21 Age of Heroes: Difference between revisions

From OmegaMMO
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# Go upstairs and into the first portal on the left side. Talk to Heine's Tablet ({{Copy|mbase_in 71, 126}}).  
# Go upstairs and into the first portal on the left side. Talk to Heine's Tablet ({{Copy|mbase_in 71, 126}}).  
#:[[File:EP_21_144.png]] [[File:EP_21_145.png]]
#:[[File:EP_21_144.png]] [[File:EP_21_145.png]]
# Talk to [[Walter Sailor]] at (jor_mbase 161, 341) to go to the Raised Land.
# Speak to the tablet. Heine tells you that the connection is really stable. Choose the second option: "I'll do as you order." and he tells you to get materials for maintenance.You have to farm 2x [[File:1001643.png]] Vellelopy (1001643) . Vellelopy drops from [https://www.divine-pride.net/database/monster/22315/velelling Velelling] (22315) in jor_raise1.
# Leave through the top portal.
#:* '''Note: If you already have the Vellelopy, skip to step 166'''
# At (jor_raise1 198, 189), enter the Rock Crevice.
# Talk to Walter Sailor ({{Copy|jor_mbase 161, 341}}) and go to the Raised Land.
# Talk to [[Nadoyo]]. They found an unknown room in the church. Tan and Reinhard investigate while you report to Tris.
#:[[File:EP_21_146.png]]
# Check the Decorative Door at (jor_raise1 128, 323).
# Leave the map through the top portal. You can find the Velellings here.
# Talk to the [[Cult Priest]]. He confirms a creature absorbs mana to grow stronger. Tan and Reinhard proceed while you and Nadoyo report.
#:[[File:EP_21_147.png]]
# Talk to [[Nadoyo]] to warp to Lunaphoma.
# Go back to the center barracks ({{Copy|jor_mbase 203, 190}}) Enter the portal.
# Talk to [[Tris]] at (jor_mbase 203, 186). Report events. Tris excludes you and normal soldiers from the battle, directing you to the 2nd floor.
#:[[File:EP_21_148.png]]
# Enter the barracks and go into the Small Door.
# Go upstairs and into the first portal on the left side to deliver the Vellelopies to Heine's Tablet ({{Copy|mbase_in 71, 126}})
#:[[File:EP_21_149.png]]
# Talk to the tablet. It will begin to absorb the materials you brought along. While waiting, Heine asks to tell an old story, you Choose "Please tell me. " and he explains us why he began helping Tan and Tris but then starts ranting about them as well!
# Talk to the tablet again and Heine complains about how annoying it is that it didn't work the first time. After we ask ( choose "How old is it?") he tries to explains how old this tablet is. He also mentions that he added 2 new features to the tablet as well.
# Talk a third time with the tablet. Heine is happy that it works for the second time, so you ask and choose "Is that good?", and he starts to complain that it's bad that it's only working for the second time. But then he points out that we're from the future by reading our mana, so he asks us why we came. Choose "To completely eliminate the Rgans" and we explain what happened in our time and that the Rgans are a really big problem. Heine is happy about our answer and wants to help us. You will get 1x [[File:1001627.png]] [https://www.divine-pride.net/database/item/1001627 Heine's Tablet] (1001627) .
# Exit the room and talk to Tris. Tris plans to attack the cult with the information Aurelie provided. After more information from Heine all agree to attack ASAP to end the war before the cult can regroup, but something happened outside. You will be rewarded with 50x [[File:1001618.png]] [https://www.divine-pride.net/database/item/1001618 Wigner Merchant Guild Voucher] (1001618) and 50 reputation.
#:[[File:EP_21_150.png]]
# Talk to [[Nyar]]. Heine explains you can’t erase past events but can join Tris with his help. You receive [[File:1001618.png|30px]] 10x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
# Talk to [[Nyar]]. Heine explains you can’t erase past events but can join Tris with his help. You receive [[File:1001618.png|30px]] 10x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
# Talk to [[Walter Sailor]] at (jor_mbase 161, 341) to go to the Raised Land.
# Talk to [[Walter Sailor]] at (jor_mbase 161, 341) to go to the Raised Land.

Revision as of 23:46, 29 August 2025

21 Age of Heroes

This page contains changes which are not marked for translation.

