18 Direction of Prayer: Difference between revisions

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== Main Story Quest ==
== Main Story Quest ==
== Part 1 ==
== Part 1 ==
# ({{Copy|/navi ba_in01 26, 266}}) - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a https://muhro.eu/flux/data/items/icons/400127.png [https://divine-pride.net/database/item/400127 Mini Elly] (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
# ({{Copy|/navi ba_in01 26, 266}}) - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a  
[https://wiki.muhro.eu/File:Elly18.png https://wiki.muhro.eu/images/b/b4/Elly18.png]
#: https://muhro.eu/flux/data/items/icons/400127.png [https://divine-pride.net/database/item/400127 Mini Elly] (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
#:[https://wiki.muhro.eu/File:Elly18.png https://wiki.muhro.eu/images/b/b4/Elly18.png]
# ({{Copy|/navi rachel 182, 176}}) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
# ({{Copy|/navi rachel 182, 176}}) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
[https://wiki.muhro.eu/File:Masked18.png https://wiki.muhro.eu/images/d/df/Masked18.png]
#:[https://wiki.muhro.eu/File:Masked18.png https://wiki.muhro.eu/images/d/df/Masked18.png]
# ({{Copy|/navi rachel 183, 170}}) - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
# ({{Copy|/navi rachel 183, 170}}) - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
[https://wiki.muhro.eu/File:Female18.png https://wiki.muhro.eu/images/1/1b/Female18.png]
#:[https://wiki.muhro.eu/File:Female18.png https://wiki.muhro.eu/images/1/1b/Female18.png]
# ({{Copy|/navi ra_temp 72, 54}}) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
# ({{Copy|/navi ra_temp 72, 54}}) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
[https://wiki.muhro.eu/File:Junok18.png https://wiki.muhro.eu/images/5/51/Junok18.png]
#:[https://wiki.muhro.eu/File:Junok18.png https://wiki.muhro.eu/images/5/51/Junok18.png]
# ({{Copy|/navi ra_temp 30, 142}}) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
# ({{Copy|/navi ra_temp 30, 142}}) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
[https://wiki.muhro.eu/File:Junok218.png https://wiki.muhro.eu/images/6/6c/Junok218.png]
#:[https://wiki.muhro.eu/File:Junok218.png https://wiki.muhro.eu/images/6/6c/Junok218.png]
# ({{Copy|/navi ra_temin 173, 40}}) - Talk to Guard Dent who explains that these intrusions are getting worse.
# ({{Copy|/navi ra_temin 173, 40}}) - Talk to Guard Dent who explains that these intrusions are getting worse.
[https://wiki.muhro.eu/File:Dent18.png https://wiki.muhro.eu/images/8/85/Dent18.png]
#:[https://wiki.muhro.eu/File:Dent18.png https://wiki.muhro.eu/images/8/85/Dent18.png]
# ({{Copy|/navi ra_temin 174, 38}}) - Talk to Marshall Neil for his stance on the situation.
# ({{Copy|/navi ra_temin 174, 38}}) - Talk to Marshall Neil for his stance on the situation.
[https://wiki.muhro.eu/File:Neil18.png https://wiki.muhro.eu/images/3/3c/Neil18.png]
#:[https://wiki.muhro.eu/File:Neil18.png https://wiki.muhro.eu/images/3/3c/Neil18.png]
# ({{Copy|/navi ra_temin 172, 36}}) - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
# ({{Copy|/navi ra_temin 172, 36}}) - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
[https://wiki.muhro.eu/File:Freya18.png https://wiki.muhro.eu/images/f/fc/Freya18.png]
#:[https://wiki.muhro.eu/File:Freya18.png https://wiki.muhro.eu/images/f/fc/Freya18.png]
# ({{Copy|/navi ra_temin 213, 87}}) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
# ({{Copy|/navi ra_temin 213, 87}}) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
[https://wiki.muhro.eu/File:Niren.png https://wiki.muhro.eu/images/9/9a/Niren.png]
#:[https://wiki.muhro.eu/File:Niren.png https://wiki.muhro.eu/images/9/9a/Niren.png]
# ({{Copy|/navi ra_temin 174, 38}}) - Return to Marshall Neil who says his son Maram can help.
# ({{Copy|/navi ra_temin 174, 38}}) - Return to Marshall Neil who says his son Maram can help.
[https://wiki.muhro.eu/File:Neil18.png https://wiki.muhro.eu/images/3/3c/Neil18.png]
#:[https://wiki.muhro.eu/File:Neil18.png https://wiki.muhro.eu/images/3/3c/Neil18.png]
# ({{Copy|/navi rachel 137, 135}}) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
# ({{Copy|/navi rachel 137, 135}}) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
[https://wiki.muhro.eu/File:Villager18.png https://wiki.muhro.eu/images/a/a6/Villager18.png]
#:[https://wiki.muhro.eu/File:Villager18.png https://wiki.muhro.eu/images/a/a6/Villager18.png]
