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== Omega Enchanter == | == Omega Enchanter == | ||
Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP). | |||
[[File:1761800139904.png]] | [[File:1761800139904.png|thumb|right|300px|Omega Enchanter NPC Sprite (ID: 2937)]] | ||
* '''Location:''' | * '''Location:''' <code>omegamap,182,289</code> | ||
== | === Supported Equipment Slots === | ||
The enchanter handles the following slots, with per-slot configurations for availability and features: | |||
{| class="wikitable | {| class="wikitable sortable" | ||
! Slot !! Enabled !! Attribute !! Status !! Special !! Reset !! Random Options !! Cost (Enchant) !! Cost (Reset) !! Cost (Random Opt) | |||
! | |||
|- | |- | ||
| | | Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Middle Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Lower Headgear || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Weapon (Right Hand) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Shield (Left Hand) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Accessory (Right) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |- | ||
| | | Accessory (Left) || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | ||
|- | |||
| Costume Top Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Costume Middle Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Costume Lower Headgear || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Costume Garment || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Armor || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Weapon || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Shield || No || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Shoes || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Accessory (Right) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|- | |||
| Shadow Accessory (Left) || Yes || Yes || Yes || Yes || Yes || Yes || 100,000 Zeny || 50,000 Zeny || 100,000,000 Zeny | |||
|} | |} | ||
* '''Notes:''' | |||
--- | ** Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting. | ||
** Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted. | |||
** Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots). | |||
=== Enchantment Types === | === Enchantment Types === | ||
Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4). | |||
=== | ==== Attribute Enchantments ==== | ||
Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes. | |||
* '''Options:''' Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level). | |||
--- | {| class="wikitable" | ||
! Stat !! Levels !! Item IDs | |||
|- | |||
| STR || +1-10 || 4700-4709 | |||
|- | |||
| AGI || +1-10 || 4730-4739 | |||
|- | |||
| VIT || +1-10 || 4740-4749 | |||
|- | |||
| INT || +1-10 || 4710-4719 | |||
|- | |||
| DEX || +1-10 || 4720-4729 | |||
|- | |||
| LUK || +1-10 || 4750-4759 | |||
|- | |||
| POW || +3 || 312189 | |||
|- | |||
| STA || +3 || 312190 | |||
|- | |||
| WIS || +3 || 312191 | |||
|- | |||
| SPL || +3 || 312192 | |||
|- | |||
| CON || +3 || 312193 | |||
|- | |||
| CRT || +3 || 312194 | |||
|} | |||
== | ==== Status Enchantments ==== | ||
Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level). | |||
{| class="wikitable" | |||
! Stat !! Levels !! Item IDs | |||
|- | |||
| ATK || +levels || 4882,4766,4767,4894,4895,4904,4905 | |||
|- | |||
| MATK || +levels || 4883,4896-4899,4906-4907,4760-4761,4806 | |||
|- | |||
| FLEE || +levels || 4859-4860,4762-4763,4942-4944 | |||
|- | |||
| CRIT || +levels || 4926,4939-4941,4764-4765 | |||
|- | |||
| DEF || +levels || 4791-4794,4893,4902-4903 | |||
|- | |||
--- | | MDEF || +levels || 4890-4892,4786-4787,4788-4790 | ||
|- | |||
| HP || +% || 4927,4795-4799,4861-4862,4867-4868,4900 | |||
|- | |||
| SP || +% || 4870,4800,4871,4801-4802,4929 | |||
|- | |||
| ASPD || +levels || 4807,4842 | |||
|- | |||
| Regeneration (HP/SP recovery) || +levels || 4930-4932 | |||
|- | |||
| SP Consume (reduction) || +levels || 4945-4947 | |||
|- | |||
| Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) || +levels || 4908-4925 | |||
|- | |||
| Neev (Str/Agi/Int) || +levels || 4994-4999, 29000-29002 | |||
|} | |||
== | ==== Special Enchantments ==== | ||
Unique effects (random or selectable). Cannot be upgraded. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Effect !! Levels !! Item IDs | ||
|- | |||
| Heal Amount || +% || 4850-4852 | |||
|- | |||
| Fighting Spirit || +levels || 312729-312731 | |||
|- | |||
| Spell || +levels || 312759-312761 | |||
|- | |||
| Sharp || +levels || 312749-312750 | |||
|- | |||
| Expert Archer || +levels || 312739-312741 | |||
|- | |||
| Neutral Resistance || +% || 4933-4935,4848 | |||
|- | |||
| Cranial || +level || 4849 | |||
|- | |||
| Fatal || +levels || 4863-4866 | |||
|- | |||
| Attack Delay (reduction) || +% || 4869,4872-4873,4881 | |||
|- | |||
