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== Omega Enchanter ==
== Omega Enchanter ==


The '''Omega Enchanter''' is a versatile NPC in the game that enables players to enhance their equipment through a tiered enchantment system. This includes applying, upgrading, and resetting traditional enchantments (which occupy card slots 2-4 on items, viewable via <kbd>Alt+Q</kbd>), as well as a distinct '''Random Option''' system for additional stat modifications. All features are gated behind a progressive VIP unlock system, encouraging player investment in VIP levels for full access.
Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP).


The enchanter supports a wide array of equipment types, with restrictions and limitations configurable per slot. Enchantments are applied only to items enchanted by this NPC, ensuring compatibility and preventing conflicts with other systems.
[[File:1761800139904.png|thumb|right|300px|Omega Enchanter NPC Sprite (ID: 2937)]]
* '''Location:''' <code>omegamap,182,289</code>


[[File:1761800139904.png|thumb|right|Omega Enchanter NPC Sprite (ID: 2937)]]
=== Supported Equipment Slots ===
* '''Location:''' `omegamap,182,289`
The enchanter handles the following slots, with per-slot configurations for availability and features:
* '''Sprite ID:''' 2937
* '''Tested On:''' rAthena Revision cf6b9bd2ea6618d729049f275b178497698c28fd (2025-07-30)


== VIP Unlock System ==
{| class="wikitable sortable"
The Omega Enchanter integrates a '''progressive unlock system''' tied to VIP levels (1-100). Basic access begins at VIP 10, with full functionality (including 4th Class attributes) available at VIP 90+. Higher VIP levels unlock more equipment slots, enchantment types, upgrade chances, and Random Option slots.
! Slot !! Enabled !! Attribute !! Status !! Special !! Reset !! Random Options !! Cost (Enchant) !! Cost (Reset) !! Cost (Random Opt)
 
{| class="wikitable sortable" style="width: 100%; text-align: center;"
|+ VIP Unlock Levels and Features
! VIP Level !! Unlocked Features !! Description
|-
|-
| 10 || Basic Access || Interact with the NPC; view information and restricted equipment lists.
| Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 15 || Attribute Enchants & Reset Enchants || Apply primary stat boosts (STR, AGI, etc.); reset existing enchants.
| Middle Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 20 || Upgrade Enchants || Attempt to level up Attribute and Status enchants (with failure chance).
| Lower Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 25 || Status Enchants || Unlock combat/utility bonuses (ATK, DEF, HP, etc.).
| Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 40 || Special Enchants || Access unique effects (Heal Amount, Indestructible, etc.).
| Weapon (Right Hand) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 50 || Elemental Random Options || Add Weapon/Armor Elements via Random Options (unlocked at VIP 60 for full system).
| Shield (Left Hand) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 60 || Random Option System (1 Slot) & Attributes || Full Random Option access; 1st slot unlocked; add stat % boosts.
| Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 70 || Damage & Defensive Random Options || Bonuses like "+X% Damage vs Race" or "Reduction vs Element".
| Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 80 || 2nd Random Option Slot & Special Options || Expand to 2 slots; add advanced effects like Ignore Size Penalty.
| Accessory (Right) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| 90 || 4th Class Attributes || POW, STA, WIS, SPL, CON, CRT enchants (only for 4th Class jobs).
| Accessory (Left) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|}
 
'''Notes:'''
* Equipment slots unlock progressively (e.g., Headgears at VIP 10, Shadow Equipment at VIP 50+). See [[#Compatible Equipment|Compatible Equipment]] for details.
* Random Options are '''separate''' from traditional enchants and do not consume card slots.
* VIP checks use `vip_system_lvl`; ensure your server has VIP enabled.
 
== Enchantment System ==
The core enchantment system allows up to '''3 enchants per item''', limited by available card slots (e.g., 4-slot items get 1 enchant max). Enchants are applied in order: Special (slot 2), Status (slot 3), Attribute (slot 4). If fewer slots are available, the system prioritizes based on selection.
 
