Beginners Guide

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Revision as of 19:24, 7 September 2025 by Omega (talk | contribs) (Created page with "== How to play OmegaMmo== You have created an account, logged in and created a character, what now? No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on OmegaMmo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the m...")
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How to play OmegaMmo

You have created an account, logged in and created a character, what now? No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on OmegaMmo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the main office, where you can now select a class. Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.

  1. Register with Eden Group by talking to Secretary Lime Evenor (moc_para01 27, 35).
  2. Learn about Paradise Weapons and Armors by talking to Instructor Ur (moc_para01 23, 35).
  3. Learn about Paradise Shadow Equipment by talking to Instructor Boya (moc_para01 25, 35).

Eden Boards

  • In Eden there are various board quests for each level. These board quests give you experience upon successful completion.
  • In order to accept the board quests, you must join the Eden Group.
  • Attention! The boards from level 100 are daily-quests and reset at 0:00 server time.

Eden Gear

  • All Paradise equipment are character bound and have 0 slots.
  • Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
  • Every job has two Advanced Weapons for their two main builds.

Weapons

Obtainable by NPC Lothaire:

Required Level: 10
Name Effect
File:500032.png Paradise Sword (500032)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Swordsman, Merchant, Thief
File:520010.png Paradise Axe (520010)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Merchant
File:590025.png Paradise Mace (590025)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Acolyte, Merchant, Novice
File:510035.png Paradise Dagger (510035)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
File:700036.png Paradise Bow (700036)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Archer
File:550032.png Paradise Staff (550032)
  • If the base level is 20 or higher, MATK + 15.
  • If the base level is 30 or higher, MATK + 20 additional increases.
  • If the base level is 45 or higher, MATK + 25 additional increases.
  • Class: Wizard, Novice, Soul Linker
File:800004.png Paradise Revolver (800004)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Gunslinger
File:550033.png Paradise Foxtail (550033)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Summoner (Doram)

Obtainable by NPC Labraham: (Lv 45)

