Illusion Armors (17.1)

From OmegaMMO

Illusion Armors (17.1)

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest. Elyumina will appear after you speak with the Rebellion in Cor, at ( /navi sp_cor 108/130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors

Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina. You can choose the exact piece you want.

Item Description
15376.png Illusion Armor Type A [1] (15376) A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.

ATK +100

For each 2 Refine Levels:
ATK +10

Refine Level +7:
Decreases After Attack Delay by 10%.

When equipped with Illusion Engine Wing Type A:
ATK +50

When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.

Enchantable: Yes

Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130
20933.png Illusion Engine Wing Type A [1] (20933) Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Increases Attack Speed by 5%.

When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.

When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.

Enchantable: Yes

Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130
20934.png Illusion Engine Wing Type B [1] (20934) Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Decreases Variable Casting Time by 5%.

When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.

When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.

Enchantable: Yes

Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130
22196.png Illusion Leg Type A [1] (22196) Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases Ranged Physical Damage by 5%.

When equipped with Illusion Armor Type A:
ATK +5%

When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.

Enchantable: Yes

Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130
22197.png Illusion Leg Type B [1] (22197) Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases Magical Damage with every element by 5%.

When equipped with Illusion Armor Type A:
MaxSP +5%

When equipped with Illusion Armor Type B:
MATK +5%

Enchantable: Yes

Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130
32207.png Illusion Booster R [1] (32207) This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

ATK +5%

Enchantable: Yes

Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32208.png Illusion Booster L [1] (32208) This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

ATK +5%

Enchantable: Yes

Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32209.png Illusion Battle chip R [1] (32209) This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

MATK +5%

Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32210.png Illusion Battle chip L [1] (32210) This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

MATK +5%

Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Armors Enchanting

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion ( /navi sp_cor 108/130). You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module. To apply the Modification Modules, equip the Illusion armor and then speak with RS26 ( /navi sp_cor 106/136). The enchanting process consumes the Modification Module and never fails. Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece. For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same. The following table lists the available modules, their effects and their enchantment limitations.

Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) DEF +25

Refine Level +7:
DEF +10

Refine Level +9:
DEF +10

Type: Enchant
Position: Unknown
15376.png Illusion Armor Type A [1] (15376)
15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)
3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) MDEF +2

Refine Level +7:
MDEF +3

Refine Level +9:
MDEF +3

Type: Enchant
Position: Unknown
25672.png Modification Module (Vit) (25672) 4742.png VIT+3 (4742) VIT +3

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle chip R [1] (32209)
32210.png Illusion Battle chip L [1] (32210)
25673.png Modification Module (Luk) (25673) 4752.png LUK+3 (4752) LUK +3

Type: Enchant
Position: Unknown
25674.png Modification Module (Str) (25674) 4702.png STR+3 (4702) STR +3

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32209.png Illusion Battle chip R [1] (32209)
25675.png Modification Module (Agi) (25675) 4732.png AGI+3 (4732) AGI +3

Type: Enchant
Position: Unknown
25676.png Modification Module (Int) (25676) 4712.png INT+3 (4712) INT +3

Type: Enchant
Position: Unknown
32208.png Illusion Booster L [1] (32208)
32210.png Illusion Battle chip L [1] (32210)
25677.png Modification Module (Dex) (25677) 4722.png DEX+3 (4722) DEX +3

Type: Enchant
Position: Unknown
Rare Enchants
25678.png Modification Module (HP recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) HP Recovery +20%.

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32209.png Illusion Battle chip R [1] (32209)
2
25679.png Modification Module (SP recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) SP Recovery +20%.

Type: Enchant
Position: Unknown
32208.png Illusion Booster L [1] (32208)
32210.png Illusion Battle chip L [1] (32210)
25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) MATK +18

Decreases Variable Casting Time by 10%.

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle chip R [1] (32209)
32210.png Illusion Battle chip L [1] (32210)
1
25681.png Modification Module (Attack Speed) (25681) 4881.png DelayAfterAttack Lv4 (4881) Decreases After Attack Delay by 10%.

Type: Enchant
Position: Unknown
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) Increases Critical Damage by 10%.

CRI +4.

Type: Enchant
Position: Unknown
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) Increases Ranged Physical Damage by 10%.

Type: Enchant
Position: Unknown
25684.png Modification Module (Vital) (25684) 29531.png Modification Orb (Stamina) (29531) MaxHP +5%

Refine Level +7:
MaxHP +500

Refine Level +9:
MaxHP +750

Type: Enchant
Position: Unknown
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)
2
25685.png Modification Module (Mental) (25685) 29530.png Modification Orb (Spirit) (29530) MaxSP +5%

Refine Level +7:
MaxSP +100

Refine Level +9:
MaxSP +150

Type: Enchant
Position: Unknown
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) Increases Healing skills effectiveness by 5%.

Refine Level +7:
Increases Healing skills effectiveness by additional 5%.