* '''Max Enchants by Slots:''' 1-slot items = 3 enchants; 2-slots = 2; 3-slots = 1; 4-slots = 0 (cards block enchants).
* '''Selection Mode:''' Random (default) or Selectable (configurable per slot).
* '''Upgrade Math:''' Success chance decreases with level (e.g., Level 1: 99% success, Level 10: 25%). Refine-based upgrades require matching refine level.
* '''Restrictions:''' Cards in slots 2-4 block enchants; multi-slot items (e.g., two-handed weapons) are handled automatically.
 
=== Enchantment Types ===
Use the tabs below for detailed lists. Each enchant has multiple levels (e.g., STR +1 to +10), applied randomly or selectable. View full effects via NPC's "Information > Enchantment List" (with item links).
 
<tabs>
<tab name="Attribute Enchants (VIP 15+)">
Primary stat boosts. 4th Class stats (VIP 90+) are single-level (+3) and job-restricted (requires `eaclass()&EAJL_FOURTH`).
 
{| class="wikitable sortable" style="width: 100%;"
|+ Attribute Enchants
! Stat !! Levels !! Enchant IDs !! Effect
|-
| STR || +1 to +10 || 4700-4709 || Increases physical attack power.
|-
|-
| AGI || +1 to +10 || 4730-4739 || Boosts ASPD and FLEE.
| Costume Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| VIT || +1 to +10 || 4740-4749 || Increases Max HP and DEF.
| Costume Middle Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| INT || +1 to +10 || 4710-4719 || Boosts MATK and SP.
| Costume Lower Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| DEX || +1 to +10 || 4720-4729 || Improves HIT and cast time.
| Costume Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| LUK || +1 to +10 || 4750-4759 || Enhances CRIT and perfect dodge.
| Shadow Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| POW || +3 || 312189 || 4th Class: Power stat boost.
| Shadow Weapon || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| STA || +3 || 312190 || 4th Class: Stamina for HP/SP regen.
| Shadow Shield || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| WIS || +3 || 312191 || 4th Class: Wisdom for magic.
| Shadow Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| SPL || +3 || 312192 || 4th Class: Spell power.
| Shadow Accessory (Right) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
|-
| CON || +3 || 312193 || 4th Class: Concentration (HIT/MATK).
| Shadow Accessory (Left) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny
|-
| CRT || +3 || 312194 || 4th Class: Critical rate.
|}
|}
</tab>


<tab name="Status Enchants (VIP 25+)">
* '''Notes:'''
Combat and utility enhancements. Limited to basic stats below VIP 50; full list (e.g., Darklord Essences) at VIP 50+.
** Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting.
** Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted.
** Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots).


{| class="wikitable sortable" style="width: 100%;"
=== Enchantment Types ===
|+ Status Enchants
Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4).
! Type !! Levels !! Enchant IDs !! Effect
 
|-
==== Attribute Enchantments ====
| ATK || +10 to +50 (multi-level) || 4882, 4766-4767, 4894-4895, 4904-4905 || Flat physical ATK increase.
Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes.
|-
| MATK || +10 to +50 || 4883, 4896-4899, 4906-4907, 4760-4761, 4806 || Flat magical ATK.
|-
| FLEE || +10 to +50 || 4859-4860, 4762-4763, 4942-4944 || Evasion chance.
|-
| CRIT || +1 to +5 || 4926, 4939-4941, 4764-4765 || Critical hit rate/damage.
|-
| DEF || +1 to +5 || 4791-4794, 4893, 4902-4903 || Physical defense.
|-
| MDEF || +1 to +5 || 4890-4892, 4786-4788, 4789-4790 || Magical defense.
|-
| Max HP || +1% to +10% || 4927, 4795-4799, 4861-4862, 4867-4868, 4900 || Percentage HP boost.
|-
| Max SP || +1% to +10% || 4870-4871, 4800-4802, 4929 || Percentage SP boost.
|-
| ASPD || +1 to +5 || 4807, 4842 || Attack speed.
|-
| Regeneration || +1 to +3 || 4930-4932 || HP/SP recovery rate.
|-
| SP Consume || -1% to -5% || 4945-4947 || Reduces skill SP cost.
|-
| Darklord Essence Force || +1 to +3 || 4908-4910 || Physical power (advanced).
|-
| Darklord Essence Intelligence || +1 to +3 || 4911-4913 || Magical intelligence.
|-
| Darklord Essence Speed || +1 to +3 || 4914-4916 || Movement/ASPD.
|-
| Darklord Essence Vitality || +1 to +3 || 4917-4919 || HP/DEF.
|-
| Darklord Essence Concentration || +1 to +3 || 4920-4922 || HIT/cast time.
|-
| Darklord Essence Luck || +1 to +3 || 4923-4925 || CRIT/LUK.
|-
| Neev Strength || +1 to +3 || 4994-4996 || STR-based power.
|-
| Neev Agility || +1 to +3 || 4997-4999 || AGI-based speed.
|-
| Neev Intellect || +1 to +3 || 29000-29002 || INT-based magic.
|}
</tab>