Name Effect
File:630014.png Paradise Knight Lance (630014)
  • ATK + 3%. If the base level is 60 or higher, pierce damage +20%.
  • If the base level is 75 or higher, Brandish Spear damage +10%.
  • If the base level is 90 or higher, Brandish Spear damage +15% (additional).
  • Class: Knight
File:600020.png Paradise Knight Two-Handed Sword (600020)
  • CRI + 10.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Bowling Bash damage +10%.
  • If base level ≥90, Bowling Bash damage +15% (additional).
  • Class: Knight
File:500033.png Paradise Crusader Sword (500033)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Grand Cross damage +10%.
  • If base level ≥90, Grand Cross damage +15% (additional).
  • Class: Crusader
File:530017.png Paradise Crusader Spear (530017)
  • ATK + 3%.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Holy Cross damage +10%.
  • If base level ≥90, Holy Cross damage +15% (additional).
  • Class: Crusader
File:520011.png Paradise Blacksmith Axe (520011)
  • ATK + 3%.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, Kart Revolution damage +10%.
  • If base level ≥90, Kart Revolution damage +15% (additional).
  • Class: Blacksmith
File:620011.png Paradise Blacksmith Two-Handed Axe (620011)
  • CRI + 10.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, critical damage +5%.
  • If base level ≥90, critical damage +10% (additional).
  • Class: Blacksmith
File:590026.png Paradise Alchemist Mace (590026)
  • ATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Acid Terror damage +10%.
  • If base level ≥90, Acid Terror damage +15% (additional).
  • Class: Alchemist
File:500034.png Paradise Alchemist Sword (500034)
  • ATK + 3%.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, Kart Revolution damage +10%.
  • If base level ≥90, Kart Revolution damage +15% (additional).
  • Class: Alchemist
File:610024.png Paradise Assassin Chakram (610024)
  • CRI + 5.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, critical damage +5%.
  • If base level ≥90, critical damage +10% (additional).
  • Class: Assassin
File:610025.png Paradise Assassin Katar (610025)
  • ATK + 3%.
  • If base level ≥60, HIT +15.
  • If base level ≥75, Sonic Blow damage +10%.
  • If base level ≥90, Sonic Blow damage +15% (additional).
  • Class: Assassin
File:510036.png Paradise Rogue Dagger (510036)
  • ASPD up (after-attack delay −10%).
  • If base level ≥60, Back Stab damage +20%.
  • If base level ≥75, Raid damage +10%.
  • If base level ≥90, Raid damage +15% (additional).
  • Class: Rogue
File:700037.png Paradise Rogue Bow (700037)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Double Strafe damage +10%.
  • If base level ≥90, Double Strafe damage +15% (additional).
  • Class: Rogue
File:550034.png Paradise Wizard Staff (550034)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Storm Gust & Meteor Storm damage +20%.
  • If base level ≥90, Lord of Vermilion & Heavens Drive damage +20%.
  • Class: Wizard
File:550035.png Paradise Wizard Wand (550035)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Jupitel Thunder damage +10%.
  • If base level ≥90, Jupitel Thunder damage +15% (additional).
  • Class: Wizard
File:540027.png Paradise Sage Magic Book (540027)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Heavens Drive damage +10%.
  • If base level ≥90, Heavens Drive damage +15% (additional).
  • Class: Sage
File:540028.png Paradise Sage Spellbook (540028)
  • MATK + 3%.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Fire/Cold Bolt damage +20%.
  • If base level ≥90, Lightning Bolt & Earth Spike damage +20%.
  • Class: Sage
File:590027.png Paradise Priest Mace (590027)
  • CRI + 10.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, critical damage +5%.
  • If base level ≥90, critical damage +10% (additional).
  • Class: Priest
File:550036.png Paradise Priest Staff (550036)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Magnus Exorcismus damage +10%.
  • If base level ≥90, Magnus Exorcismus damage +15% (additional).
  • Class: Priest
File:560022.png Paradise Monk Knuckles (560022)
  • ATK + 3%.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Raging Thrust damage +20%.
  • If base level ≥90, Asura Strike & Raging Quadruple Blow damage +20%.
  • Class: Monk
File:560023.png Paradise Monk Claws (560023)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Throw Spirit Sphere damage +10%.
  • If base level ≥90, Throw Spirit Sphere damage +15% (additional).
  • Class: Monk
File:700038.png Paradise Hunter Bow (700038)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Arrow Shower damage +20%.
  • If base level ≥90, Double Strafe damage +20%.
  • Class: Hunter
File:700039.png Paradise Hunter Crossbow (700039)
  • ATK + 3%.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Blitz Beat damage +15%.
  • If base level ≥90, Blitz Beat damage +10% (additional).
  • Class: Hunter
File:700040.png Paradise Bard&Dancer Bow (700040)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Arrow Shower damage +20%.
  • If base level ≥90, Double Strafe damage +20%.
  • Class: Bard, Dancer
File:570021.png Paradise Bard Violin (570021)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Musical Strike damage +10%.
  • If base level ≥90, Musical Strike damage +15% (additional).
  • Class: Bard
File:580021.png Paradise Dancer Rope (580021)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Arrow Vulcan damage +10%.
  • If base level ≥90, Arrow Vulcan damage +15% (additional).
  • Class: Dancer
File:650011.png Paradise Ninja Cross Petal Shuriken (650011)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Kunai Throw damage +20%.
  • If base level ≥90, Swirling Petal damage +20%.
  • Class: Ninja
File:650010.png Paradise Ninja Punishment Shuriken (650010)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Fire/Water/Wind skill damage +20%.
  • If base level ≥90, Dragon Fire/Freezing Spear/Wind Blade +20%.
  • Class: Ninja
File:810003.png Paradise Gunslinger Rifle (810003)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Tracking damage +10%.
  • If base level ≥90, Tracking damage +15% (additional).
  • Class: Gunslinger
File:800005.png Paradise Gunslinger Revolver (800005)
  • ATK + 3%.
  • If base level ≥60, ASPD up (after-attack delay −10%).
  • If base level ≥75, Rapid Shower damage +20%.
  • If base level ≥90, Desperado damage +20%.
  • Class: Gunslinger
File:540029.png Paradise Taekwon Martial Arts Book (540029)
  • ATK + 3%.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, Whirlwind/Round Kick damage +10%.
  • If base level ≥90, Whirlwind/Spinning Kick damage +15% (additional).
  • Class: Taekwon
File:540030.png Paradise Taekwon Power Book (540030)
  • ATK + 3%.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, Counter/Down Kick damage +10%.
  • If base level ≥90, Counter/Down Kick damage +15% (additional).
  • Class: Taekwon
File:510037.png Paradise Soul Linker Dagger (510037)
  • CRI + 15 (≥60: +30).
  • If base level ≥75, critical damage +5%.
  • If base level ≥90, critical damage +10% (additional).
  • Class: Soul Linker
File:550037.png Paradise Soul Linker Staff (550037)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Esma damage +10%.
  • If base level ≥90, Esma damage +15% (additional).
  • Class: Soul Linker
File:550038.png Paradise Doram Foxtail (550038)
  • ATK + 3%.
  • If base level ≥60, long-ranged physical damage +10%.
  • If base level ≥75, Picky Peck damage +10%.
  • If base level ≥90, Picky Peck damage +15% (additional).
  • Class: Summoner (Doram)
File:550039.png Paradise Doram Foxtail Model (550039)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Catnip Meteor damage +10%.
  • If base level ≥90, Catnip Meteor damage +15% (additional).
  • Class: Summoner (Doram)
File:500035.png Paradise Super Novice Sword (500035)
  • ATK + 3%.
  • If base level ≥60, melee physical damage +10%.
  • If base level ≥75, Bash damage +20%.
  • If base level ≥90, Bash damage +20% (additional).
  • Class: Novice
File:550040.png Paradise Super Novice Staff (550040)
  • MATK + 3%.
  • If base level ≥60, variable casting −10%.
  • If base level ≥75, Fire/Cold/Lightning Bolt damage +20%.
  • If base level ≥90, Fire/Cold/Lightning Bolt damage +20% (additional).
  • Class: Novice


Gear

Sugerencia: separa Gear en tres subsecciones igual que en el BBCode (Lothaire 10 / Louis 100). Usa la misma tabla **wikitable** con columnas **Name** y **Effect** y listas con asteriscos dentro de cada celda.

Shadow Gear

Mismo patrón que arriba: tabla de dos columnas con el ícono + enlace a flux y la lista de efectos dentro de la celda derecha.