21 Age of Heroes
From OmegaMMO
21 Age of Heroes
This page contains changes which are not marked for translation.
Main Quest
- (jor_tail 233, 41) you will find Shufapa. He explains that they plan to investigate Scale Island and asks you to come along. The reason is an unusual mana wavelength on the island.
- (jor_crk 137, 137), a dialogue opens, and Nillen confirms that the wavelength is unusual. Lehar spots Nyar on the island, so everyone decides to see what's up with her.
- (jor_crk 107, 112), talk to Nyar. Aurelie, Lehar, and Nillem appear. The mana wavelength comes from a rift that opened, causing dimensional boundaries, time, and parallel dimensions to collapse. Nyar points out that the rift leads to the past, offering a way to deal with Lasgand. Nyar connects the rift to the time when Lasgand gained his power. The dialogue option you pick doesn't affect the outcome.
- You get warped to (jor_crk_p 108, 106). Talk to Nyar again. Lehar and Nillem appear. Nillem confirms you are in the past where the rift opened, during the founding of Rune-Midgarts and when Lasgand inherited his power. A plan is formed to alter the past to stop Lasgand. Lehar spots people, and everyone approaches them as volunteers for the resistance against the Jormungandr Cult.
- In (jor_crk_p 104, 95), people who discovered the rift appear. They are against the cult but spot you. Tell them, "We're Adventurers." After confirming you're allies, the stranger introduces himself as Ivan from the Wigner family. Follow him.
- You are warped to a Safe Place at (luna_sf1 258, 147). Talk to Ivan. He explains you're near the cult in the Raised Land, heading to the Gaebolg base, Lunaphoma. Follow the soldier to the commander.
- Talk to the Resistance Soldier in (jor_mbase 38, 152) who introduces you to Lunaphoma. Before going to the headquarters, he needs to report something to the commander and vice-commander. Followers of Freya are complaining and Lehar suggested to listen in to hear what's the fuss.
- Talk to Tris. You hear that the people of Freya complain that the fight against the cult is lead in the name of Odin and they want Freya to be included as well. Tris explains the difficult time and that they didn't forget about the people of Freya, but also mentions that they need more time because the war against the cult is top priority. But the people of Freya are unhappy and decide to leave the resistance.
- Talk to the Resistance Soldier again who introduce us to the captains. After explaining the situation, Tris wants to send you to the Richard Mercenary Group, because people with combat skills are always needed there
- Talk to Tan who got ordered to bring you to the Richard Mercenary Group. He is clearly against us being part of the resistance. Tell him that "We'll go right away.
- Follow the navi (jor_mbase 305, 102) until everyone appears. Tan shows us where the mercenary group's office is and that we need to find a Richard there.
- You have to go to the mercenary group's office, but no one is here. Suddenly you find a mysterious man. Lehar sends you to speak to him.
- Walk into the portal above the NPCs.
- Talk to ???. We tell him that we are here to see the Mercenary King Richard. We also add that Tan sent us to this place. According to the mysterious man, Richard is not here and that we need to go to the Central Barracks where Richard's room is.
- You have to search for Richard's room (jor_mbase 203, 190). Check his room
- Go upstairs and right and enter the second to last portal where Richard room lies. But no ones here, so we check the next door. After a warning a woman appears and asks us what brings us to Richard. We explain that Tan sent us
- You are sent back to the Mercenary Group's Office at (jor_mbase 313, 121).
- When entering the office, a dialogue will start. You hear that Richard is not here. The lady, Valdaris, explains that we need to go through the registration process first.
- Talk to the documents where you find the papers for the applications. You get explained that they are still using the old forms and they are not for applying to only one mercenary group
- Talk to Valdaris to give her your form. After reviewing the forms we get welcomed to the the Richard Mercenary Group
- Talk to Tan, who is talking to Valdaris about us being suspicious. He is still concerned about if we are good or not. Valdaris is taking us to a simple tour around the area
- When leaving the office another dialogue will start where Valdaris tells us that this base was build in a rush.
- Walk a little bit down. You learn that there are supplies stored from the Wigner Merchant Group.
- Laura Valdaris tells us that this an area for temporary visitors.
- At (jor_mbase 245, 128) some kids appear and want to play with their Sister Valdaris. She explains that the children are rescued from the Jormungandr Cult. After explaining everything about the kids she asks us to go to the training groundtheir "Sister Valdaris." She explains they were rescued from the Jormungandr Cult and asks you to go to the training ground.
- Valdaris is waiting for you at (jor_mbase 147, 108). She explains the training grounds and that it is open for everyone. You hear something strange from the soldiers, so Valdaris gets angry and wants to investigate it.
- Go near the soldiers where you see someone getting beaten up so bad that he nearly dies. It's Richard who gets beaten up, so Valdaris decides to bring him back to his room to treat his wounds.
- Return to the center at (jor_mbase 202, 191).
- Go upstairs enter the second to last portal on the right side
- Talk to Valdaris, who is upset. Nerius explains Richard wanted to be attacked.