<tab name="Special Enchants (VIP 40+)">
* '''Options:''' Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level).
Unique, non-upgradable effects. Cannot be leveled up; randomized levels where applicable.


{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable"
|+ Special Enchants
! Stat !! Levels !! Item IDs
! Name !! Levels !! Enchant IDs !! Effect
|-
| Heal Amount || +10% to +30% || 4850-4852 || Boosts healing output.
|-
| Fighting Spirit || +1 to +3 || 312729-312731 || Combat spirit (ATK/CRIT).
|-
| Spell || +1 to +3 || 312759-312761 || Spell damage multiplier.
|-
| Sharp || +1 to +2 || 312749-312750 || Weapon sharpness (ATK).
|-
| Expert Archer || +1 to +3 || 312739-312741 || Ranged damage/ASPD.
|-
| Neutral Resistance || +5% to +20% || 4933-4935, 4848 || Immunity to neutral damage.
|-
| Cranial || +1 || 4849 || Brainpower (INT/MATK).
|-
| Fatal || +1 to +4 || 4863-4866 || Instant kill chance.
|-
| Attack Delay || -1% to -5% || 4869, 4872-4873, 4881 || Reduces weapon delay.
|-
| After Skill Delay || -1% to -3% || 4948-4950 || Shortens post-skill cooldown.
|-
| Conjure || +1 to +5 || 4885-4889 || Summoning power.
|-
| Glastheim Enchants || Various || 4803-4805, 4875-4880 || Event-specific bonuses (e.g., Highness Heal, Lucky Day).
|-
| ATK Size || Ignore Small/Med/Large || 4936-4938 || Bypasses size penalties.
|-
| HP/SP Drain || +1% to +2% || 4992-4993 || Drains enemy HP/SP on hit.
|-
|-
| Range Resistance || +5% || 27400 || Reduces ranged damage taken.
| STR || +1-10 || 4700-4709
|-
|-
| MaxHP || +5% to +10% || 312779-312780 || Flat Max HP increase.
| AGI || +1-10 || 4730-4739
|}
</tab>
</tabs>
 
=== Upgrade Enchantments (VIP 20+) ===
Upgrades apply only to Attribute and Status enchants (Specials are fixed). Process:
1. Select the enchant slot to upgrade.
2. Pay cost (100,000 Zeny).
3. Roll against failure chance (based on current level; e.g., Level 5: 75% fail).
4. '''Refine Requirement:''' Optional (configurable); higher levels need +X refine.
 
'''Failure Chances (Attribute/Status):'''
{| class="wikitable" style="width: 50%;"
! Level !! Success Chance (%)
|-
|-
| 1 || 100
| VIT || +1-10 || 4740-4749
|-
|-
| 2 || 99
| INT || +1-10 || 4710-4719
|-
|-
| 3 || 95
| DEX || +1-10 || 4720-4729
|-
|-
| 4 || 90
| LUK || +1-10 || 4750-4759
|-
|-
| 5 || 80
| POW || +3 || 312189
|-
|-
| 6 || 75
| STA || +3 || 312190
|-
|-
| 7 || 70
| WIS || +3 || 312191
|-
|-
| 8 || 65
| SPL || +3 || 312192
|-
|-
| 9 || 60
| CON || +3 || 312193
|-
|-
| 10 || 50
| CRT || +3 || 312194
|-
| 11+ || 25
|}
|}