Main Quest

  1. (jor_tail 233, 41) you will find Shufapa. He explains that they plan to investigate Scale Island and asks you to come along. The reason is an unusual mana wavelength on the island.
  2. (jor_crk 137, 137), a dialogue opens, and Nillen confirms that the wavelength is unusual. Lehar spots Nyar on the island, so everyone decides to see what's up with her.
  3. (jor_crk 107, 112), talk to Nyar. Aurelie, Lehar, and Nillem appear. The mana wavelength comes from a rift that opened, causing dimensional boundaries, time, and parallel dimensions to collapse. Nyar points out that the rift leads to the past, offering a way to deal with Lasgand. Nyar connects the rift to the time when Lasgand gained his power. The dialogue option you pick doesn't affect the outcome.
  4. You get warped to (jor_crk_p 108, 106). Talk to Nyar again. Lehar and Nillem appear. Nillem confirms you are in the past where the rift opened, during the founding of Rune-Midgarts and when Lasgand inherited his power. A plan is formed to alter the past to stop Lasgand. Lehar spots people, and everyone approaches them as volunteers for the resistance against the Jormungandr Cult.
  5. In (jor_crk_p 104, 95), people who discovered the rift appear. They are against the cult but spot you. Tell them, "We're Adventurers." After confirming you're allies, the stranger introduces himself as Ivan from the Wigner family. Follow him.
  6. You are warped to a Safe Place at (luna_sf1 258, 147). Talk to Ivan. He explains you're near the cult in the Raised Land, heading to the Gaebolg base, Lunaphoma. Follow the soldier to the commander.
  7. Talk to the Resistance Soldier in (jor_mbase 38, 152) who introduces you to Lunaphoma. Before going to the headquarters, he needs to report something to the commander and vice-commander. Followers of Freya are complaining and Lehar suggested to listen in to hear what's the fuss.
  8. Talk to Tris. You hear that the people of Freya complain that the fight against the cult is lead in the name of Odin and they want Freya to be included as well. Tris explains the difficult time and that they didn't forget about the people of Freya, but also mentions that they need more time because the war against the cult is top priority. But the people of Freya are unhappy and decide to leave the resistance.
  9. Talk to the Resistance Soldier again who introduce us to the captains. After explaining the situation, Tris wants to send you to the Richard Mercenary Group, because people with combat skills are always needed there
  10. Talk to Tan who got ordered to bring you to the Richard Mercenary Group. He is clearly against us being part of the resistance. Tell him that "We'll go right away.
  11. Follow the navi (jor_mbase 305, 102) until everyone appears. Tan shows us where the mercenary group's office is and that we need to find a Richard there.
  12. You have to go to the mercenary group's office, but no one is here. Suddenly you find a mysterious man. Lehar sends you to speak to him.
  13. Walk into the portal above the NPCs.
  14. Talk to ???. We tell him that we are here to see the Mercenary King Richard. We also add that Tan sent us to this place. According to the mysterious man, Richard is not here and that we need to go to the Central Barracks where Richard's room is.
  15. You have to search for Richard's room (jor_mbase 203, 190). Check his room
  16. Go upstairs and right and enter the second to last portal where Richard room lies. But no ones here, so we check the next door. After a warning a woman appears and asks us what brings us to Richard. We explain that Tan sent us
  17. You are sent back to the Mercenary Group's Office at (jor_mbase 313, 121).
  18. When entering the office, a dialogue will start. You hear that Richard is not here. The lady, Valdaris, explains that we need to go through the registration process first.
  19. Talk to the documents where you find the papers for the applications. You get explained that they are still using the old forms and they are not for applying to only one mercenary group
  20. Talk to Valdaris to give her your form. After reviewing the forms we get welcomed to the the Richard Mercenary Group
  21. Talk to Tan, who is talking to Valdaris about us being suspicious. He is still concerned about if we are good or not. Valdaris is taking us to a simple tour around the area
  22. When leaving the office another dialogue will start where Valdaris tells us that this base was build in a rush.
  23. Walk a little bit down. You learn that there are supplies stored from the Wigner Merchant Group.
  24. Laura Valdaris tells us that this an area for temporary visitors.
  25. At (jor_mbase 245, 128) some kids appear and want to play with their Sister Valdaris. She explains that the children are rescued from the Jormungandr Cult. After explaining everything about the kids she asks us to go to the training groundtheir "Sister Valdaris." She explains they were rescued from the Jormungandr Cult and asks you to go to the training ground.
  26. Valdaris is waiting for you at (jor_mbase 147, 108). She explains the training grounds and that it is open for everyone. You hear something strange from the soldiers, so Valdaris gets angry and wants to investigate it.
  27. Go near the soldiers where you see someone getting beaten up so bad that he nearly dies. It's Richard who gets beaten up, so Valdaris decides to bring him back to his room to treat his wounds.
  28. Return to the center at (jor_mbase 202, 191).
  29. Go upstairs enter the second to last portal on the right side
  30. Talk to Valdaris who is REALLY UPSET about the situation. Nerius tells her that Richard wanted to be attacked.
  31. Talk to Richard who explains that he wants to create books for battle. Getting hit by Nerius was necessary to show proper combat stances which are better shown in real-life examples. Lee should draw the illustration for the book.
  32. Talk to Lee who instantly shows you the illustration he has drawn. After some talking about the book, you get introduced to Richard. Lee gets ordered to show us the rest while Richard and Valdaris have a talk.
  33. Leave the room, enter the last portal
  34. Talk to Lee again. He tells us the full story of how they met Galaxia, where she destroyed nearly the entire mercenary group alone. After clearing the armor, Lee is willing to show us the rest of the base
  35. Leave the center and walk a little bit left (jor_mbase 168, 195) where Lee explains the rest of the base. Tan will appear and tell us that this should be enough and you should go and see Tris. You will be rewarded with 30x 1001618.png Wigner Merchant Guild Voucher (1001618) and 30 reputation.
  36. Talk to Tris. He asks us how everything went. After some explaining, he tells us that Alberta needs a wizard and Nillem should join them. Lehar will be sent to the Wigner Merchant Group, who are involved in relief efforts for people who escaped the cult. For us, we need to meet someone first. We meet Heine through a magic Tablet (Insert mobile phone joke here). Learning from Heine, our task will be to go to Alberta and receive the goods Heine sent to the resistance. Heine wishes to get a special Bright Eye from us. It must be from us and a fresh one, so not a single one from the storage. There are 4 dialogs in total and you need to click specific options:
    First Dialogue
    • Bearable.
    • Second dialogue: Is that person you, Tris?
    • Third Dialogue: Enjoy the text.
    • Fourth dialogue: Get kill quest 10x Skipskipper (22319) and collect 1x Bright Eye (1001641).
  37. Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land. Here you can do the kill quest.
  38. To return you can talk to the Hidden Boat on the bottom left of the map (jor_raise2 100, 26)
  39. Go back to Tris. You will be rewarded with 30x Wigner Merchant Guild Voucher (1001618) and 35 reputation.
