (550043) |
- MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
- If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
- If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
- If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
- Class: Summoner (Doram)
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[Super Novice Dagger] (510039) |
- ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
- If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
- If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
- If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
- Class: Novice
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[Super Novice Staff] (550044) |
- MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
- If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
- If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
- If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
- Class: Novice
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