On failure, the enchant remains unchanged (no destruction).
==== Status Enchantments ====
 
Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level).
=== Reset Enchantments (VIP 15+) ===
Removes NPC-applied enchants (preserves cards/Random Options).
* '''Modes:''' All at once (default) or Selectable slot.
* '''Cost:''' 50,000 Zeny.
* '''Confirmation:''' Required to prevent accidents.
 
== Random Option System (VIP 60+) ==
Random Options add up to '''5 slots''' of bonuses (unlocked progressively; max 2 in this config). These are '''independent''' of card slots and visible in item info.
 
* '''Unlock Progression:'''
  - VIP 60: 1 slot (Attributes).
  - VIP 80: 2 slots (adds Specials).
* '''Cost per Option:''' 100,000,000 Zeny (charged per application).
* '''Limits:''' One per category if "Special Limit" enabled; elements can't stack on same item.
 
=== Random Option Categories ===
Categories unlock by VIP; selectable or random.
 
<tabs>
<tab name="Elements (VIP 50+, but system at 60)">
Applies elemental property to weapon/armor.


{| class="wikitable"
{| class="wikitable"
! Element !! ID !! Effect
! Stat !! Levels !! Item IDs
|-
|-
| Neutral || RDMOPT_WEAPON_ATTR_NOTHING / RDMOPT_BODY_ATTR_NOTHING || No element.
| ATK || +levels || 4882,4766,4767,4894,4895,4904,4905
|-
|-
| Water || RDMOPT_WEAPON_ATTR_WATER / RDMOPT_BODY_ATTR_WATER || Water property.
| MATK || +levels || 4883,4896-4899,4906-4907,4760-4761,4806
|-
|-
| Earth || RDMOPT_WEAPON_ATTR_GROUND / RDMOPT_BODY_ATTR_GROUND || Earth property.
| FLEE || +levels || 4859-4860,4762-4763,4942-4944
|-
|-
| Fire || RDMOPT_WEAPON_ATTR_FIRE / RDMOPT_BODY_ATTR_FIRE || Fire property.
| CRIT || +levels || 4926,4939-4941,4764-4765
|-
|-
| Wind || RDMOPT_WEAPON_ATTR_WIND / RDMOPT_BODY_ATTR_WIND || Wind property.
| DEF || +levels || 4791-4794,4893,4902-4903
|-
|-
| Poison || RDMOPT_WEAPON_ATTR_POISON / RDMOPT_BODY_ATTR_POISON || Poison property.
| MDEF || +levels || 4890-4892,4786-4787,4788-4790
|-
|-
| Holy || RDMOPT_WEAPON_ATTR_SAINT / RDMOPT_BODY_ATTR_SAINT || Holy property.
| HP || +% || 4927,4795-4799,4861-4862,4867-4868,4900
|-
|-
| Shadow || RDMOPT_WEAPON_ATTR_DARKNESS / RDMOPT_BODY_ATTR_DARKNESS || Shadow property.
| SP || +% || 4870,4800,4871,4801-4802,4929
|-
|-
| Ghost || RDMOPT_WEAPON_ATTR_TELEKINESIS / RDMOPT_BODY_ATTR_TELEKINESIS || Ghost property.
| ASPD || +levels || 4807,4842
|-
|-
| Undead || RDMOPT_WEAPON_ATTR_UNDEAD / RDMOPT_BODY_ATTR_UNDEAD || Undead property.
| Regeneration (HP/SP recovery) || +levels || 4930-4932
|}
'''Notes:''' Weapons: No ranged support. Armors: Garments/Shields ineligible.
</tab>
 
<tab name="Attributes (VIP 60+)">
Stat percentages/flats (random value in min-max range).
 