- Talk to Richard, who explains he’s creating battle books, using real combat to demonstrate stances. Lee will draw illustrations.
- Talk to Lee, who shows his illustration. After discussion, you’re introduced to Richard. Lee is ordered to show you the rest while Richard and Valdaris talk.
- Leave the room and enter the last portal.
- Talk to Lee again. He shares how they met Galaxia, who nearly destroyed the mercenary group alone. After clearing armor, Lee shows the rest of the base.
- Leave the center and walk left to (jor_mbase 168, 195). Lee explains the base. Tan appears, saying you’ve seen enough and should see Tris. You receive
30x Wigner Merchant Guild Voucher (1001618) and 30 reputation.
- Talk to Tris. He asks about your experience. He assigns Nillem to Alberta as a wizard, Lehar to the Wigner Merchant Group for relief efforts, and you to meet Heine via a magic tablet. Heine tasks you with retrieving goods in Alberta and collecting a fresh
Bright Eye (1001641). Choose these dialogue options:
* First Dialogue: Bearable.
* Second Dialogue: Is that person you, Tris?
* Third Dialogue: Enjoy the text.
* Fourth Dialogue: Get kill quest 10x Skipskipper (22319) and collect 1x
Bright Eye (1001641).
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land for the kill quest.
- Return via the Hidden Boat at (jor_raise2 100, 26).
- Return to Tris. You receive
30x Wigner Merchant Guild Voucher (1001618) and 35 reputation. Unlocks: Volunteer Vallen Wok Daily Quest, Counselor Wool Daily Quest.
- Go to Walter Sailor at (jor_mbase 333, 148) to travel to Alberta.
- Walk up and talk to Nillem. He’s overloaded with work from a sailor named Megas, who forces you to find work at the beach.
- At (jor_albe 227, 117), walk into the quest sign. Yohan assigns you to move cargo to marked areas.
- Visit Walter Sailor at (jor_albe 146, 224). He explains everyone starts at the bottom.
- Visit another Walter Sailor inside a building at (jor_albe 120, 145).
- Enter the building, walk up, and talk to Walter Sailor.
- Return to Yohan at (jor_albe 227, 117). Clean 4 dirt piles at:
* (jor_albe 205, 132) * (jor_albe 189, 166) * (jor_albe 174, 139) * (jor_albe 143, 210)
- Return to Yohan at (jor_albe 227, 117). He assigns you to the warehouse.
- Return to the building at (jor_albe 120, 145).
- Meet Iana Operta, who asks you to deliver 2 letters.
- First letter: Enter the building at (jor_albe 200, 107). Talk to Professor Sanguin. He takes the letter, noting your name is mentioned, and gives a reply.
- Second letter: Enter the building at (jor_albe 60, 237). Talk to Patissier Edel. Choose the second dialogue option to avoid trouble and hear her reply.
- Return to Iana at (jor_albe 120, 145). Deliver both replies. She introduces Mariastella Walter and discusses the ghost ship. You’re tasked with gathering information about its location. You receive
40x Wigner Merchant Guild Voucher (1001618) and 40 reputation.
- Return to Lunaforma via Walter Sailor at (jor_albe 194, 200).
- Talk to Ivan at (jor_mbase 240, 277). Ask about the ghost ship. You’re assigned to help with meals.
- Talk to Lehar at (jor_mbase 214, 306) multiple times. Help with meals for the Wigner groups. Lehar mentions hearing about a ghost ship.
- Talk to Ivan at (jor_mbase 193, 287). He names Lyriq, who saw the ghost ship events.
- Talk to Lyriq at (jor_mbase 191, 306). After small talk, he shares the ghost ship story. Return to Ivan.
- Talk to Ivan at (jor_mbase 237, 281). He wants to join the ghost ship mission but asks you to deliver a package to his sister in Alberta.
- Talk to Walter Sailor at (jor_mbase 333, 148) to go to Alberta.
- Enter the building at (jor_albe 100, 238). Talk to Lalaila Wigner. She’s surprised by Ivan’s package and asks you to take knuckles to him and a letter to Maria Walter.
- Enter the portal at the top and check the dusty box for knuckles. Lalaila confirms Ivan wanted them discarded but she refused.
- Go to the building at (jor_albe 120, 146). Talk to Maristella Walter and give her the letter. She smiles. You receive
10x Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- Return to Lunaforma via Walter Sailor at (jor_albe 194, 200).
- Talk to Ivan at (jor_mbase 237, 281). He suggests infiltrating the north of the Raised Land. You receive
40x Wigner Merchant Guild Voucher (1001618) and 40 reputation.
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
- Leave through the top portal.
- Walk into the bushes at (jor_raise1 322, 64). Note: Velelling (22315) drops
Vellelopy (1001643). Collect 2 for step 166.
- You’re ported to another map. Talk to Ivan. A plan is made to infiltrate the temple to investigate its human-made appearance. Unlocks Jormungand Church Temple.
- Enter the dungeon at (jor_raise1 152, 316).
- Enter the safe spot at (jor_tmple1 170, 62).
