OS Weapons
OS / OSAD Weapon Exchange
To start the exchange, you must first complete the Capturing Elyumina quest. Elyumina will appear after you speak with the Rebellion in Cor, at ( /navi sp_cor 108/130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
OS weapons can be obtained by exchanging 1
Broken Weapon (25668) and 50
Unknown Parts (25669) , with Elyumina.
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi ( /navi grademk 51/169) (@go 50) you need following items:
| CollapseOS Weapon Item Reform Example | ||||
| Base Item | Option | Materials | Refine Change | Result Item |
|---|---|---|---|---|
| +9~+20
OS Weapon |
|
200x 40x 70x |
none | OSAD Weapon |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a
OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The
OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina ( /navi sp_cor 111/130)
| OS Version | Description | OSAD Version | ExpandDescription |
|---|
OS / OSAD Weapons Enchant
OS and OSAD Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5
Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion ( /navi sp_cor 108/130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
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Magical based Weapon Modifiers
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OSAD Weapons Enchant
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky ( /navi grademk 47/184)
| Item | Slot Order | Reset Process |
|---|---|---|
| Example: |
3>2 | 500,000z |
| Perfect Enchants - Slot 2 | |
| Enchant | Enchantment Materials |
|---|---|
| 20x | |
| 20x | |
| 20x |
| Perfect Enchants - Slot 3 | |
| Enchant | Enchantment Materials |
|---|---|
| 20x | |
| 20x | |
| 20x | |
| 20x |
Upgrade Enchants - Slot 2
Example:
Expert Fighter Lv. 1 (311384) -->
Expert Fighter Lv. 2 (311385) costs: 40x
Unknown Parts (25669) , 10x
Cor Core (25723) and 200,000z
Expert Fighter Lv. 2 (311385) -->
Expert Fighter Lv. 3 (311386) costs: 60x
Unknown Parts (25669) , 15x
Cor Core (25723) and 300,000z
Expert Fighter Lv. 3 (311386) -->
Expert Fighter Lv. 4 (311387) costs: 80x
Unknown Parts (25669) , 20x
Cor Core (25723) and 400,000z
Expert Fighter Lv. 4 (311387) -->
Expert Fighter Lv. 5 (311388) costs: 100x
Unknown Parts (25669) , 25x
Cor Core (25723) and 500,000z
Upgrade Enchants - Slot 3
Example:
Caster Lv. 1 (311400) -->
Caster Lv. 2 (311401) costs: 40x
Unknown Parts (25669) and 200,000z
Caster Lv. 2 (311401) -->
Caster Lv. 3 (311402) costs: 60x
Unknown Parts (25669) and 300,000z
Caster Lv. 3 (311402) -->
Caster Lv. 4 (311403) costs: 80x
Unknown Parts (25669) and 400,000z
Caster Lv. 4 (311403) -->
Caster Lv. 5 (311404) costs: 100x
Unknown Parts (25669) and 500,000z
| Enchants and their description | |
| Enchant | Description |
|---|---|
| Increases Melee Physical Damage by 2%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 4%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 6%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 8%. Type: Enchant Position: Unknown | |
| Increases Melee Physical Damage by 10%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 2%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 4%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 6%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 8%. Type: Enchant Position: Unknown | |
| Increases Magical Damage with every element by 10%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 2%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 4%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 6%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 8%. Type: Enchant Position: Unknown | |
| Increases Ranged Physical Damage by 10%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 2%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 4%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 6%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 8%. Type: Enchant Position: Unknown | |
| Decreases Variable Casting Time by 10%. Type: Enchant Position: Unknown Lorem ipsum dolor sit amet, consectetur adipiscing elit. | |
| HIT +5 Perfect HIT +3% Type: Enchant Position: Unknown | |
| HIT +10 Perfect HIT +6% Type: Enchant Position: Unknown | |
| HIT +15 Perfect HIT +9% Type: Enchant Position: Unknown | |
| HIT +20 Perfect HIT +12% Type: Enchant Position: Unknown | |
| HIT +25 Perfect HIT +15% Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 4%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 6%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 8%. Type: Enchant Position: Unknown | |
| Decreases After Attack Delay by 10%. Type: Enchant Position: Unknown | |
| Increases Attack Speed by 10%. ASPD +1 Type: Enchant Position: Unknown | |
| CRI +6 HIT +2 Type: Enchant Position: Unknown | |
| CRI +9 HIT +3 Type: Enchant Position: Unknown | |
| CRI +12 HIT +4 Type: Enchant Position: Unknown | |
| CRI +14 HIT +5 Type: Enchant Position: Unknown | |
| CRI +15 HIT +6 Type: Enchant Position: Unknown |