Refine Level +9:
Increases Healing skills effectiveness by additional 5%.

Type: Enchant
Position: Unknown
25687.png Modification Module (Power) (25687) 29534.png Modification Orb (Attack Power) (29534) ATK +5%

Refine Level +7:
ATK +25

Refine Level +9:
ATK +25

Type: Enchant
Position: Unknown
15376.png Illusion Armor Type A [1] (15376)
15377.png Illusion Armor Type B [1] (15377)
25688.png Modification Module (Magic) (25688) 29535.png Modification Orb (Magic Power) (29535) MATK +5%

Refine Level +7:
MATK +25

Refine Level +9:
MATK +25

Type: Enchant
Position: Unknown
25689.png Modification Module (Shooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) Increases Ranged Physical Damage by 3%.

Refine Level +7:
Increases Ranged Physical Damage by additional 2%.

Refine Level +9:
Increases Ranged Physical Damage by additional 2%.

Type: Enchant
Position: Unknown
25690.png Modification Module (Fast) (25690) 29537.png Modification Orb (Swift) (29537) ASPD +1

Refine Level +7:
Decreases After Attack Delay by 3%.

Refine Level +9:
Decreases After Attack Delay by additional 3%.

Type: Enchant
Position: Unknown
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) Decreases Variable Casting Time by 3%.

Refine Level +7:
Decreases Variable Casting Time by additional 3%.

Refine Level +9:
Decreases Variable Casting Time by additional 3%.

Type: Enchant
Position: Unknown
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) CRI +10

Refine Level +7:
Increases Critical Damage by 5%.

Refine Level +9:
Increases Critical Damage by additional 5%.

Type: Enchant
Position: Unknown
Unique Enchants
25693.png Modification Module (Delay after skill) (25693) 29540.png Modification Orb (After Cast Delay) (29540) Decreases After Cast Delay by 5%.

Refine Level +7:
Decreases After Cast Delay by additional 5%.

Refine Level +9:
Decreases After Cast Delay by additional 5%.

Type: Enchant
Position: Unknown
15376.png Illusion Armor Type A [1] (15376)
15377.png Illusion Armor Type B [1] (15377)
1
25694.png Modification Module (Fixed Casting) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) Decreases Fixed Casting Time by 0.3 seconds.

Refine Level +7:
Decreases Fixed Casting Time by 0.2 additional seconds.

Refine Level +9:
Decreases Fixed Casting Time by 0.2 additional seconds.

Type: Enchant
Position: Unknown
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)
25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) Decreases Physical and Magical Damage taken enemies of every element by 5%.

Refine Level +7:
Decreases Physical and Magical Damage from all size enemies by 5%.

Refine Level +9:
Decreases Physical and Magical Damage from all races by 5% (Except Players).

Type: Enchant
Position: Unknown
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
25696.png [httpsS://divine-pride.net/database/item/25696 Modification Module (Drain Life)] (25696) 29543.png Modification Orb (Life Drain) (29543) Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP.

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32209.png Illusion Battle chip R [1] (32209)
25697.png Modification Module (Drain Soul) (25697) 29544.png Modification Orb (Soul Drain) (29544) Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP.

Type: Enchant
Position: Unknown
32208.png Illusion Booster L [1] (32208)
32210.png Illusion Battle chip L [1] (32210)
25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds.

Type: Enchant
Position: Unknown
32207.png Illusion Booster R [1] (32207)
32209.png Illusion Battle chip R [1] (32209)
25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds.

Type: Enchant
Position: Unknown
32208.png Illusion Booster L [1] (32208)
32210.png Illusion Battle chip L [1] (32210)
Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds.

[Everlasting Life]
VIT +50
Recover 400HP per 0.5 second.
Recover 20SP per second.

Type: Enchant
Position: Unknown
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)
1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) Magical attacks have a chance to activate Magic Storm for 10 seconds.

[Magic Storm]
INT +50
MATK +15%
ATK -15%

Type: Enchant
Position: Unknown
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) Physical attacks have a chance to activate Plunging Shooter for 10 seconds.

[Plunging Shooter]
DEX +50
Increases Ranged Physical Damage by 10%.
Drains 20SP per second.

Type: Enchant
Position: Unknown
25703.png Modification Module (Overpower) (25703) 29550.png Modification Orb (Over Power) (29550) Physical attacks have a chance to activate Raging Fight for 10 seconds.

[Raging Fight]
STR +50
ATK +15%
MATK -15%

Type: Enchant
Position: Unknown
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) Physical attacks have a chance to activate Fatal Flash for 10 seconds.

[Fatal Flash]
AGI +50
Increases Critical Damage by 10%.
Drains 300HP per second.

Type: Enchant
Position: Unknown
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) Magical attacks have a chance to activate Good Fortune for 10 seconds.

[Good Fortune]
LUK +50
Increases all elemental magical damage by 10%.
Drains 300HP per second.

Type: Enchant
Position: Unknown