    You have unlocked: Volunteer Vallen Wok Daily Quest
    You have unlocked: Counselor Wool Daily Quest
  40. Go to the other Walter Sailor (jor_mbase 333, 148), he will take you to the Alberta.
  41. Walk up a little bit and talk to Nillem. You watch how Nillem gets overloaded with work from the Sailor. After entering the discussion, the Sailor introduces himself as Megas. He forces you to go to the beach to find work, ignoring your request
  42. (jor_albe 227, 117) Walk into the quest sign, Yohan will appear. He assigns you with moving the cargo to specific areas. Those are marked on the map
  43. Visit Walter Sailor at (jor_albe 146, 224). He explains to you that everyone needs to do those tasks, it's like a ladder where everyone begins the same
  44. There is another Walter Sailor waiting inside a building (jor_albe 120, 145)
  45. Enter the building, walk up, and talk to Walter Sailor.
  46. Go back to Yohan (jor_albe 227, 117). With all the goods coming and going there is dirt in the town. You have to clean up 4 dirt piles
  47. The 4 dirt pile locations are:
    • (jor_albe 205, 132)
    • (jor_albe 189, 166)
    • (jor_albe 174, 139)
    • (jor_albe 143, 210)
  48. Go back to Yohan (jor_albe 227, 117). He will give you the next job in the warehouse you were before.
  49. Go back to the previous building (jor_albe 120, 145)
  50. Enter the building and walk down. You will meet Iana Operta. She wants you to deliver 2 letters.
  51. First letter: Enter the building at (jor_albe 200, 107)
  52. Talk to Professor Sanguin. He takes the letter and mentions that your name is mentioned in the letter too. After some waiting, he gives you a written reply
  53. Second letter: Enter the building at (jor_albe 60, 237)
  54. Talk to Patissier Edel. She introduces herself and asks about your business. Choose the second option (First Option would mean trouble!) and hear her reply
  55. Go back to Iana (jor_albe 120, 145). Enter the building, walk down and talk to Iana. You bring her both replies and she tells you that those aren't basic trivial errands. You get introduced to Mariastella Walter and start talking about the stories of the ghost ship. We are told that Maria's father, Walter, might be on the ship and we need to gather information about it's location.
  56. You will be rewarded with 40x Wigner Merchant Guild Voucher (1001618) and 40 reputation.
  57. Go back to Lunaforma, talk to the Walter Sailor at (jor_albe 194, 200)
  58. Talk to Ivan at (jor_mbase 240, 277). Ask about the ghost ship. But instead of getting information, you will get assigned to helping with the meal.
  59. Talk to Lehar in (jor_mbase 214, 306) several times. You decide to help him with the meals for the Wigner groups. Everyone is enjoying Lehar's rice a lot. Lehar mentions that he heard people mention a ghost ship.
  60. Talk to Ivan at (jor_mbase 193, 287) who tells you how many people saw the ghost ship. He gives you the name of who you should ask first, because he saw most of the stuff happening.
  61. Talk to Lyriq at (jor_mbase 191, 306), who gets introduced by Lehar. After some small talk he gets more comfy around you and begins to tell you the story of what happened on that day with the ghost ship. We decide to go back to Ivan.
  62. Talk to Ivan at (jor_mbase 237, 281). He tells us that he wants to join us on the ghost ship mission. But we need to deliver a package to his sister in Alberta first.
  63. Talk to Walter Sailor (jor_mbase 333, 148), he will take you to Alberta again.
  64. Enter the building at (jor_albe 100, 238)
  65. Talk to Lalaila Wigner, who is surprised about Ivan's package. She explains to you that she sends others to look over Ivan. We should take something he left behind and bring it to him.
  66. Enter the portal at the top and check the dusty box. It contains well maintained knuckles which get cleaned and everything by Lalaila. She confirms that Ivan wanted those knuckles to be thrown away but Lalaila refused. She also gives you a letter for Maria Walter.
  67. Leave the building and go to the next one at (jor_albe 120, 146)
  68. Talk to Maristella Walter and give her the letter. She doesn't say anything and just smiles. You will be rewarded with 10x Wigner Merchant Guild Voucher(1001618) and 5 reputation.
  69. Go back to Lunaforma, talk to the Walter Sailor at (jor_albe 194, 200)
  70. Talk to Ivan at (jor_mbase 237, 281). He suggests to infiltrate through the north of the Raised Land and to meet there. You will be rewarded with 40x Wigner Merchant Guild Voucher (1001618) and 40 reputation.
  71. Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
  72. Leave the map through the top portal.
  73. Walk into the bushes at (jor_raise1 322, 64)
    Note: Velelling (22315) on this map drops Vellelopy (1001643) . 2 are required for step 166
  74. You will be ported to another map. Talk to Ivan. A plan is made to infiltrate the temple. Why is there a temple and why does it look like it's made by human? This question is asked and the only way to find out is to go inside.
    Unlocked Jormungand Church Temple.
  75. Enter the dungeon at (jor_raise1 152, 316)
  76. Enter the safe spot at (jor_tmple1 170, 62)
  77. Talk to Ivan. Ivan sorts out a plan out to find any humans who are looking to escape. Top priority is gathering information about the ghost ship though, so we go with Tan to gather information.
  78. Go to the next safe spot at (jor_tmple1 103, 180)
  79. Talk to the believer. After asking, they can't give any information about the ghost ship. Because of their strong faith Tan decides not to ask about escaping.
  80. Go to the next safe spot at (jor_tmple1 181, 235)
  81. Talk to another believer. They are unhappy, but after asking about escaping, they think we want to capture them and bring them to the 2nd floor, where humans get taken away by the guards. Tan suggested to go there for potential information.
  82. Go to the next safe spot at (jor_tmple1 229, 270)
  83. Talk to the next believer. You get told to go to the 2nd floor, but you need to be registered by the priests as a believer first. But currently they have disappeared, so Tan suggests to go back to the gathering point.
  84. Go back to the first safe spot at (jor_tmple1 170, 62)
  85. Talk to Ivan. Ivan and Yohan came to the same conclusion and without any information. It's said that we need more information about the place first before we can get more.
  86. Go back to Lunaforma.
  87. Talk to Tris at (jor_mbase 142, 264) Tris is bit frustrated that we couldn't find any humans who wanted to escape or any information about the ghost ship. But someone will arrive soon with potential inside information, so we will meet him and maybe he can guide us to the second floor! You will be rewarded with 15x Wigner Merchant Guild Voucher (1001618) and 15 reputation.
  88. Visit the small boat at (jor_mbase 124, 33)
  89. Talk to Tan at (jor_crk_p 72, 76) The informant, Nadoyo, explains that there is someone who wants to escape from the temple and has every information we need. But to get there safely we need someone tall with long black hair similar to Tan.
  90. Talk to Ivan who has an idea which person fits the description perfectly, but he is afraid of that thought.
  91. Go back to Lunaform, by talking to the small boat.
  92. Talk to Ivan at (jor_mbase 163, 295) We're meeting Wilhelm who doesn't want to join the mission. After Tan mentions the reason why Wilhelm is working there and after some convincing, he agrees to come along to infiltrate the temple for information about the ghost ship and finding people who want to escape.
  93. Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
  94. Leave the map through the top portal.
  95. Walk into the bushes at (jor_raise1 322, 64)