{| class="wikitable sortable"
! Option !! ID !! Min-Max Value !! Effect
|-
| STR || RDMOPT_VAR_STRAMOUNT || +1-10 || Flat STR.
|-
| AGI || RDMOPT_VAR_AGIAMOUNT || +1-10 || Flat AGI.
|-
| VIT || RDMOPT_VAR_VITAMOUNT || +1-10 || Flat VIT.
|-
| INT || RDMOPT_VAR_INTAMOUNT || +1-10 || Flat INT.
|-
| DEX || RDMOPT_VAR_DEXAMOUNT || +1-10 || Flat DEX.
|-
| LUK || RDMOPT_VAR_LUKAMOUNT || +1-10 || Flat LUK.
|-
| ATK || RDMOPT_VAR_ATTPOWER || +1-10 || Flat ATK.
|-
| ATK % || RDMOPT_VAR_ATKPERCENT || +1-6% || ATK multiplier.
|-
| MATK || RDMOPT_VAR_ATTMPOWER || +1-10 || Flat MATK.
|-
| MATK % || RDMOPT_VAR_MAGICATKPERCENT || +1-6% || MATK multiplier.
|-
| Crit Chance || RDMOPT_VAR_CRITICALSUCCESSVALUE || +1-6 || Crit rate.
|-
| Crit Damage || RDMOPT_DAMAGE_CRI_TARGET || +1-6% || Crit multiplier.
|-
| ASPD || RDMOPT_VAR_PLUSASPD || +1-10 || Flat ASPD.
|-
| ASPD % || RDMOPT_VAR_PLUSASPDPERCENT || +1-6% || ASPD multiplier.
|-
| Max HP % || RDMOPT_VAR_MAXHPPERCENT || +1-6% || HP boost.
|-
| Max SP % || RDMOPT_VAR_MAXSPPERCENT || +1-6% || SP boost.
|-
| HP Recovery % || RDMOPT_VAR_HPACCELERATION || +1-6% || Regen rate.
|-
| SP Recovery % || RDMOPT_VAR_SPACCELERATION || +1-6% || SP regen.
|-
| HIT || RDMOPT_VAR_HITSUCCESSVALUE || +1-10 || Accuracy.
|-
|-
| FLEE || RDMOPT_VAR_AVOIDSUCCESSVALUE || +1-10 || Evasion.
| SP Consume (reduction) || +levels || 4945-4947
|-
|-
| Perfect Dodge || RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE || +1-10 || Dodge chance.
| Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) || +levels || 4908-4925
|-
|-
| DEF || RDMOPT_VAR_ITEMDEFPOWER || +1-10 || Flat DEF.
| Neev (Str/Agi/Int) || +levels || 4994-4999, 29000-29002
|-
| MDEF || RDMOPT_VAR_MDEFPOWER || +1-10 || Flat MDEF.
|-
| Ranged Damage % || RDMOPT_RANGE_ATTACK_DAMAGE_TARGET || +1-6% || Ranged ATK boost.
|}
|}
</tab>


<tab name="Damage Bonuses (VIP 70+)">
==== Special Enchantments ====
Offensive multipliers vs targets (physical/magical, selectable).
Unique effects (random or selectable). Cannot be upgraded.
 
{| class="wikitable" style="width: 100%;"
|+ Damage vs Element/Race/Size/Class (Examples; +1-6%)
! Category !! Sub-Type !! ID Example !! Effect
|-
| Element || vs Fire (Physical) || RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET || +X% Physical DMG to Fire targets.
|-
| Race || vs Demon (Magical) || RDMOPT_RACE_MDAMAGE_DEVIL || +X% Magical DMG to Demons.
|-
| Size || vs Large || RDMOPT_DAMAGE_SIZE_LARGE_TARGET || +X% DMG to Large monsters.
|-
| Class || vs Boss (Bypass DEF) || RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS || Ignore X% Boss DEF.
|-
| Race (Crit) || Crit vs Human || RDMOPT_RACE_CRI_PERCENT_HUMAN || +X% Crit chance vs Humans.
|}
'''Full Lists:''' 10 Elements, 10 Races (with Bypass/Crit variants), 3 Sizes, 2 Classes (Normal/Boss).
</tab>
 
<tab name="Defensive Bonuses (VIP 70+)">
Reductions vs attackers (physical/magical/other, +1-6%).
 