- Talk to Ivan. He plans to find humans wanting to escape, prioritizing ghost ship information. Go with Tan to gather information.
- Go to the safe spot at (jor_tmple1 103, 180). Talk to the believer. They provide no ghost ship information. Tan avoids asking about escaping due to their faith.
- Go to the safe spot at (jor_tmple1 181, 235). Talk to another believer. They’re unhappy but think you’re capturing them for the 2nd floor. Tan suggests checking there.
- Go to the safe spot at (jor_tmple1 229, 270). Talk to the believer. They direct you to the 2nd floor but require priest registration, which is unavailable. Tan suggests returning to the gathering point.
- Return to the safe spot at (jor_tmple1 170, 62). Talk to Ivan. No new information is found, so more exploration is needed.
- Return to Lunaforma.
- Talk to Tris at (jor_mbase 142, 264). He’s frustrated by the lack of escapees or ghost ship information but expects an informant soon. You receive
15x Wigner Merchant Guild Voucher (1001618) and 15 reputation.
- Visit the small boat at (jor_mbase 124, 33).
- Talk to Tan at (jor_crk_p 72, 76). The informant, Nadoyo, says someone wants to escape with all needed information. You need someone tall with long black hair like Tan.
- Talk to Ivan, who suggests a person but is hesitant.
- Return to Lunaforma via the small boat.
- Talk to Ivan at (jor_mbase 163, 295). Meet Wilhelm, who reluctantly agrees to infiltrate the temple for ghost ship information and escapees after Tan’s persuasion.
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
- Leave through the top portal.
- Walk into the bushes at (jor_raise1 322, 64).
- Talk to Tan. Nadoyo explains the plan: Wilhelm disguises as High Priest Carmigand to enter restricted areas. Wilhelm seeks Reinhard. Nadoyo notes the high priest also wants to escape. You receive
15x Wigner Merchant Guild Voucher (1001618) and 15 reputation.
- Enter the dungeon at (jor_raise1 152, 316).
- Enter the safe spot at (jor_tmple1 229, 266).
- Talk to Nadoyo. Wilhelm poses as Carmigand. Follow him, though he’s skeptical.
- Talk to the Guard, who registers your party with fake names. Nadoyo goes ahead. Talk to the guard again to start the Gimli Infiltration instance. Note: Everyone in the party can open the instance.
- Talk to Nadoyo. Carmigand’s escape plan leaked. Act fast to rescue him for information.
- Talk to Tan, who warps you to a new room.
- Talk to Wilhelm, who asks believers about Carmigand. They suggest the inner prayer room. Wilhelm inquires about Reinhard. You’re warped out.
- Talk to Tan at the new location.
- Talk to Tan to warp to another prayer room.
- Talk to the Believer. They want to escape. Wilhelm offers help, but guards attack due to noise and group size restrictions.
- Kill the guards.
- Talk to the Believer again. They agree to escape but know nothing about Reinhard. You’re warped out.
- Talk to Tan for the next location.
- Talk to the Guard. Wilhelm, as Carmigand, surprise attacks them.
- Kill the guards.
- Enter the portal that appears.
- Talk to the Believer at the room’s top. They trust you to escape but suggest Reinhard died. No information on him.
- Search for another prayer room at (1@mdtem 117, 38).
- Talk to Tan. Guards claim Wilhelm is Carmigand and try to capture him. Kill both guards.
- More guards appear. Talk to the yellow guard. Additional guards spawn. Wilhelm suggests capture to find Carmigand.
- Warped to a preacher room, talk to Wilhelm. Carmigand, revealed as Reinhardt, Wilhelm’s brother, appears. He explains a secret passage unknown to Rgans.
- Click all Suspicious Places until the correct one warps you out.
- Talk to Wilhelm. The passage is maze-like, connecting prayer rooms. Find the right one.
- Two guards attempt to recapture Carmigand and Wilhelm. Kill them. Talk to Wilhelm to warp to a new place.
- Talk to Tan. Wilhelm reflects on protecting his brother.
- Four guards appear to capture you. Kill them.
- Talk to Tan. Carmigand doesn’t know the exact exit. You’re warped again.
- Talk to Wilhelm. Hyasagand appears, happy about Carmigand’s downfall. Carmigand denounces the church. She sends guards to capture him.
- Kill the 3 guards.
- Talk to Wilhelm. Believers witness Hyasagand twisting Carmigand’s actions. Kill 9 more guards.
- Talk to Tan. Ivan and others arrive with believers to escape. Hyasagand retreats. Carmigand rallies his people. Enter the portal to leave the instance.
- Warped to the safe spot, enter the bushes. Meet Nadoyo and others. Ivan explains the temple events. Carmigand vows not to repeat mistakes. You receive
20x Wigner Merchant Guild Voucher (1001618) and 20 reputation.
- Return to Lunaforma. Talk to Tris at (jor_mbase 149, 270). He welcomes escaped cult members. They demand justice for Carmigand’s betrayal. Tris speaks privately while Ivan shows them around.
- Go to the center barracks at (jor_mbase 203, 190). Enter the portal.
- Go straight up into the top portal.