  96. You will be ported to another map. Talk to Tan. Nadoyo explains the plan. Wilhelm will disguise as a High Rank Priest so we can enter the restricted area of the church, in hopes to find information or people who want to escape. Wilhelm made it clear that he wants to find one person and that's the only reason why he is doing it. Nadoyo mentions that the high priest we disguised into wants to escape from the cult too. You will be rewarded with 15x Wigner Merchant Guild Voucher (1001618) and 15 reputation.
  97. Enter the dungeon at (jor_raise1 152, 316)
  98. Enter the safe spot at (jor_tmple1 229, 266)
  99. Talk to Nadoyo, who explains the plan. Wilhelm will pose as high priest Carmigand, a key figure in the cult. We just have to follow him and everything should work out fine, but Wilhelm is skeptical about the plan.
  100. Talk to the Guard who registers our party with mostly fake names. Nadoyo will go ahead. Talk to the guard again to start the Gimli Infiltration instance. NOTE EVERYONE CAN OPEN INSTANCE FROM PARTY.
  101. Talk to Nadoyo who tells us that Carmigand's plan to escape got leaked. Now we need to act fast in to find and rescue him from the cult, because he has all information we need.
  102. Talk to Tan who teleports you into a new room.
  103. Talk to Wilhelm who asks the believers about Carmigand. They don't know where he is, but they tell us to look for him at the inner payer room. Wilhelm uses the time to ask about someone named Reinhard, the guy who he is looking for. After the dialog you get warped out.
  104. Talk to Tan at the new location.
  105. Talk to Tan to get warped to another prayer room.
  106. Talk to the Believer, who are complaining about their time at the temple. They want to escape and Wilhelm offers them the way out. But guards appear who are suspicious about the loud noises and forbid meeting in groups bigger than 2. They start attacking you.
  107. Kill the guards.
  108. Talk to the Believer again. They agree to escape, but don't know anything about Reinhard either. You get warped out.
  109. Talk to Tan to get the next location.
  110. Talk to the guard who is surprised to see Carmigand. Wilhelm, who pretends to be Carmigand, uses this time to surprise attack the guards.
  111. Kill the guards.
  112. Enter the portal, which appears after killing both guards.
  113. Talk to the Believer at the top of the room. They are happy to be rescued by us and are willing to trust us to escape. But no one knows anything about Reinhard. One of them suggests that he died from the suffering at the temple.
  114. You have to search for another prayer room (1@mdtem 117, 38).
  115. Talk to Tan. Guards will appear. They claim that Wilhelm is Carmigand and try to capture him. You have to kill both guards again.
  116. After killing the guards, more guards appear. Talk to the yellow guard and even more guards appear. Wilhelm suggest to be captured so they bring us to the real Carmigand. This would be more efficient than wandering around.
  117. You will be warped to a preacher room. Talk to Wilhelm. Carmigand will appear and you will learn that he is actually Reinhardt, the guy Wilhelm is looking for. They are brothers and their parents died. Reinhardt is happy that he has finally found him, but he is also disappointed that he became a high priest for this temple. Carmigand explains that there is a secret passage in the room, that no Rgan knows about and we need to find it to escape.
  118. Suspicious Places will appear. Click on all of them, until you hit the right one and get warped out.
  119. Talk to Wilhelm, who is confused why the passage is like a mace. Carmigand explains that each prayer room is connected to the mace and we need to find the right one to escape.
  120. Two guards appear and want to re-capture Carmigand and Wilhelm. Kill both of them. After Killing the guards talk to Wilhelm again, who teleports you to a new place.
  121. Talk to Tan. Wilhelm finds it funny that he, who was weaker as a kid is now protecting his brother.
  122. 4 Guards will appear to capture us. Kill them.
  123. Talk to Tan again. Carmigand doesn't know where the exit is exactly. You get ported to a new location
  124. Talk to Wilhelm. Hyasagand appears with guards and explains that she is happy to see Carmigand's downfall. Carmigand tells her what he thinks of the church and how big of a lie it is. She sends the guard to capture him, even with force.
  125. Kill the 3 guards that Hyasagand sends out to capture Carmigand.
  126. Talk to Wilhelm. Believers witness what happens and Hyasagand twists the words to make Carmigand look like the bad guy. Kill all 9 guards in order to progress.
  127. Talk to Tan. Ivan and the others appear with believers to escape. Hyasagand retreats for now. Carmigand makes a speech to his people to follow him, even when he caused a lot of pain. A portal will appear, enter it to leave the instance.
  128. You will be warped back to the safe spot. Enter the bushes. You will meet Nadoyo and the others inside. Ivan explains what happened inside of the temple and Nadoyo is not surprised that it turned out this way. Carmigand promises to her that he will not make the same mistake twice. You will be rewarded with 20x Wigner Merchant Guild Voucher (1001618) and 20 reputation.
  129. Go back to Lunaforma and talk to Tris (jor_mbase 149, 270) He greets all the newly escaped people from the cult. They are a bit unsure of the place, but Tris makes a clear speech about the place and it's purpose. The old believers wish for justice over Carmigand's betrayal, so Tris decides to speak in private while Ivan shows them the lands here.
  130. Go back to the center barracks (jor_mbase 203, 190) Enter the portal.
  131. Go straight up into the portal at the top.
  132. Talk to Wilhelm. They clear up why they brought Carmigand up here. He wishes to be called by his old name, Reinhard Lugenburg. He is willing to give us any information needed to defeat the cult.
  133. Talk to Reinhardt. He tells us about the Ghost Ship, which fits everything we know so far. He also mentions that the cult uses a new route in fear of the ship. We also learn, that the cult has weakened over time because of the humans leaving, but we don't know anything about their main force. Because Reinhard is human, he did not get all the information. You will be rewarded with 30x 1001618.png Wigner Merchant Guild Voucher (1001618) and 30 reputation.
  134. Talk to Wilhelm. He starts explaining about how their parents died and begins to rant about how Reinhard betrayed their family by becoming something they are fighting against.
  135. Talk to Reinhardt, who explains that he wanted to help everyone, believing the church was the answer. Wilhelm leaves disappointed , even saying that he buried his feelings for his brother because of what he did.
    Unlocks Side Quest
    • Lugenburg Brothers.
  136. Enter the building at (jor_albe 120, 146)
  137. Talk to Maristella Walter. She asks you to meet her at the harbor for the journey to the ship, now knowing the location where to find it.
  138. Leave the building and go to (jor_albe 191, 180).
  139. Talk to Maristella Walter. Enter the Ghost Ship instance.
  140. Talk to Maristella inside. It is planned to move with caution and check if it's really the ship of the Walter.
  141. Walk left, kill the ghost ship crew and a Sternlight will appear. It feels familiar, but it's not the same as the one Maria remembers.
  142. Walk right and click on the Mast Traces. Maria finds marks from back then, when she was younger.
  143. Walk up to the right side and click on the Old Box. Inside the box you find old wooden toys, which are by Howell for his daughter.
  144. Walk down and kill the ghost ship crew again, a portal will appear.
  145. Kill the ghost ship crew again and click on the Crumpled Documents which are unreadable. Even Yohan can't read whats on the papers which are smudged by the seawater. BEFORE ENTERING THE PORTAL!!