{| class="wikitable sortable"
! Category !! Sub-Type !! ID Example !! Effect
|-
| Physical Reduction || vs Water || RDMOPT_DAMAGE_PROPERTY_WATER_USER || -X% Physical DMG from Water.
|-
| Magical Reduction || vs Holy || RDMOPT_MDAMAGE_PROPERTY_SAINT_USER || -X% Magical DMG from Holy.
|-
| Race Reduction || vs Dragon || RDMOPT_RACE_TOLERACE_DRAGON || -X% DMG from Dragons.
|-
| Size Reduction || vs Small || RDMOPT_DAMAGE_SIZE_SMALL_USER || -X% DMG from Small attackers.
|-
| Other || vs Critical || RDMOPT_DAMAGE_CRI_USER || -X% Crit DMG taken.
|-
| Ranged || General || RDMOPT_RANGE_ATTACK_DAMAGE_USER || -X% Ranged DMG.
|}
'''Full Lists:''' 10 Elements (Phys/Mag), 10 Races, 3 Sizes, Boss/Normal, Ranged/Crit.
</tab>
 
<tab name="Special Options (VIP 80+)">
Advanced, limited-use effects (one per item if enabled).


{| class="wikitable"
{| class="wikitable"
! Name !! ID !! Value !! Effect
! Effect !! Levels !! Item IDs
|-
|-
| Outgoing Heal Power || RDMOPT_HEAL_VALUE || +1-10 || +X% healing output.
| Heal Amount || +% || 4850-4852
|-
|-
| Incoming Heal Power || RDMOPT_HEAL_MODIFY_PERCENT || +1-6% || +X% healing received.
| Fighting Spirit || +levels || 312729-312731
|-
|-
| Weapon Indestructible || RDMOPT_WEAPON_INDESTRUCTIBLE || N/A || Weapon unbreakable in battle.
| Spell || +levels || 312759-312761
|-
|-
| Armor Indestructible || RDMOPT_BODY_INDESTRUCTIBLE || N/A || Armor unbreakable (body only).
| Sharp || +levels || 312749-312750
|-
|-
| Ignore Size Penalty || RDMOPT_DAMAGE_SIZE_PERFECT || N/A || Size ignored in DMG calc.
| Expert Archer || +levels || 312739-312741
|-
|-
| Variable Cast Time || RDMOPT_DEC_SPELL_CAST_TIME || -1-6% || -X% VCT.
| Neutral Resistance || +% || 4933-4935,4848
|-
|-
| Cast Delay || RDMOPT_DEC_SPELL_DELAY_TIME || -1-6% || -X% delay after skills.
| Cranial || +level || 4849
|-
|-
| SP Cost || RDMOPT_DEC_SP_CONSUMPTION || -1-6% || -X% skill SP use.
| Fatal || +levels || 4863-4866
|}
'''Notes:''' Item-type restricted (e.g., Indestructible Weapon only on weapons).
</tab>
</tabs>
 
=== Reset Random Options ===
Removes '''all''' Random Options from the item.
* '''Cost:''' 50,000 Zeny.
* '''Confirmation:''' Always required.
 
== Costs ==
All costs are uniform across slots (configurable in script).
 
{| class="wikitable" style="width: 60%; text-align: center;"
|+ Enchantment & Random Option Costs
! Action !! Currency !! Amount
|-
| Apply/Upgrade Enchant || Zeny || 100,000
|-
| Reset Enchant(s) || Zeny || 50,000
|-
| Apply 1 Random Option || Zeny || 100,000,000
|-
| Reset All Random Options || Zeny || 50,000
|}
 
'''Alternative Payments:''' Configurable (Cash Points or items); defaults to Zeny.
 
== Compatible Equipment ==
Supports all standard slots, unlocked by VIP. Some items have slot limits (e.g., via `.garment_enc` array).
 