| After Skill Delay (reduction) || +% || 4948-4950 | |||
|- | |||
| Conjure || +levels || 4885-4889 | |||
|- | |||
| Glastheim Enchants || +levels || 4803-4805,4875-4880 | |||
|- | |- | ||
| | | ATK Size (ignore/adjust) || +levels || 4936-4938 | ||
|- | |- | ||
| | | HP/SP Drain || +% || 4992-4993 | ||
|- | |- | ||
| | | Range Resistance || +% || 27400 | ||
|- | |- | ||
| | | MaxHP || +% || 312779-312780 | ||
|} | |} | ||
''(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)'' | |||
--- | === Random Options === | ||
VIP-exclusive enhancements (requires VIP 75+). | |||
* '''Slots:''' 1 slot available at VIP 75, 2 slots available at VIP 90. | |||
* '''Cost:''' 100,000,000 Zeny (configurable) per new option applied. | |||
* '''Categories:''' | |||
** Weapon/Armor Elements (Neutral to Undead; one per item max.) | |||
** Attributes (STR to Ranged DMG +1-10/+1-6%) | |||
** Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%) | |||
** Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%) | |||
** Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled) | |||
* '''Reset:''' Removes all Random Options (Cost: 50,000 Zeny). | |||
=== Usage Flow === | |||
# '''Select Equipment:''' Choose from equipped slots (only enchantable/equipped items shown). | |||
* | # '''Choose Action:''' | ||
* | #* '''Enchant:''' Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards). | ||
* | #* '''Upgrade:''' Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail. | ||
#* '''Reset:''' Pay cost → All or select slot → Remove enchants (preserves cards/random options). | |||
#* '''Random Options:''' VIP check → Select category per slot → Confirm total cost → Apply. | |||
# '''Info Menu:''' View slot settings, limitations, enchantment lists (with item links), Random Option previews. | |||
* | # '''View Restricted:''' If enabled, browse display-only shops for allowed items. | ||
Latest revision as of 06:45, 30 October 2025
Omega Enchanter
Enchantments respect item slot limits (based on available card slots: 3 for 1-slot items, 2 for 2-slot, 1 for 3-slot) and can be restricted to specific items or disabled for certain equipment. Random Options are VIP-exclusive: Level 75 unlocks 1 slot, Level 90 unlocks 2 slots (up to 5 total possible, but limited by VIP).

- Location:
omegamap,182,289
Supported Equipment Slots
The enchanter handles the following slots, with per-slot configurations for availability and features:
| Slot | Enabled | Attribute | Status | Special | Reset | Random Options | Cost (Enchant) | Cost (Reset) | Cost (Random Opt) |
|---|---|---|---|---|---|---|---|---|---|
| Top Headgear | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Middle Headgear | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Lower Headgear | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Armor | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Weapon (Right Hand) | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shield (Left Hand) | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Garment | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shoes | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Accessory (Right) | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Accessory (Left) | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Costume Top Headgear | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Costume Middle Headgear | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Costume Lower Headgear | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Costume Garment | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Armor | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Weapon | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Shield | No | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Shoes | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Accessory (Right) | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
| Shadow Accessory (Left) | Yes | Yes | Yes | Yes | Yes | Yes | 100,000 Zeny | 50,000 Zeny | 100,000,000 Zeny |
- Notes:
- Multi-slot items (e.g., two-handed weapons, headgears spanning top/mid/low) are handled with overlap checks to prevent double-enchanting.
- Restricted Equipment: Optionally limited to predefined item lists (e.g., Headgear ID 2201); if this mode is active, non-restricted items cannot be enchanted.
- Limitations: Certain items may have reduced slots (1-2) or be non-enchantable (e.g., Garment IDs 20717/20718: 0 slots; Shoes IDs 22000-22011: 0 slots).
Enchantment Types
Players select an equipped item, then choose from Enchant, Upgrade, Reset, or Random Options. Enchantments are applied in a fixed order when all three are available: Special (slot 2), Status (slot 3), Attribute (slot 4).
Attribute Enchantments
Boosts basic stats (random or selectable). 4th-class attributes (POW, STA, WIS, SPL, CON, CRT) are restricted to 4th-job classes.