  146. Find the Rusty Fountain Pen at (1@wtgs 184, 121) Yohan recognizes the pen and with that it's certain what this ship is about.
  147. Kill the ghost ship crew on the other side.
  148. Follow the way till you find the Box under a Bed. (1@wtgs 149, 127). You find a journal. It says, that after Maria escaped a strange woman appeared on the deck, who granted a wish to the captain. When the captain answered everything on the ship changed; memories were fading and crew members turned into monsters. Now we know, that this is the ship Maria was looking for.
  149. Search for the rest of the ghost ship Crew and kill them.
  150. After killing them all, a portal will appear at (1@wtgs 109, 114). Before entering Maria gives a short speech confirming that this ship is the missing Walter and that every answer must lie in the Captains Quarter.
  151. Upstairs you will meet the Ghostship Captain.
  152. Talk to him to start the fight after Maria gives a speech to bolster morale.
  153. Talk to him after his death. He will turn into human form for a while to explain what happened in the past. His wish was to sink every cult ship, even in death. He is glad that he could at least see everyone one last time before dying.
  154. Leave the room on the right side (1@wtgs 331, 27).
  155. Outside of the ship talk to Maristella. She summarizes what happened and that they need to leave before the ship disappears.
  156. Leave the instance through the portal, which appears next to Maristella.
  157. Talk to Maristella Walter who reports to Megas what happened on the ghost ship.
  158. Wigner Executive will appear, talk to him. He tells you that he has the goods Heine sent us. Now that we're done, we should return to Lunaforma and speak to the tablet again. You will be rewarded with 70x Wigner Merchant Guild Voucher (1001618) and 90 reputation.
    • Unlocks Mysterious Ghost Ship daily instance.
  159. Go back to the center barracks (jor_mbase 203, 190). Enter the portal.
  160. Talk to Tris. He asks us about what happened on the ghost ship. After some time he tries to call Heine again, but the connection to him is bad. Speak to him again, the connection is stable now. The entire tablet needs an overhaul and Heine wants us to help him with that. Tris made a spare room ready for us and we should head there with the tablet ASAP.
  161. Go upstairs and into the first portal on the left side. Talk to Heine's Tablet (mbase_in 71, 126).
  162. Speak to the tablet. Heine tells you that the connection is really stable. Choose the second option: "I'll do as you order." and he tells you to get materials for maintenance.You have to farm 2x Vellelopy (1001643) . Vellelopy drops from Velelling (22315) in jor_raise1.
    • Note: If you already have the Vellelopy, skip to step 166
  163. Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
  164. Leave the map through the top portal. You can find the Velellings here.
  165. Go back to the center barracks (jor_mbase 203, 190) Enter the portal.
  166. Go upstairs and into the first portal on the left side to deliver the Vellelopies to Heine's Tablet (mbase_in 71, 126)
  167. Talk to the tablet. It will begin to absorb the materials you brought along. While waiting, Heine asks to tell an old story, you Choose "Please tell me. " and he explains us why he began helping Tan and Tris but then starts ranting about them as well!
  168. Talk to the tablet again and Heine complains about how annoying it is that it didn't work the first time. After we ask ( choose "How old is it?") he tries to explains how old this tablet is. He also mentions that he added 2 new features to the tablet as well.
  169. Talk a third time with the tablet. Heine is happy that it works for the second time, so you ask and choose "Is that good?", and he starts to complain that it's bad that it's only working for the second time. But then he points out that we're from the future by reading our mana, so he asks us why we came. Choose "To completely eliminate the Rgans" and we explain what happened in our time and that the Rgans are a really big problem. Heine is happy about our answer and wants to help us. You will get 1x Heine's Tablet (1001627) .
  170. Exit the room and talk to Tris. Tris plans to attack the cult with the information Aurelie provided. After more information from Heine all agree to attack ASAP to end the war before the cult can regroup, but something happened outside. You will be rewarded with 50x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
  171. Talk to Nyar. Heine explains you can’t erase past events but can join Tris with his help. You receive 10x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
  172. Talk to Walter Sailor at (jor_mbase 161, 341) to go to the Raised Land.
  173. Leave through the top portal.
  174. Enter the Decorative Door at (jor_raise1 128, 323).
  175. Talk to Nadoyo. Tris and Nadoyo are surprised you’re there. Heine explains you’re needed.
  176. Talk to the door.
  177. Talk to Heine Tablet. After a vote, Heine shares a new spell to proceed.
  178. Start the “Final Battle” instance.
  179. Choose “Use the tablet.” Heine searches locations.
  180. Enjoy the dialogues.
  181. After channeling mana into the egg, click the big egg.
  182. Kill Corrupted Tan. The Serpent tries to convince Tris to spare it, but Tris kills it, and Tan dies. You receive 90x Wigner Merchant Guild Voucher (1001618) and 110 reputation.
  183. Talk to Nyar. Heine suggests leaving to track the cult while Tris reflects.
  184. Outside, talk to Nyar again. You’re warped to a new area. Note: If you fail or teleport away, return to (jor_tmple1 170, 307) and talk to the Decorative Door.
  185. Talk to Nyar. Nillem and Lehar find a suspicious room with a book. Investigate using the book.
  186. Click the Suspicious Book to start the Secret Altar instance.
  187. Enter the shining door.
  188. Talk to Lehar. Nillem explains a powerful force ahead, with the cult concentrating power into Lasgand. Kill all monsters.
  189. Click the Door at the corridor’s end.
  190. Talk to Lehar. The area resembles the High Rank Rgans’ home. Continue.
  191. Kill all Cult Priests.
  192. Talk to Jormungandr Shaman, who curses battle participants. Kill him and click the door.
  193. Walk into the Cult Shaman, who claims the curse ensures eternal persistence. Kill all big Serpents.
  194. Click the Giant Egg. Tris takes the curse upon himself. Aurelie and Tris guard the egg until it withers, ensuring Tris’s descendants fight what hatches. You’re warped back to the island. You receive 60x Wigner Merchant Guild Voucher (1001618) and 50 reputation.
  195. Talk to Nyar. With Lasgand weakened, swap the tablet at the docks.
  196. Return to Lunaforma via the small boat.
  197. Talk to the Bushes to receive a new Heine Tablet. Heine says goodbye and warps you back to the island.
  198. Talk to Nyar and choose to return to your time.
  199. Walk to (jor_crk 137, 138). Aurelie senses a magical change. Report events. Nillen and Nyar seal the rift while you check Lasgand in the Seal.
  200. Talk to Nyar Clone. Lehar and Voglinde lift Lasgand’s curse. Wait 10 minutes for the instance. After, Lehar and Voglinde confirm the curse is broken, but Lasgand is resurrecting due to the Heart Piece of Ymir.
  201. Open the instance.
  202. Talk to Aurelie. Lasgand’s power is diminished, but his mana is unstable. Confirm his identity.
  203. Talk to Lasgand, who acts strangely. Kill him multiple times.
  204. Talk to Aurelie. She confirms Lasgand’s behavior matches the Heart Piece of Ymir. You’re warped out.
  205. Talk to Nyar Clone. Lasgand remains dangerous, creating Rgans. Lehar and Voglinde stay to fight. Nillem wants to meet where the rift was.
  206. Talk to Nyar. Nillem and Nyar failed to seal the rift, causing time to repeat. Your name is now in history books. You receive 70x Wigner Merchant Guild Voucher (1001618) and 60 reputation.

