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== Omega Enchanter ==
== Omega Enchanter ==


The '''Omega Enchanter''' is a special NPC that allows you to add, upgrade, and reset powerful enchantments on your equipment. It also offers a separate "Random Option" system for even greater customization.
Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP).


[[File:1761800139904.png]]
[[File:1761800139904.png|thumb|right|300px|Omega Enchanter NPC Sprite (ID: 2937)]]
* '''Location:''' `omegamap (182, 289)`
* '''Location:''' <code>omegamap,182,289</code>


== VIP Unlock System ==
=== Supported Equipment Slots ===
Access to all of the Omega Enchanter's functions depends on your VIP Level. As your level increases, you will unlock more equipment slots, enchantment types, and features.
The enchanter handles the following slots, with per-slot configurations for availability and features:


{| class="wikitable" style="width: 80%; text-align: left;"
{| class="wikitable sortable"
|+ VIP Unlock Levels
! Slot !! Enabled !! Attribute !! Status !! Special !! Reset !! Random Options !! Cost (Enchant) !! Cost (Reset) !! Cost (Random Opt)
! VIP Level !! Unlock
|-
|-
| '''10''' || Basic access to the NPC.
| Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''15''' || Unlocks '''Attribute''' Enchantments and the '''Reset''' enchantments feature.
| Middle Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''20''' || Unlocks the '''Upgrade''' enchantments feature.
| Lower Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''25''' || Unlocks '''Status''' Enchantments.
| Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''40''' || Unlocks '''Special''' Enchantments.
| Weapon (Right Hand) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''50''' || Unlocks '''Elemental''' Random Options (Weapon/Armor).
| Shield (Left Hand) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''60''' || Unlocks the '''Random Option''' system (1st slot) and '''Attribute''' Options.
| Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''70''' || Unlocks '''Damage''' and '''Defensive''' Random Options.
| Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''80''' || Unlocks the 2nd '''Random Option''' slot and '''Special''' Options.
| Accessory (Right) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| '''90''' || Unlocks 4th Class Attributes (POW, STA, etc.) for enchantment.
| Accessory (Left) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Costume Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Costume Middle Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Costume Lower Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Costume Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Weapon || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Shield || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Accessory (Right) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| Shadow Accessory (Left) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|}
|}


 
* '''Notes:'''
---
** Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting.
 
** Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted.
== Enchantment System ==
** Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots).
The main system allows you to add up to 3 enchantments to your equipment. These are placed in card slots 2, 3, and 4 of the item (visible with `Alt+Q`).


=== Enchantment Types ===
=== Enchantment Types ===
<tabs>
Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4).
<tab name="Attribute (VIP 15+)">
Adds primary stats.
* STR
* AGI
* VIT
* INT
* DEX
* LUK
* POW, STA, WIS, SPL, CON, CRT (Requires VIP 90+)
</tab>
<tab name="Status (VIP 25+)">
Adds combat and utility bonuses.
* ATK
* MATK
* FLEE
* CRIT
* DEF / MDEF
* Max HP / Max SP
* ASPD
* And many more (e.g., Darklord Essences, Neev)
</tab>
<tab name="Special (VIP 40+)">
Adds unique and powerful bonuses.
* Heal Amount
* Fighting Spirit
* Spell
* Expert Archer
* After Skill Delay
* Neutral Resistance
* MaxHP
* And more!


=== Upgrade Enchantments (VIP 20+) ===
==== Attribute Enchantments ====
You can attempt to upgrade your existing '''Attribute''' and '''Status''' enchantments.
Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes.
* This function has a cost and a '''chance of failure'''.
* On most equipment, upgrading may also require a certain '''refine level''' on the item to advance to higher enchantment levels.


=== Reset Enchantments (VIP 15+) ===
* '''Options:''' Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level).
This option allows you to remove the enchantments applied by this NPC to try again.


---
{| class="wikitable"
! Stat !! Levels !! Item IDs
|-
| STR || +1-10 || 4700-4709
|-
| AGI || +1-10 || 4730-4739
|-
| VIT || +1-10 || 4740-4749
|-
| INT || +1-10 || 4710-4719
|-
| DEX || +1-10 || 4720-4729
|-
| LUK || +1-10 || 4750-4759
|-
| POW || +3 || 312189
|-
| STA || +3 || 312190
|-
| WIS || +3 || 312191
|-
| SPL || +3 || 312192
|-
| CON || +3 || 312193
|-
| CRT || +3 || 312194
|}


== Random Option System (VIP 60+) ==
==== Status Enchantments ====
This is a system '''completely separate''' from normal enchantments. It allows you to add additional bonuses to your equipment.
Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level).