{| class="wikitable sortable" style="width: 100%;"
|+ Equipment Slots & VIP Unlocks
! Slot !! VIP Unlock !! Notes/Limitations
|-
| Top Headgear || 10 || Full enchants; multi-slot check for Mid/Low overlap.
|-
|-
| Mid/Low Headgear || 10 || Disabled if Top equipped (multi-slot).
| Attack Delay (reduction) || +% || 4869,4872-4873,4881
|-
|-
| Armor || 20 || Standard 4 slots; shadow variant at VIP 50.
| After Skill Delay (reduction) || +% || 4948-4950
|-
|-
| Weapon (Right Hand) || 25 || Two-handed uses Left slot; no ranged elements.
| Conjure || +levels || 4885-4889
|-
|-
| Shield (Left Hand) || 20 || Limited enchants if weapon-equipped.
| Glastheim Enchants || +levels || 4803-4805,4875-4880
|-
|-
| Garment || 30 || Some items non-enchantable (e.g., ID 20717-20718).
| ATK Size (ignore/adjust) || +levels || 4936-4938
|-
|-
| Shoes || 30 || Multiple restricted IDs (22000-22011).
| HP/SP Drain || +% || 4992-4993
|-
|-
| Accessories (L/R) || 35 || Shadow at VIP 55.
| Range Resistance || +% || 27400
|-
|-
| Costume Head (Top/Mid/Low) || 40 || Upgrades disabled; multi-slot check.
| MaxHP || +% || 312779-312780
|-
| Costume Garment || 45 || Standard limits.
|-
| Shadow Armor/Weapon/Shield/Shoes || 50 || Partial unlocks (Shield at 45).
|-
| Shadow Accessories (L/R) || 55 || Full support.
|}
|}
''(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)''


'''Restrictions:'''
=== Random Options ===
* '''Global:''' `.enchant_restrict=1` limits to predefined items (view via shops).
VIP-exclusive enhancements (requires VIP 75+).
* '''Per-Item:''' Arrays like `.shoes_enc` block specific IDs (e.g., 0 slots = non-enchantable).
* '''Slots:''' 1 slot available at VIP 75, 2 slots available at VIP 90.
* '''Cards:''' Block enchant slots; script detects and skips.
* '''Cost:''' 100,000,000 Zeny (configurable) per new option applied.
 
* '''Categories:'''
== Information Menu ==
** Weapon/Armor Elements (Neutral to Undead; one per item max.)
The NPC's "Information" option provides in-game details:
** Attributes (STR to Ranged DMG +1-10/+1-6%)
* '''Equipment Settings:''' Per-slot configs (e.g., random vs selectable).
** Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%)
* '''Enchantment List:''' Full enchants with links/descriptions.
** Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%)
* '''Random Options List:''' Categorized options.
** Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled)
* '''Restricted Equipment:''' Shop previews (display-only).


== Troubleshooting ==
* '''Reset:''' Removes all Random Options (Cost: 50,000 Zeny).
* '''No Slots Visible:''' Check VIP level or equipped items.
* '''Enchant Fails:''' Verify card slots, restrictions, or VIP unlocks.
* '''Upgrade Stuck:''' Ensure refine level matches (if enabled).
* '''Script Errors:''' Report debugmes output (e.g., invalid IDs).


For server admins: Customize via `.slot[]`, `.attr$[]`, etc., arrays in `OnInit`. See script header for version history.
=== Usage Flow ===
# '''Select Equipment:''' Choose from equipped slots (only enchantable/equipped items shown).
# '''Choose Action:'''
#* '''Enchant:''' Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards).
#* '''Upgrade:''' Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail.
#* '''Reset:''' Pay cost → All or select slot → Remove enchants (preserves cards/random options).
#* '''Random Options:''' VIP check → Select category per slot → Confirm total cost → Apply.
# '''Info Menu:''' View slot settings, limitations, enchantment lists (with item links), Random Option previews.
# '''View Restricted:''' If enabled, browse display-only shops for allowed items.