- Talk to Wilhelm. They brought Carmigand, now Reinhardt Lugenburg, who offers information to defeat the cult.
- Talk to Reinhardt. He confirms the ghost ship’s details and notes the cult’s weakened state due to human defections. You receive
30x Wigner Merchant Guild Voucher (1001618) and 30 reputation.
- Talk to Wilhelm. He discusses their parents’ death and Reinhardt’s betrayal by joining the cult.
- Talk to Reinhardt. He explains he joined the church to help everyone. Wilhelm leaves, disappointed. Unlocks Side Quest: Lugenburg Brothers.
- Enter the building at (jor_albe 120, 146).
- Talk to Maristella Walter. She asks you to meet at the harbor for the ghost ship journey.
- Go to (jor_albe 191, 180). Talk to Maristella Walter. Enter the Ghost Ship instance.
- Inside, talk to Maristella. Plan to move cautiously to confirm the ship’s identity.
- Walk left, kill the ghost ship crew. A Sternlight appears, familiar but not as Maria remembers.
- Walk right, click Mast Traces. Maria finds childhood marks.
- Walk up to the right, click Old Box. Find wooden toys made by Howell for his daughter.
- Walk down, kill the ghost ship crew. A portal appears.
- Kill the ghost ship crew again. Click Crumpled Documents, unreadable due to seawater. Before entering the portal, find the Rusty Fountain Pen at (1@wtgs 184, 121). Yohan confirms the ship’s identity.
- Kill the ghost ship crew on the other side.
- Find the Box under a Bed at (1@wtgs 149, 127). A journal reveals a strange woman granted the captain’s wish, turning the crew into monsters. Confirms this is Maria’s ship.
- Kill the remaining ghost ship crew.
- A portal appears at (1@wtgs 109, 114). Maria confirms the ship is the missing Walter. Answers lie in the Captain’s Quarter.
- Upstairs, meet the Ghostship Captain. Talk to start the fight after Maria’s speech.
- After defeating him, talk again. He reverts to human form, explaining his wish to sink cult ships. He’s glad to see everyone before dying.
- Leave the room on the right at (1@wtgs 331, 27).
- Outside, talk to Maristella. She summarizes events and urges leaving before the ship vanishes.
- Leave via the portal next to Maristella.
- Talk to Maristella Walter, who reports to Megas.
- Talk to Wigner Executive. He provides Heine’s goods and instructs you to return to Lunaforma to speak to the tablet. You receive
70x Wigner Merchant Guild Voucher (1001618) and 90 reputation. Unlocks Mysterious Ghost Ship daily instance.
- Return to the center barracks at (jor_mbase 203, 190). Enter the portal.
- Talk to Tris. He asks about the ghost ship. The tablet’s connection to Heine fails initially but stabilizes. Heine needs tablet maintenance and assigns a spare room.
- Go upstairs, enter the first portal on the left. Talk to Heine’s Tablet at (mbase_in 71, 126).
- Speak to the tablet. Heine confirms a stable connection. Choose “I’ll do as you order.” He requests 2x
Vellelopy (1001643) from Velelling (22315) in jor_raise1. If you have them, skip to step 166.
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
- Leave through the top portal to find Velellings.
- Return to the center barracks at (jor_mbase 203, 190). Enter the portal.
- Go upstairs, enter the first portal on the left, and deliver Vellelopies to Heine’s Tablet at (mbase_in 71, 126).
- Talk to the tablet. It absorbs materials. Heine asks to tell a story. Choose “Please tell me.” He explains helping Tan and Tris but rants about them.
- Talk again. Choose “How old is it?” Heine explains the tablet’s age and new features.
- Talk a third time. Choose “Is that good?” Heine complains but confirms you’re from the future by reading your mana. Choose “To completely eliminate the Rgans.” He agrees to help. You receive
Heine’s Tablet (1001627).
- Exit and talk to Tris. He plans to attack the cult with Aurelie’s information and Heine’s help. Something happens outside. You receive
50x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Exit the barracks and talk to Nadoyo. He reports the cult’s plan to resurrect Jormungandr, having seen a serpent’s shadow.
- Gather 3 reports:
* Wounded Soldier at (jor_mbase 62, 194) * Exhausted Soldier at (jor_mbase 186, 250) * Cult Member Escapee at (jor_mbase 216, 297)
- Return to Tris at (jor_mbase 203, 186). Deliver reports. Tan and Nadoyo are missing.
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
- Leave through the top portal.
- At (jor_raise1 198, 189), enter the Rock Crevice.
- Talk to Nadoyo. They found an unknown room in the church. Tan and Reinhard investigate while you report to Tris.
- Check the Decorative Door at (jor_raise1 128, 323).
- Talk to the Cult Priest. He confirms a creature absorbs mana to grow stronger. Tan and Reinhard proceed while you and Nadoyo report.
- Talk to Nadoyo to warp to Lunaphoma.
- Talk to Tris at (jor_mbase 203, 186). Report events. Tris excludes you and normal soldiers from the battle, directing you to the 2nd floor.