* '''VIP 60:''' Unlocks the 1st Random Option slot.
{| class="wikitable"
* '''VIP 80:''' Unlocks the 2nd Random Option slot.
! Stat !! Levels !! Item IDs
 
|-
=== Types of Random Options ===
| ATK || +levels || 4882,4766,4767,4894,4895,4904,4905
The categories of options are also unlocked by VIP Level:
|-
* '''VIP 50+:''' Weapon and Armor Elements.
| MATK || +levels || 4883,4896-4899,4906-4907,4760-4761,4806
* '''VIP 60+:''' Attributes (e.g., ATK %, Max HP %, ASPD %, Variable Cast Time).
|-
* '''VIP 70+:''' Damage and Defensive Bonuses (e.g., Damage vs Race, Reduction vs Element).
| FLEE || +levels || 4859-4860,4762-4763,4942-4944
* '''VIP 80+:''' Special Options (e.g., Indestructible, Ignore Size Penalty).
|-
 
| CRIT || +levels || 4926,4939-4941,4764-4765
=== Reset Random Options ===
|-
This function removes '''all''' Random Options from the piece of equipment.
| DEF || +levels || 4791-4794,4893,4902-4903
 
|-
---
| MDEF || +levels || 4890-4892,4786-4787,4788-4790
|-
| HP || +% || 4927,4795-4799,4861-4862,4867-4868,4900
|-
| SP || +% || 4870,4800,4871,4801-4802,4929
|-
| ASPD || +levels || 4807,4842
|-
| Regeneration (HP/SP recovery) || +levels || 4930-4932
|-
| SP Consume (reduction) || +levels || 4945-4947
|-
| Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) || +levels || 4908-4925
|-
| Neev (Str/Agi/Int) || +levels || 4994-4999, 29000-29002
|}


== Costs ==
==== Special Enchantments ====
The costs for using the enchanter are fixed:
Unique effects (random or selectable). Cannot be upgraded.


{| class="wikitable"
{| class="wikitable"
! Action !! Zeny Cost
! Effect !! Levels !! Item IDs
|-
| Heal Amount || +% || 4850-4852
|-
| Fighting Spirit || +levels || 312729-312731
|-
| Spell || +levels || 312759-312761
|-
| Sharp || +levels || 312749-312750
|-
| Expert Archer || +levels || 312739-312741
|-
| Neutral Resistance || +% || 4933-4935,4848
|-
| Cranial || +level || 4849
|-
| Fatal || +levels || 4863-4866
|-
| Attack Delay (reduction) || +% || 4869,4872-4873,4881
|-
| After Skill Delay (reduction) || +% || 4948-4950
|-
| Conjure || +levels || 4885-4889
|-
| Glastheim Enchants || +levels || 4803-4805,4875-4880
|-
|-
| Enchant or Upgrade || 100,000 Zeny
| ATK Size (ignore/adjust) || +levels || 4936-4938
|-
|-
| Reset Enchantment || 50,000 Zeny
| HP/SP Drain || +% || 4992-4993
|-
|-
| Apply 1 Random Option || 100,000,000 Zeny
| Range Resistance || +% || 27400
|-
|-
| Reset Random Options || 50,000 Zeny
| MaxHP || +% || 312779-312780
|}
|}
''(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)''


---
=== Random Options ===
VIP-exclusive enhancements (requires VIP 75+).
* '''Slots:''' 1 slot available at VIP 75, 2 slots available at VIP 90.
* '''Cost:''' 100,000,000 Zeny (configurable) per new option applied.
* '''Categories:'''
** Weapon/Armor Elements (Neutral to Undead; one per item max.)
** Attributes (STR to Ranged DMG +1-10/+1-6%)
** Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%)
** Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%)
** Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled)


== Compatible Equipment ==
* '''Reset:''' Removes all Random Options (Cost: 50,000 Zeny).
The Omega Enchanter can enchant a wide variety of equipment. The slots are unlocked progressively with your VIP Level.