Latest revision as of 06:45, 30 October 2025

Omega Enchanter

Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP).

Omega Enchanter NPC Sprite (ID: 2937)
  • Location: omegamap,182,289

Supported Equipment Slots

The enchanter handles the following slots, with per-slot configurations for availability and features:

Slot Enabled Attribute Status Special Reset Random Options Cost (Enchant) Cost (Reset) Cost (Random Opt)
Top Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Middle Headgear No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Lower Headgear No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Armor Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Weapon (Right Hand) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shield (Left Hand) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Garment Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shoes Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Accessory (Right) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Accessory (Left) No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Top Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Middle Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Lower Headgear Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Costume Garment Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Armor Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Weapon Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Shield No Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Shoes Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Accessory (Right) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
Shadow Accessory (Left) Yes Yes Yes Yes Yes Yes 100,000 Zeny 50,000 Zeny 100,000,000 Zeny
  • Notes:
    • Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting.
    • Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted.
    • Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots).

Enchantment Types

Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4).

Attribute Enchantments

Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes.

  • Options: Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level).
Stat Levels Item IDs
STR +1-10 4700-4709
AGI +1-10 4730-4739
VIT +1-10 4740-4749
INT +1-10 4710-4719
DEX +1-10 4720-4729
LUK +1-10 4750-4759
POW +3 312189
STA +3 312190
WIS +3 312191
SPL +3 312192
CON +3 312193
CRT +3 312194

Status Enchantments

Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level).

Stat Levels Item IDs
ATK +levels 4882,4766,4767,4894,4895,4904,4905
MATK +levels 4883,4896-4899,4906-4907,4760-4761,4806
FLEE +levels 4859-4860,4762-4763,4942-4944
CRIT +levels 4926,4939-4941,4764-4765
DEF +levels 4791-4794,4893,4902-4903
MDEF +levels 4890-4892,4786-4787,4788-4790
HP +% 4927,4795-4799,4861-4862,4867-4868,4900
SP +% 4870,4800,4871,4801-4802,4929
ASPD +levels 4807,4842
Regeneration (HP/SP recovery) +levels 4930-4932
SP Consume (reduction) +levels 4945-4947
Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) +levels 4908-4925
Neev (Str/Agi/Int) +levels 4994-4999, 29000-29002

Special Enchantments

Unique effects (random or selectable). Cannot be upgraded.

Effect Levels Item IDs
Heal Amount +% 4850-4852
Fighting Spirit +levels 312729-312731
Spell +levels 312759-312761
Sharp +levels 312749-312750
Expert Archer +levels 312739-312741
Neutral Resistance +% 4933-4935,4848
Cranial +level 4849
Fatal +levels 4863-4866
Attack Delay (reduction) +% 4869,4872-4873,4881
After Skill Delay (reduction) +% 4948-4950
Conjure +levels 4885-4889
Glastheim Enchants +levels 4803-4805,4875-4880
ATK Size (ignore/adjust) +levels 4936-4938
HP/SP Drain +% 4992-4993
Range Resistance +% 27400
MaxHP +% 312779-312780

(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)

Random Options

VIP-exclusive enhancements (requires VIP 75+).

  • Slots: 1 slot available at VIP 75, 2 slots available at VIP 90.
  • Cost: 100,000,000 Zeny (configurable) per new option applied.
  • Categories:
    • Weapon/Armor Elements (Neutral to Undead; one per item max.)
    • Attributes (STR to Ranged DMG +1-10/+1-6%)
    • Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%)
    • Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%)
    • Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled)
  • Reset: Removes all Random Options (Cost: 50,000 Zeny).

Usage Flow

  1. Select Equipment: Choose from equipped slots (only enchantable/equipped items shown).
  2. Choose Action:
    • Enchant: Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards).
    • Upgrade: Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail.
    • Reset: Pay cost → All or select slot → Remove enchants (preserves cards/random options).
    • Random Options: VIP check → Select category per slot → Confirm total cost → Apply.
  3. Info Menu: View slot settings, limitations, enchantment lists (with item links), Random Option previews.
  4. View Restricted: If enabled, browse display-only shops for allowed items.