- Enter the barracks and go into the Small Door.
- Talk to Nyar. Heine explains you can’t erase past events but can join Tris with his help. You receive
10x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
- Leave through the top portal.
- Enter the Decorative Door at (jor_raise1 128, 323).
- Talk to Nadoyo. Tris and Nadoyo are surprised you’re there. Heine explains you’re needed.
- Talk to the door.
- Talk to Heine Tablet. After a vote, Heine shares a new spell to proceed.
- Start the “Final Battle” instance.
- Choose “Use the tablet.” Heine searches locations.
- Enjoy the dialogues.
- After channeling mana into the egg, click the big egg.
- Kill Corrupted Tan. The Serpent tries to convince Tris to spare it, but Tris kills it, and Tan dies. You receive
90x Wigner Merchant Guild Voucher (1001618) and 110 reputation.
- Talk to Nyar. Heine suggests leaving to track the cult while Tris reflects.
- Outside, talk to Nyar again. You’re warped to a new area. Note: If you fail or teleport away, return to (jor_tmple1 170, 307) and talk to the Decorative Door.
- Talk to Nyar. Nillem and Lehar find a suspicious room with a book. Investigate using the book.
- Click the Suspicious Book to start the Secret Altar instance.
- Enter the shining door.
- Talk to Lehar. Nillem explains a powerful force ahead, with the cult concentrating power into Lasgand. Kill all monsters.
- Click the Door at the corridor’s end.
- Talk to Lehar. The area resembles the High Rank Rgans’ home. Continue.
- Kill all Cult Priests.
- Talk to Jormungandr Shaman, who curses battle participants. Kill him and click the door.
- Walk into the Cult Shaman, who claims the curse ensures eternal persistence. Kill all big Serpents.
- Click the Giant Egg. Tris takes the curse upon himself. Aurelie and Tris guard the egg until it withers, ensuring Tris’s descendants fight what hatches. You’re warped back to the island. You receive
60x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Talk to Nyar. With Lasgand weakened, swap the tablet at the docks.
- Return to Lunaforma via the small boat.
- Talk to the Bushes to receive a new Heine Tablet. Heine says goodbye and warps you back to the island.
- Talk to Nyar and choose to return to your time.
- Walk to (jor_crk 137, 138). Aurelie senses a magical change. Report events. Nillen and Nyar seal the rift while you check Lasgand in the Seal.
- Talk to Nyar Clone. Lehar and Voglinde lift Lasgand’s curse. Wait 10 minutes for the instance. After, Lehar and Voglinde confirm the curse is broken, but Lasgand is resurrecting due to the Heart Piece of Ymir.
- Open the instance.
- Talk to Aurelie. Lasgand’s power is diminished, but his mana is unstable. Confirm his identity.
- Talk to Lasgand, who acts strangely. Kill him multiple times.
- Talk to Aurelie. She confirms Lasgand’s behavior matches the Heart Piece of Ymir. You’re warped out.
- Talk to Nyar Clone. Lasgand remains dangerous, creating Rgans. Lehar and Voglinde stay to fight. Nillem wants to meet where the rift was.
- Talk to Nyar. Nillem and Nyar failed to seal the rift, causing time to repeat. Your name is now in history books. You receive
70x Wigner Merchant Guild Voucher (1001618) and 60 reputation.
Side Quests
Supply Procurement
- Talk to Mandel at (jor_mbase 210, 173) to unlock Supply Procurement dailies.
Lugenburg Brothers
- Talk to Reinhardt inside center barracks at (mbase_in 118, 186). Enter the portal ahead.
- Outside, Tris waits at (jor_mbase 197, 277).
- Talk to Reinhardt next to him.
- Talk to Wilhelm.
- Talk to Tris again. You receive
10x Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- Unlocks “Clear Rising Lands” hunting quests.
Insufficient Food (Herb Gathering/Fishing)
- Talk to Volunteer Vallen Wok at (jor_mbase 211, 280).
- Collect 10 of the same herb or fish, which spawn across the map.
- For herbs, bring 10x
Wide Grass (1001625).
Long Grass (1001624) is not accepted.
- For fish, bring 10x of either
Lunaforma Shrimp (1001619),
Lunaforma Calamari (1001620),
Lunaforma Seaweed (1001621), or
Lunaforma Fish (1001622).
Lunaforma Oyster (1001623) is not accepted.
Mercenary Tasks
- Talk to Valdaris at (mbase_in 302, 123).
- Talk to Mercenary Member at (jor_mbase 300, 151).
- Talk to Mercenary Member at (jor_mbase 198, 251).
- Talk to Mercenary Member at (jor_mbase 133, 128).
- Talk to Mercenary Member at (jor_mbase 248, 103).
- Return to Valdaris at (mbase_in 302, 123).
- You receive
10x Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- Unlocks daily mercenary tasks.