- Options: Random or Selectable; Upgrades: Enabled (refine-based, 1-75% failure rates by level).
| Stat | Levels | Item IDs |
|---|---|---|
| STR | +1-10 | 4700-4709 |
| AGI | +1-10 | 4730-4739 |
| VIT | +1-10 | 4740-4749 |
| INT | +1-10 | 4710-4719 |
| DEX | +1-10 | 4720-4729 |
| LUK | +1-10 | 4750-4759 |
| POW | +3 | 312189 |
| STA | +3 | 312190 |
| WIS | +3 | 312191 |
| SPL | +3 | 312192 |
| CON | +3 | 312193 |
| CRT | +3 | 312194 |
Status Enchantments
Enhances combat/utility stats (random or selectable). Upgrades: Enabled (1-75% failure rates by level).
| Stat | Levels | Item IDs |
|---|---|---|
| ATK | +levels | 4882,4766,4767,4894,4895,4904,4905 |
| MATK | +levels | 4883,4896-4899,4906-4907,4760-4761,4806 |
| FLEE | +levels | 4859-4860,4762-4763,4942-4944 |
| CRIT | +levels | 4926,4939-4941,4764-4765 |
| DEF | +levels | 4791-4794,4893,4902-4903 |
| MDEF | +levels | 4890-4892,4786-4787,4788-4790 |
| HP | +% | 4927,4795-4799,4861-4862,4867-4868,4900 |
| SP | +% | 4870,4800,4871,4801-4802,4929 |
| ASPD | +levels | 4807,4842 |
| Regeneration (HP/SP recovery) | +levels | 4930-4932 |
| SP Consume (reduction) | +levels | 4945-4947 |
| Darklord Essences (Force/Int/Speed/Vit/Conc/Luck) | +levels | 4908-4925 |
| Neev (Str/Agi/Int) | +levels | 4994-4999, 29000-29002 |
Special Enchantments
Unique effects (random or selectable). Cannot be upgraded.
| Effect | Levels | Item IDs |
|---|---|---|
| Heal Amount | +% | 4850-4852 |
| Fighting Spirit | +levels | 312729-312731 |
| Spell | +levels | 312759-312761 |
| Sharp | +levels | 312749-312750 |
| Expert Archer | +levels | 312739-312741 |
| Neutral Resistance | +% | 4933-4935,4848 |
| Cranial | +level | 4849 |
| Fatal | +levels | 4863-4866 |
| Attack Delay (reduction) | +% | 4869,4872-4873,4881 |
| After Skill Delay (reduction) | +% | 4948-4950 |
| Conjure | +levels | 4885-4889 |
| Glastheim Enchants | +levels | 4803-4805,4875-4880 |
| ATK Size (ignore/adjust) | +levels | 4936-4938 |
| HP/SP Drain | +% | 4992-4993 |
| Range Resistance | +% | 27400 |
| MaxHP | +% | 312779-312780 |
(Note: Some special enchants in the original script, like Zodiac, Drops, Nihitsu, etc., are commented out and not listed here)
Random Options
VIP-exclusive enhancements (requires VIP 75+).
- Slots: 1 slot available at VIP 75, 2 slots available at VIP 90.
- Cost: 100,000,000 Zeny (configurable) per new option applied.
- Categories:
- Weapon/Armor Elements (Neutral to Undead; one per item max.)
- Attributes (STR to Ranged DMG +1-10/+1-6%)
- Increase Damage (Physical/Magical vs Element/Race/Size/Class, +1-6%)
- Defensive (Physical/Magical reductions vs Element/Race/Size/Class/Range/Crit, +1-6%)
- Special (Heal Power, Indestructible, Ignore Size, Cast Time/Delay/SP Cost reductions; limited to one per type if enabled)
- Reset: Removes all Random Options (Cost: 50,000 Zeny).
Usage Flow
- Select Equipment: Choose from equipped slots (only enchantable/equipped items shown).
- Choose Action:
- Enchant: Pay cost → Select types (if limited slots) → Apply (preserves refine/grade/random options/cards).
- Upgrade: Pay cost → Select enchant slot → Roll for success (refine-based for higher levels) → Upgrade or fail.
- Reset: Pay cost → All or select slot → Remove enchants (preserves cards/random options).
- Random Options: VIP check → Select category per slot → Confirm total cost → Apply.
- Info Menu: View slot settings, limitations, enchantment lists (with item links), Random Option previews.
- View Restricted: If enabled, browse display-only shops for allowed items.