Side Quests

Supply Procurement

  1. Talk to Mandel at (jor_mbase 210, 173) to unlock Supply Procurement dailies.

Lugenburg Brothers

  1. Talk to Reinhardt inside center barracks at (mbase_in 118, 186). Enter the portal ahead.
  2. Outside, Tris waits at (jor_mbase 197, 277).
  3. Talk to Reinhardt next to him.
  4. Talk to Wilhelm.
  5. Talk to Tris again. You receive 10x Wigner Merchant Guild Voucher (1001618) and 5 reputation.
  6. Unlocks “Clear Rising Lands” hunting quests.

Insufficient Food (Herb Gathering/Fishing)

  1. Talk to Volunteer Vallen Wok at (jor_mbase 211, 280).
  2. Collect 10 of the same herb or fish, which spawn across the map.
  3. For herbs, bring 10x Wide Grass (1001625). Long Grass (1001624) is not accepted.
  4. For fish, bring 10x of either Lunaforma Shrimp (1001619), Lunaforma Calamari (1001620), Lunaforma Seaweed (1001621), or Lunaforma Fish (1001622). Lunaforma Oyster (1001623) is not accepted.

Mercenary Tasks

  1. Talk to Valdaris at (mbase_in 302, 123).
  2. Talk to Mercenary Member at (jor_mbase 300, 151).
  3. Talk to Mercenary Member at (jor_mbase 198, 251).
  4. Talk to Mercenary Member at (jor_mbase 133, 128).
  5. Talk to Mercenary Member at (jor_mbase 248, 103).
  6. Return to Valdaris at (mbase_in 302, 123).
  7. You receive 10x Wigner Merchant Guild Voucher (1001618) and 5 reputation.
  8. Unlocks daily mercenary tasks.

Daily Quests

NPC Quest Reward Reputation
Mandel at (jor_mbase 210, 173) Gaebolg: Collect 10x Jormungandr Catechism (1001629) (hunt Yormi/Yormi Missionary) 1x Supply Procurement daily! 10x Wigner Merchant Guild Voucher (1001618) Increase Reputation of the chosen family by 100
Nerius: Collect 10x Ice Star Candy (1001648) (hunt Ice Seahorse)
Heine: Collect 10x Flashy Accessory (1001639) (hunt Yortus Bishop/Yortus Conjurator)
Lugenburg: Collect 10x Snake Shape Dagger Piece (1001637) (hunt Yormi/Yormi Missionary)
Walter: Collect 10x Fluffy Core (1001646) (hunt Cliolima)
Wigner: Collect 10x Guano (1001642) (hunt Seawind)
Richard: Collect 10x Stiff Limb (1001645) (hunt Letterster)
Wilhelm at (jor_mbase 140, 201) Hunt 300x monsters in Northern Rising Lands 10x Wigner Merchant Guild Voucher (1001618) 10 with Gaebolg family
Hunt 300x monsters in Southern Rising Lands
Valdaris at (mbase_in 302, 123) Any kind of help: Recruit the right Mercenaries for Valdaris. Not everyone is suitable. 2x Wigner Merchant Guild Voucher (1001618) 2 with Gaebolg family
Fresh food: Collect 10x Skipskipper Fin (1001644) and 10x Thick Flesh (1001647) 5x Wigner Merchant Guild Voucher (1001618) 5 with Gaebolg family
Clamshell for injuries: Hunt 50x Scalleg 5x Wigner Merchant Guild Voucher (1001618) 5 with Gaebolg family
For the children: Hunt 50x Velelling 5x Wigner Merchant Guild Voucher (1001618) 5 with Gaebolg family
Clean Finish (1): Hunt 300x monsters in Jormungandr Temple first floor (jor_raise1 116, 334) 10x Wigner Merchant Guild Voucher (1001618) 10 with Gaebolg family
Clean Finish (2): Hunt 300x monsters in Jormungandr Temple second floor (jor_raise1 116, 334) 10x Wigner Merchant Guild Voucher (1001618) 10 with Gaebolg family
Heine Tablet at (mbase_in 21, 168) Collect 3x Bright Eye (1001641) 5x Wigner Merchant Guild Voucher (1001618) 3 with Gaebolg family
Counselor Wool at (jor_albe 160, 137) Talk to him, go to next NPC at (jor_albe 50, 241), return to Wool 3x Wigner Merchant Guild Voucher (1001618) 2 with Gaebolg family
Libra at (jor_base 314, 137) Deliver 1x Crumple Paper (1001626) to Parex 2x Wigner Merchant Guild Voucher (1001618) 2 with Gaebolg family

Family Reputation

There are 7 family reputations to complete, with a maximum of 1,000 reputation per family. Gaebolg reputation is partially earned through the main quest, while others require Mandel’s daily quests. After reaching 1,000 reputation with a family, pay 5x Wigner Merchant Guild Voucher (1001618) to Mandel for a 1-hour buff of your choice.

Note: Buffs stack, but all are lost upon death.

Family Buff
Gaebolg Blessing Increase ATK and MATK% by 10%.
Nerius Blessing Decreased Variable Cast Time by 10% and increase attack speed by 10%.
Heine Blessing [Document truncated. Please verify the exact buff details.]
Lugenburg Blessing [Document truncated. Please verify the exact buff details.]
Walter Blessing [Document truncated. Please verify the exact buff details.]
Wigner Blessing [Document truncated. Please verify the exact buff details.]
Richard Blessing [Document truncated. Please verify the exact buff details.]

Item Reform

To obtain Yorscalp gear, transform Gaebolg gear by talking to Blacksmith Sansan at (mbase_in 230, 125). Requirements for each piece:

  • 200x Wigner Merchant Guild Voucher (1001618)
  • 10x Shape of Fallen Serpent (1001834)
  • 50x Symbol of Curse (1001835)
  • 200x Spirit of Yorscalp (1001836)

Enchant NPCs

  • To enchant Gaebolg gear, talk to Mage Lobelia at (mbase_in 228, 129).
  • To transform Gaebolg gear into Yorscalp gear and enchant Yorscalp gear, talk to Blacksmith Sansan at (mbase_in 230, 125).