Daily Quests
NPC | Quest | Reward | Reputation |
---|---|---|---|
Mandel at (jor_mbase 210, 173) | Gaebolg: Collect 10x ![]() |
1x Supply Procurement daily! ![]() |
Increase Reputation of the chosen family by 100 |
Nerius: Collect 10x ![]() | |||
Heine: Collect 10x ![]() | |||
Lugenburg: Collect 10x ![]() | |||
Walter: Collect 10x ![]() | |||
Wigner: Collect 10x ![]() | |||
Richard: Collect 10x ![]() | |||
Wilhelm at (jor_mbase 140, 201) | Hunt 300x monsters in Northern Rising Lands | ![]() |
10 with Gaebolg family |
Hunt 300x monsters in Southern Rising Lands | |||
Valdaris at (mbase_in 302, 123) | Any kind of help: Recruit the right Mercenaries for Valdaris. Not everyone is suitable. | ![]() |
2 with Gaebolg family |
Fresh food: Collect 10x ![]() ![]() |
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5 with Gaebolg family | |
Clamshell for injuries: Hunt 50x Scalleg | ![]() |
5 with Gaebolg family | |
For the children: Hunt 50x Velelling | ![]() |
5 with Gaebolg family | |
Clean Finish (1): Hunt 300x monsters in Jormungandr Temple first floor (jor_raise1 116, 334) | ![]() |
10 with Gaebolg family | |
Clean Finish (2): Hunt 300x monsters in Jormungandr Temple second floor (jor_raise1 116, 334) | ![]() |
10 with Gaebolg family | |
Heine Tablet at (mbase_in 21, 168) | Collect 3x ![]() |
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3 with Gaebolg family |
Counselor Wool at (jor_albe 160, 137) | Talk to him, go to next NPC at (jor_albe 50, 241), return to Wool | ![]() |
2 with Gaebolg family |
Libra at (jor_base 314, 137) | Deliver 1x ![]() |
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2 with Gaebolg family |
Family Reputation
There are 7 family reputations to complete, with a maximum of 1,000 reputation per family. Gaebolg reputation is partially earned through the main quest, while others require Mandel’s daily quests. After reaching 1,000 reputation with a family, pay 5x Wigner Merchant Guild Voucher (1001618) to Mandel for a 1-hour buff of your choice.
Note: Buffs stack, but all are lost upon death.
Family | Buff |
---|---|
Gaebolg Blessing | Increase ATK and MATK% by 10%. |
Nerius Blessing | Decreased Variable Cast Time by 10% and increase attack speed by 10%. |
Heine Blessing | [Document truncated. Please verify the exact buff details.] |
Lugenburg Blessing | [Document truncated. Please verify the exact buff details.] |
Walter Blessing | [Document truncated. Please verify the exact buff details.] |
Wigner Blessing | [Document truncated. Please verify the exact buff details.] |
Richard Blessing | [Document truncated. Please verify the exact buff details.] |
Item Reform
To obtain Yorscalp gear, transform Gaebolg gear by talking to Blacksmith Sansan at (mbase_in 230, 125). Requirements for each piece:
- 200x
Wigner Merchant Guild Voucher (1001618)
- 10x
Shape of Fallen Serpent (1001834)
- 50x
Symbol of Curse (1001835)
- 200x
Spirit of Yorscalp (1001836)
Enchant NPCs
- To enchant Gaebolg gear, talk to Mage Lobelia at (mbase_in 228, 129).
- To transform Gaebolg gear into Yorscalp gear and enchant Yorscalp gear, talk to Blacksmith Sansan at (mbase_in 230, 125).
Armor Enchants
Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
---|---|---|---|
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Atk +2% Refine Level +7: Additional Atk +3% Refine Level +9: Additional Atk +4% Refine Level +11: P.Atk +3 [Bonus by Grade] [Grade D]: Atk +2% [Grade C]: Additional Atk +3% [Grade B]: Additional Atk +4% [Grade A]: P.Atk +5 Type: Enchant Position: Unknown |
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3,000,000z |
File:313081.png Forest Magic Orb (Magic Force) (313081) | Matk +2% Refine Level +7: Additional Matk +3% Refine Level +9: Additional Matk +4% Refine Level +11: S.Matk +3 [Bonus by Grade] [Grade D]: Matk +2% [Grade C]: Additional Matk +3% [Grade B]: Additional Matk +4% [Grade A]: S.Matk +5 Type: Enchant Position: Unknown |
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3,000,000z |
File:313082.png Forest Magic Orb (Global Cooldown) (313082) | Decreases After Skill Delay by 3%. Refine Level +7: Decreases After Skill Delay by additional 3%. Refine Level +9: Decreases After Skill Delay by additional 2%. Refine Level +11: Decreases After Skill Delay by additional 2%. Type: Enchant Position: Unknown |
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3,000,000z |
Perfect Enchant Slot 2
Slot 2 Enchant | Description | Materials | Zeny |
---|---|---|---|
File:313076.png Forest Magic Orb (Berserker) (313076) | Atk +5% Atk +50 P.Atk +7 Refine Level +7: Increases Melee Physical Damage by 5%. Refine Level +9: Increases Melee Physical Damage by additional 5%. [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. [Grade C]: Increases Melee Physical Damage by additional 5%. [Grade B]: Increases Melee Physical Damage by additional 5%. [Grade A]: Increases Melee Physical Damage by additional 5%. Type: Enchant Position: Unknown |
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2,000,000z |