* Headgears (Top, Mid, Low)
=== Usage Flow ===
* Armor
# '''Select Equipment:''' Choose from equipped slots (only enchantable/equipped items shown).
* Weapon
# '''Choose Action:'''
* Shield
#* '''Enchant:''' Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards).
* Garment
#* '''Upgrade:''' Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail.
* Shoes
#* '''Reset:''' Pay cost → All or select slot → Remove enchants (preserves cards/random options).
* Accessories
#* '''Random Options:''' VIP check → Select category per slot → Confirm total cost → Apply.
* Costume Headgears (Top, Mid, Low)
# '''Info Menu:''' View slot settings, limitations, enchantment lists (with item links), Random Option previews.
* Costume Garment
# '''View Restricted:''' If enabled, browse display-only shops for allowed items.
* Shadow Equipment (Armor, Weapon, Shield, Shoes, Accessories)

Latest revision as of 06:45, 30 October 2025

Omega Enchanter

Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP).

Omega Enchanter NPC Sprite (ID: 2937)
  • Location: omegamap,182,289

Supported Equipment Slots

The enchanter handles the following slots, with per-slot configurations for availability and features:

Slot Enabled Attribute Status Special Reset Random Options Cost (Enchant) Cost (Reset) Cost (Random Opt)
Top Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Middle Headgear No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Lower Headgear No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Armor Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Weapon (Right Hand) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shield (Left Hand) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Garment Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shoes Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Accessory (Right) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Accessory (Left) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Top Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Middle Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Lower Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Garment Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Armor Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Weapon Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Shield No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Shoes Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Accessory (Right) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Accessory (Left) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
  • Notes:
    • Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting.
    • Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted.
    • Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots).

Enchantment Types

Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4).

Attribute Enchantments

Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes.

  • Options: Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level).
Stat Levels Item IDs
STR +1-10 4700-4709
AGI +1-10 4730-4739
VIT +1-10 4740-4749
INT +1-10 4710-4719
DEX +1-10 4720-4729
LUK +1-10 4750-4759
POW +3 312189
STA +3 312190
WIS +3 312191
SPL +3 312192
CON +3 312193
CRT +3 312194

Status Enchantments

Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level).

Stat Levels Item IDs
ATK +levels 4882,4766,4767,4894,4895,4904,4905
MATK +levels 4883,4896-4899,4906-4907,4760-4761,4806
FLEE +levels 4859-4860,4762-4763,4942-4944
CRIT +levels 4926,4939-4941,4764-4765
DEF +levels 4791-4794,4893,4902-4903
MDEF +levels 4890-4892,4786-4787,4788-4790
HP +% 4927,4795-4799,4861-4862,4867-4868,4900
SP +% 4870,4800,4871,4801-4802,4929
ASPD +levels 4807,4842
Regeneration (HP/SP recovery) +levels 4930-4932
SP Consume (reduction) +levels 4945-4947
Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) +levels 4908-4925
Neev (Str/Agi/Int) +levels 4994-4999, 29000-29002

Special Enchantments

Unique effects (random or selectable). Cannot be upgraded.

Effect Levels Item IDs
Heal Amount +% 4850-4852
Fighting Spirit +levels 312729-312731
Spell +levels 312759-312761
Sharp +levels 312749-312750
Expert Archer +levels 312739-312741
Neutral Resistance +% 4933-4935,4848
Cranial +level 4849
Fatal +levels 4863-4866
Attack Delay (reduction) +% 4869,4872-4873,4881
After Skill Delay (reduction) +% 4948-4950
Conjure +levels 4885-4889
Glastheim Enchants +levels 4803-4805,4875-4880
ATK Size (ignore/adjust) +levels 4936-4938
HP/SP Drain +% 4992-4993
Range Resistance +% 27400
MaxHP +% 312779-312780

(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)

Random Options

VIP-exclusive enhancements (requires VIP 75+).

  • Slots: 1 slot available at VIP 75, 2 slots available at VIP 90.
  • Cost: 100,000,000 Zeny (configurable) per new option applied.
  • Categories:
    • Weapon/Armor Elements (Neutral to Undead; one per item max.)
    • Attributes (STR to Ranged DMG +1-10/+1-6%)
    • Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%)
    • Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%)
    • Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled)
  • Reset: Removes all Random Options (Cost: 50,000 Zeny).

Usage Flow

  1. Select Equipment: Choose from equipped slots (only enchantable/equipped items shown).
  2. Choose Action:
    • Enchant: Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards).
    • Upgrade: Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail.
    • Reset: Pay cost → All or select slot → Remove enchants (preserves cards/random options).
    • Random Options: VIP check → Select category per slot → Confirm total cost → Apply.
  3. Info Menu: View slot settings, limitations, enchantment lists (with item links), Random Option previews.
  4. View Restricted: If enabled, browse display-only shops for allowed items.