Armor Enchants

Target Items Slot Order Minimum Requirements Line Options Reset Process
Gaebolg Armor [1] (450350)
Gaebolg Robe [1] (450351)
Yorscalp Armor [1] (450412)
Yorscalp Robe [1] (450413)
3–2–1 No Grade, 0 Refine allowed No Reset

Perfect Enchant Slot 1

Slot 1 Enchant Description Materials Zeny
Forest Magic Orb (Power Force) (313080) Atk +2%
Refine Level +7: Additional Atk +3%
Refine Level +9: Additional Atk +4%
Refine Level +11: P.Atk +3
[Bonus by Grade]
[Grade D]: Atk +2%
[Grade C]: Additional Atk +3%
[Grade B]: Additional Atk +4%
[Grade A]: P.Atk +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x Brilliant Turquoise Magic Stone (1001655)
3,000,000z
File:313081.png Forest Magic Orb (Magic Force) (313081) Matk +2%
Refine Level +7: Additional Matk +3%
Refine Level +9: Additional Matk +4%
Refine Level +11: S.Matk +3
[Bonus by Grade]
[Grade D]: Matk +2%
[Grade C]: Additional Matk +3%
[Grade B]: Additional Matk +4%
[Grade A]: S.Matk +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x Brilliant Turquoise Magic Stone (1001655)
3,000,000z
File:313082.png Forest Magic Orb (Global Cooldown) (313082) Decreases After Skill Delay by 3%.
Refine Level +7: Decreases After Skill Delay by additional 3%.
Refine Level +9: Decreases After Skill Delay by additional 2%.
Refine Level +11: Decreases After Skill Delay by additional 2%.
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x Brilliant Turquoise Magic Stone (1001655)
3,000,000z

Perfect Enchant Slot 2

Slot 2 Enchant Description Materials Zeny
File:313076.png Forest Magic Orb (Berserker) (313076) Atk +5%
Atk +50
P.Atk +7
Refine Level +7: Increases Melee Physical Damage by 5%.
Refine Level +9: Increases Melee Physical Damage by additional 5%.
[Bonus by Grade]
[Grade D]: Increases Melee Physical Damage by 5%.
[Grade C]: Increases Melee Physical Damage by additional 5%.
[Grade B]: Increases Melee Physical Damage by additional 5%.
[Grade A]: Increases Melee Physical Damage by additional 5%.
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Turquoise Magic Stone (1001654)
2,000,000z
File:313077.png Forest Magic Orb (Marksman) (313077) Atk +5%
Atk +50
P.Atk +7
Refine Level +7: Increases Ranged Physical Damage by 5%.
Refine Level +9: Increases Ranged Physical Damage by additional 5%.
[Bonus by Grade]
[Grade D]: Increases Ranged Physical Damage by 5%.
[Grade C]: Increases Ranged Physical Damage by additional 5%.
[Grade B]: Increases Ranged Physical Damage by additional 5%.
[Grade A]: Increases Ranged Physical Damage by additional 5%.
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Turquoise Magic Stone (1001654)
2,000,000z
File:313078.png Forest Magic Orb (Executioner) (313078) Atk +3%
Atk +30
Critical +5
P.Atk +7
Refine Level +7: Increases Critical Damage by 5%.
Refine Level +9: Increases Critical Damage by additional 5%.
[Bonus by Grade]
[Grade D]: Increases Critical Damage by 5%.
[Grade C]: Increases Critical Damage by additional 5%.
[Grade B]: Increases Critical Damage by additional 5%.
[Grade A]: Increases Critical Damage by additional 5%.
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Turquoise Magic Stone (1001654)
2,000,000z
File:313079.png Forest Magic Orb (Wizard) (313079) Matk +5%
Matk +50
S.Matk +7
Refine Level +7: Increases Magical Damage with every element by 5%.
Refine Level +9: Increases Magical Damage with every element by additional 5%.
[Bonus by Grade]
[Grade D]: Increases Magical Damage with every element by 5%.
[Grade C]: Increases Magical Damage with every element by additional 5%.
[Grade B]: Increases Magical Damage with every element by additional 5%.
[Grade A]: Increases Magical Damage with every element by additional 5%.
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Turquoise Magic Stone (1001654)
2,000,000z

Perfect Enchant Slot 3

Slot 3 Enchant Description Materials Zeny
Forest Magic Orb (Physical Defense) (313070) Def +125
Res +15
Refine Level +7: Def +25, Res +5
Refine Level +9: Def +25, Res +5
Refine Level +11: Def +50, Res +10
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z
File:313071.png Forest Magic Orb (Magical Defense) (313071) Mdef +30
Mres +15
Refine Level +7: Mdef +5, Mres +3
Refine Level +9: Mdef +5, Mres +3
Refine Level +11: Mdef +10, Mres +6
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z
File:313072.png Forest Magic Orb (Warrior) (313072) Atk +30
P.Atk +5
Refine Level +7: Increases Melee Physical Damage by 3%.
Refine Level +9: Increases Melee Physical Damage by additional 4%.
Refine Level +11: Increases Melee Physical Damage by additional 5%.
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z
File:313073.png Forest Magic Orb (Archer) (313073) Atk +30
P.Atk +5
Refine Level +7: Increases Ranged Physical Damage by 3%.
Refine Level +9: Increases Ranged Physical Damage by additional 4%.
Refine Level +11: Increases Ranged Physical Damage by additional 5%.
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z
File:313074.png Forest Magic Orb (Assassin) (313074) Atk +20
Critical +2
P.Atk +5
Refine Level +7: Increases Critical Damage by 3%.
Refine Level +9: Increases Critical Damage by additional 4%.
Refine Level +11: Increases Critical Damage by additional 5%.
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z
File:313075.png Forest Magic Orb (Magician) (313075) Matk +30
S.Matk +5
Refine Level +7: Increases all property damage by 3%.
Refine Level +9: Increases all property damage by additional 4%.
Refine Level +11: Increases all property damage by additional 5%.
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Turquoise Magic Stone (1001653)
1,000,000z

Garment Enchants

Target Items Slot Order Minimum Requirements Line Options Reset Process
File:480415.png Gaebolg Manteau [1] (480415)
File:480416.png Gaebolg Muffler [1] (480416)
Yorscalp Manteau [1] (480495)
Yorscalp Muffler [1] (480496)
3–2–1 No Grade, 0 Refine allowed No Reset