File:313077.png Forest Magic Orb (Marksman) (313077) | Atk +5% Atk +50 P.Atk +7 Refine Level +7: Increases Ranged Physical Damage by 5%. Refine Level +9: Increases Ranged Physical Damage by additional 5%. [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 5%. [Grade C]: Increases Ranged Physical Damage by additional 5%. [Grade B]: Increases Ranged Physical Damage by additional 5%. [Grade A]: Increases Ranged Physical Damage by additional 5%. Type: Enchant Position: Unknown |
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2,000,000z |
File:313078.png Forest Magic Orb (Executioner) (313078) | Atk +3% Atk +30 Critical +5 P.Atk +7 Refine Level +7: Increases Critical Damage by 5%. Refine Level +9: Increases Critical Damage by additional 5%. [Bonus by Grade] [Grade D]: Increases Critical Damage by 5%. [Grade C]: Increases Critical Damage by additional 5%. [Grade B]: Increases Critical Damage by additional 5%. [Grade A]: Increases Critical Damage by additional 5%. Type: Enchant Position: Unknown |
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2,000,000z |
File:313079.png Forest Magic Orb (Wizard) (313079) | Matk +5% Matk +50 S.Matk +7 Refine Level +7: Increases Magical Damage with every element by 5%. Refine Level +9: Increases Magical Damage with every element by additional 5%. [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by 5%. [Grade C]: Increases Magical Damage with every element by additional 5%. [Grade B]: Increases Magical Damage with every element by additional 5%. [Grade A]: Increases Magical Damage with every element by additional 5%. Type: Enchant Position: Unknown |
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2,000,000z |
Perfect Enchant Slot 3
Slot 3 Enchant | Description | Materials | Zeny |
---|---|---|---|
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Def +125 Res +15 Refine Level +7: Def +25, Res +5 Refine Level +9: Def +25, Res +5 Refine Level +11: Def +50, Res +10 Type: Enchant Position: Unknown |
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1,000,000z |
File:313071.png Forest Magic Orb (Magical Defense) (313071) | Mdef +30 Mres +15 Refine Level +7: Mdef +5, Mres +3 Refine Level +9: Mdef +5, Mres +3 Refine Level +11: Mdef +10, Mres +6 Type: Enchant Position: Unknown |
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1,000,000z |
File:313072.png Forest Magic Orb (Warrior) (313072) | Atk +30 P.Atk +5 Refine Level +7: Increases Melee Physical Damage by 3%. Refine Level +9: Increases Melee Physical Damage by additional 4%. Refine Level +11: Increases Melee Physical Damage by additional 5%. Type: Enchant Position: Unknown |
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1,000,000z |
File:313073.png Forest Magic Orb (Archer) (313073) | Atk +30 P.Atk +5 Refine Level +7: Increases Ranged Physical Damage by 3%. Refine Level +9: Increases Ranged Physical Damage by additional 4%. Refine Level +11: Increases Ranged Physical Damage by additional 5%. Type: Enchant Position: Unknown |
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1,000,000z |
File:313074.png Forest Magic Orb (Assassin) (313074) | Atk +20 Critical +2 P.Atk +5 Refine Level +7: Increases Critical Damage by 3%. Refine Level +9: Increases Critical Damage by additional 4%. Refine Level +11: Increases Critical Damage by additional 5%. Type: Enchant Position: Unknown |
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1,000,000z |
File:313075.png Forest Magic Orb (Magician) (313075) | Matk +30 S.Matk +5 Refine Level +7: Increases all property damage by 3%. Refine Level +9: Increases all property damage by additional 4%. Refine Level +11: Increases all property damage by additional 5%. Type: Enchant Position: Unknown |
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1,000,000z |
Garment Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process |
---|---|---|---|---|
File:480415.png Gaebolg Manteau [1] (480415) File:480416.png Gaebolg Muffler [1] (480416) ![]() ![]() |
3–2–1 | No Grade, 0 Refine allowed | No Reset |
Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
---|---|---|---|
File:313085.png Forest Magic Orb (Melee) (313085) | Increases Melee Physical Damage by 3%. Refine Level +7: Increases Melee Physical Damage by additional 3%. Refine Level +9: Increases Melee Physical Damage by additional 3%. [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 3%, Perfect Hit +5 [Grade C]: Increases Melee Physical Damage by additional 3%, Additional Perfect Hit +6 [Grade B]: Increases Melee Physical Damage by additional 5%, Additional Perfect Hit +7 [Grade A]: Increases Melee Physical Damage by additional 5%, Additional Perfect Hit +8 Type: Enchant Position: Unknown |
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3,000,000z |
File:313086.png Forest Magic Orb (Range) (313086) | Increases Ranged Physical Damage by 3%. Refine Level +7: Increases Ranged Physical Damage by additional 3%. Refine Level +9: Increases Ranged Physical Damage by additional 3%. [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 3%, Perfect Hit +5 [Grade C]: Increases Ranged Physical Damage by additional 3%, Additional Perfect Hit +6 [Grade B]: Increases Ranged Physical Damage by additional 5%, Additional Perfect Hit +7 [Grade A]: Increases Ranged Physical Damage by additional 5%, Additional Perfect Hit +8 Type: Enchant Position: Unknown |
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3,000,000z |
File:313087.png Forest Magic Orb (Critical) (313087) | Increases Critical Damage by 3%. Refine Level +7: Increases Critical Damage by additional 3%. Refine Level +9: Increases Critical Damage by additional 3%. [Bonus by Grade] [Grade D]: Critical +2, Increases Critical Damage by additional 3%. [Grade C]: Additional Critical +3, Increases Critical Damage by additional 3%. [Grade B]: Additional Critical +5, Increases Critical Damage by additional 5%. [Grade A]: Increases Critical Damage by additional 5%, C.Rate +5 Type: Enchant Position: Unknown |
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3,000,000z |
File:313088.png Forest Magic Orb (Spell) (313088) | Increases Magical Damage with every element by 3%. Refine Level +7: Increases Magical Damage with every element by additional 3%. Refine Level +9: Increases Magical Damage with every element by additional 3%. [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by additional 3%, MaxSP +2% [Grade C]: Increases Magical Damage with every element by 3%, Additional MaxSP +3% [Grade B]: Increases Magical Damage with every element by additional 5%, Additional MaxSP +4% [Grade A]: Increases Magical Damage with every element by additional 5%, Additional MaxSP +5% Type: Enchant Position: Unknown |
40x ![]() 40x ![]() 20x ![]() 40x ![]() 20x ![]() 15x File:1001658.png Brilliant Sunset Magic Stone (1001658) |
3,000,000z |
File:313089.png Forest Magic Orb (Above All) (313089) | Reduces damage taken from all property and all size enemies by 3%. Refine Level +7: Reduces damage taken from all property enemies by additional 4%. Refine Level +9: Reduces damage taken from all size enemies by additional 4%. Refine Level +11: Reduces damage taken from all race monsters (except players) by 7%. Type: Enchant Position: Unknown |
40x ![]() 40x ![]() 20x ![]() 40x ![]() 20x ![]() 15x File:1001658.png Brilliant Sunset Magic Stone (1001658) |
3,000,000z |
Perfect Enchant Slot 2
Slot 2 Enchant | Description | Materials | Zeny |
---|---|---|---|
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Increases Attack Speed (decreases After Attack Delay by 5%). Refine Level +7: Increases Attack Speed (decreases After Attack Delay by additional 5%). Refine Level +9: Increases Attack Speed (decreases After Attack Delay by additional 5%). Refine Level +11: Increases Attack Speed (decreases After Attack Delay by additional 10%). Type: Enchant Position: Unknown |
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2,000,000z |
File:313084.png Forest Magic Orb (Caster) (313084) | Reduces variable casting time by 5%. Refine Level +7: Reduces Variable Casting Time by additional 5%. Refine Level +9: Reduces Variable Casting Time by additional 5%. Refine Level +11: Reduces Variable Casting Time by additional 10%. Type: Enchant Position: Unknown |
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2,000,000z |
Perfect Enchant Slot 3
Slot 3 Enchant | Description | Materials | Zeny |
---|---|---|---|
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Def +125 Res +15 Refine Level +7: Def +25, Res +5 Refine Level +9: Def +25, Res +5 Refine Level +11: Def +50, Res +10 Type: Enchant Position: Unknown |
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1,000,000z |
File:313071.png Forest Magic Orb (Magical Defense) (313071) | Mdef +30 Mres +15 Refine Level +7: Mdef +5, Mres +3 Refine Level +9: Mdef +5, Mres +3 Refine Level +11: Mdef +10, Mres +6 Type: Enchant Position: Unknown |
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1,000,000z |
Footgear Enchants
Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
---|---|---|---|
File:313096.png Forest Magic Orb (Over Power) (313096) | P.Atk +5 [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. [Grade C]: Increases Melee Physical Damage by additional 5%. [Grade B]: Atk +2%, P.Atk +5 [Grade A]: Additional Atk +3%, Additional P.Atk +5 Type: Enchant Position: Unknown |
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3,000,000z |
File:313097.png Forest Magic Orb (Firing Shot) (313097) | P.Atk +5 [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 5%. [Grade C]: Increases Ranged Physical Damage by additional 5%. [Grade B]: Atk +2%, P.Atk +5 [Grade A]: Additional Atk +3%, Additional P.Atk +5 Type: Enchant Position: Unknown |
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3,000,000z |
File:313098.png Forest Magic Orb (Lucky Strike) (313098) | P.Atk +5 [Bonus by Grade] [Grade D]: Increases Critical Damage by 5%. [Grade C]: Increases Critical Damage by additional 5%. [Grade B]: Atk +2%, C.Rate +3 [Grade A]: Additional Atk +3%, Additional C.Rate +5 Type: Enchant Position: Unknown |
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