Perfect Enchant Slot 1

Slot 1 Enchant Description Materials Zeny
File:313085.png Forest Magic Orb (Melee) (313085) Increases Melee Physical Damage by 3%.
Refine Level +7: Increases Melee Physical Damage by additional 3%.
Refine Level +9: Increases Melee Physical Damage by additional 3%.
[Bonus by Grade]
[Grade D]: Increases Melee Physical Damage by 3%, Perfect Hit +5
[Grade C]: Increases Melee Physical Damage by additional 3%, Additional Perfect Hit +6
[Grade B]: Increases Melee Physical Damage by additional 5%, Additional Perfect Hit +7
[Grade A]: Increases Melee Physical Damage by additional 5%, Additional Perfect Hit +8
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x File:1001658.png Brilliant Sunset Magic Stone (1001658)
3,000,000z
File:313086.png Forest Magic Orb (Range) (313086) Increases Ranged Physical Damage by 3%.
Refine Level +7: Increases Ranged Physical Damage by additional 3%.
Refine Level +9: Increases Ranged Physical Damage by additional 3%.
[Bonus by Grade]
[Grade D]: Increases Ranged Physical Damage by 3%, Perfect Hit +5
[Grade C]: Increases Ranged Physical Damage by additional 3%, Additional Perfect Hit +6
[Grade B]: Increases Ranged Physical Damage by additional 5%, Additional Perfect Hit +7
[Grade A]: Increases Ranged Physical Damage by additional 5%, Additional Perfect Hit +8
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x File:1001658.png Brilliant Sunset Magic Stone (1001658)
3,000,000z
File:313087.png Forest Magic Orb (Critical) (313087) Increases Critical Damage by 3%.
Refine Level +7: Increases Critical Damage by additional 3%.
Refine Level +9: Increases Critical Damage by additional 3%.
[Bonus by Grade]
[Grade D]: Critical +2, Increases Critical Damage by additional 3%.
[Grade C]: Additional Critical +3, Increases Critical Damage by additional 3%.
[Grade B]: Additional Critical +5, Increases Critical Damage by additional 5%.
[Grade A]: Increases Critical Damage by additional 5%, C.Rate +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x File:1001658.png Brilliant Sunset Magic Stone (1001658)
3,000,000z
File:313088.png Forest Magic Orb (Spell) (313088) Increases Magical Damage with every element by 3%.
Refine Level +7: Increases Magical Damage with every element by additional 3%.
Refine Level +9: Increases Magical Damage with every element by additional 3%.
[Bonus by Grade]
[Grade D]: Increases Magical Damage with every element by additional 3%, MaxSP +2%
[Grade C]: Increases Magical Damage with every element by 3%, Additional MaxSP +3%
[Grade B]: Increases Magical Damage with every element by additional 5%, Additional MaxSP +4%
[Grade A]: Increases Magical Damage with every element by additional 5%, Additional MaxSP +5%
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x File:1001658.png Brilliant Sunset Magic Stone (1001658)
3,000,000z
File:313089.png Forest Magic Orb (Above All) (313089) Reduces damage taken from all property and all size enemies by 3%.
Refine Level +7: Reduces damage taken from all property enemies by additional 4%.
Refine Level +9: Reduces damage taken from all size enemies by additional 4%.
Refine Level +11: Reduces damage taken from all race monsters (except players) by 7%.
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x File:1001658.png Brilliant Sunset Magic Stone (1001658)
3,000,000z

Perfect Enchant Slot 2

Slot 2 Enchant Description Materials Zeny
Forest Magic Orb (Speed) (313083) Increases Attack Speed (decreases After Attack Delay by 5%).
Refine Level +7: Increases Attack Speed (decreases After Attack Delay by additional 5%).
Refine Level +9: Increases Attack Speed (decreases After Attack Delay by additional 5%).
Refine Level +11: Increases Attack Speed (decreases After Attack Delay by additional 10%).
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Sunset Magic Stone (1001657)
2,000,000z
File:313084.png Forest Magic Orb (Caster) (313084) Reduces variable casting time by 5%.
Refine Level +7: Reduces Variable Casting Time by additional 5%.
Refine Level +9: Reduces Variable Casting Time by additional 5%.
Refine Level +11: Reduces Variable Casting Time by additional 10%.
Type: Enchant
Position: Unknown
30x Snow Flower Magic Stone Extract (1001034)
30x Shining Snow Flower Magic Stone Extract (1001035)
15x Brilliant Snow Flower Magic Stone Extract (1001036)
30x Glacier Extract (1001037)
15x Pure Magic Extract (1001250)
25x Shining Sunset Magic Stone (1001657)
2,000,000z

Perfect Enchant Slot 3

Slot 3 Enchant Description Materials Zeny
Forest Magic Orb (Physical Defense) (313070) Def +125
Res +15
Refine Level +7: Def +25, Res +5
Refine Level +9: Def +25, Res +5
Refine Level +11: Def +50, Res +10
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Sunset Magic Stone (1001656)
1,000,000z
File:313071.png Forest Magic Orb (Magical Defense) (313071) Mdef +30
Mres +15
Refine Level +7: Mdef +5, Mres +3
Refine Level +9: Mdef +5, Mres +3
Refine Level +11: Mdef +10, Mres +6
Type: Enchant
Position: Unknown
20x Snow Flower Magic Stone Extract (1001034)
20x Shining Snow Flower Magic Stone Extract (1001035)
10x Brilliant Snow Flower Magic Stone Extract (1001036)
20x Glacier Extract (1001037)
10x Pure Magic Extract (1001250)
50x Sunset Magic Stone (1001656)
1,000,000z

Footgear Enchants

Target Items Slot Order Minimum Requirements Line Options Reset Process
Gaebolg Boots [1] (470260)
Gaebolg Shoes [1] (470261)
Yorscalp Boots [1] (470303)
Yorscalp Shoes [1] (470304)
3–2–1 No Grade, 0 Refine allowed No Reset

Perfect Enchant Slot 1

Slot 1 Enchant Description Materials Zeny
File:313096.png Forest Magic Orb (Over Power) (313096) P.Atk +5
[Bonus by Grade]
[Grade D]: Increases Melee Physical Damage by 5%.
[Grade C]: Increases Melee Physical Damage by additional 5%.
[Grade B]: Atk +2%, P.Atk +5
[Grade A]: Additional Atk +3%, Additional P.Atk +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x Brilliant Crimson Magic Stone (1001661)
3,000,000z
File:313097.png Forest Magic Orb (Firing Shot) (313097) P.Atk +5
[Bonus by Grade]
[Grade D]: Increases Ranged Physical Damage by 5%.
[Grade C]: Increases Ranged Physical Damage by additional 5%.
[Grade B]: Atk +2%, P.Atk +5
[Grade A]: Additional Atk +3%, Additional P.Atk +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40x Glacier Extract (1001037)
20x Pure Magic Extract (1001250)
15x Brilliant Crimson Magic Stone (1001661)
3,000,000z
File:313098.png Forest Magic Orb (Lucky Strike) (313098) P.Atk +5
[Bonus by Grade]
[Grade D]: Increases Critical Damage by 5%.
[Grade C]: Increases Critical Damage by additional 5%.
[Grade B]: Atk +2%, C.Rate +3
[Grade A]: Additional Atk +3%, Additional C.Rate +5
Type: Enchant
Position: Unknown
40x Snow Flower Magic Stone Extract (1001034)
40x Shining Snow Flower Magic Stone Extract (1001035)
20x Brilliant Snow Flower Magic Stone Extract (1001036)
40