# ({{Copy|/navi rachel 105, 134}}) - Talk to another Villager but he is also no help.
# ({{Copy|/navi rachel 105, 134}}) - Talk to another Villager but he is also no help.
[https://wiki.muhro.eu/File:2ndVillager18.png https://wiki.muhro.eu/images/0/09/2ndVillager18.png]
#:[https://wiki.muhro.eu/File:2ndVillager18.png https://wiki.muhro.eu/images/0/09/2ndVillager18.png]
# ({{Copy|/navi rachel 69, 117}}) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
# ({{Copy|/navi rachel 69, 117}}) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
[https://wiki.muhro.eu/File:3rdVillager18.png https://wiki.muhro.eu/images/5/54/3rdVillager18.png]
#:[https://wiki.muhro.eu/File:3rdVillager18.png https://wiki.muhro.eu/images/5/54/3rdVillager18.png]
# ({{Copy|/navi rachel 70, 147}}) - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as "Gray Children". Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
# ({{Copy|/navi rachel 70, 147}}) - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as "Gray Children". Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
[https://wiki.muhro.eu/File:Maram18.png https://wiki.muhro.eu/images/8/82/Maram18.png]
#:[https://wiki.muhro.eu/File:Maram18.png https://wiki.muhro.eu/images/8/82/Maram18.png]
# ({{Copy|/navi rachel 62, 144}}) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
# ({{Copy|/navi rachel 62, 144}}) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
[https://wiki.muhro.eu/File:Miriam18.png https://wiki.muhro.eu/images/c/c2/Miriam18.png]
#:[https://wiki.muhro.eu/File:Miriam18.png https://wiki.muhro.eu/images/c/c2/Miriam18.png]
# ({{Copy|/navi rachel 87, 122}}) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
# ({{Copy|/navi rachel 87, 122}}) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
[https://wiki.muhro.eu/File:Trader183.png https://wiki.muhro.eu/images/c/cb/Trader183.png]
#:[https://wiki.muhro.eu/File:Trader183.png https://wiki.muhro.eu/images/c/cb/Trader183.png]
# ({{Copy|/navi rachel 107, 102}}) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
# ({{Copy|/navi rachel 107, 102}}) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
[https://wiki.muhro.eu/File:Sannat18.png https://wiki.muhro.eu/images/e/e4/Sannat18.png]
#:[https://wiki.muhro.eu/File:Sannat18.png https://wiki.muhro.eu/images/e/e4/Sannat18.png]
# ({{Copy|/navi rachel 117, 104}}) - Talk to Miriam who gets frustrated on how the merchants avoids "Gray Children" and suddenly cannot provide products.
# ({{Copy|/navi rachel 117, 104}}) - Talk to Miriam who gets frustrated on how the merchants avoids "Gray Children" and suddenly cannot provide products.
[https://wiki.muhro.eu/File:Miriam118.png https://wiki.muhro.eu/images/c/c8/Miriam118.png]
#:[https://wiki.muhro.eu/File:Miriam118.png https://wiki.muhro.eu/images/c/c8/Miriam118.png]
# ({{Copy|/navi rachel 119, 103}}) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
# ({{Copy|/navi rachel 119, 103}}) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
[https://wiki.muhro.eu/File:Maram118.png https://wiki.muhro.eu/images/c/c4/Maram118.png]
#:[https://wiki.muhro.eu/File:Maram118.png https://wiki.muhro.eu/images/c/c4/Maram118.png]
# ({{Copy|/navi rachel 137, 85}}) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
# ({{Copy|/navi rachel 137, 85}}) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
[https://wiki.muhro.eu/File:Rencia18.png https://wiki.muhro.eu/images/9/94/Rencia18.png]
#:[https://wiki.muhro.eu/File:Rencia18.png https://wiki.muhro.eu/images/9/94/Rencia18.png]
# ({{Copy|/navi rachel 120, 79}}) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
# ({{Copy|/navi rachel 120, 79}}) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
[https://wiki.muhro.eu/File:Miriam218.png https://wiki.muhro.eu/images/f/f9/Miriam218.png]
#:[https://wiki.muhro.eu/File:Miriam218.png https://wiki.muhro.eu/images/f/f9/Miriam218.png]
# ({{Copy|/navi rachel 108, 73}}) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
# ({{Copy|/navi rachel 108, 73}}) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
[https://wiki.muhro.eu/File:Tamarin18.png https://wiki.muhro.eu/images/4/46/Tamarin18.png]
#:[https://wiki.muhro.eu/File:Tamarin18.png https://wiki.muhro.eu/images/4/46/Tamarin18.png]
# ({{Copy|/navi rachel 122, 120}}) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
# ({{Copy|/navi rachel 122, 120}}) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
[https://wiki.muhro.eu/File:Mark18.png https://wiki.muhro.eu/images/9/94/Mark18.png]
#:[https://wiki.muhro.eu/File:Mark18.png https://wiki.muhro.eu/images/9/94/Mark18.png]
# ({{Copy|/navi rachel 70, 147}}) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
# ({{Copy|/navi rachel 70, 147}}) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
[https://wiki.muhro.eu/File:Maram18.png https://wiki.muhro.eu/images/8/82/Maram18.png]
#:[https://wiki.muhro.eu/File:Maram18.png https://wiki.muhro.eu/images/8/82/Maram18.png]
# ({{Copy|/navi rachel 137, 85}}) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
# ({{Copy|/navi rachel 137, 85}}) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
[https://wiki.muhro.eu/File:MerRencia18.png https://wiki.muhro.eu/images/6/69/MerRencia18.png]
#:[https://wiki.muhro.eu/File:MerRencia18.png https://wiki.muhro.eu/images/6/69/MerRencia18.png]
# ({{Copy|/navi rachel 41, 132}}) - Go to the wooden boxes to collect the goods.
# ({{Copy|/navi rachel 41, 132}}) - Go to the wooden boxes to collect the goods.
[https://wiki.muhro.eu/File:Woodenbox18.png https://wiki.muhro.eu/images/e/e4/Woodenbox18.png]
#:[https://wiki.muhro.eu/File:Woodenbox18.png https://wiki.muhro.eu/images/e/e4/Woodenbox18.png]
# ({{Copy|/navi ra_fild11 354, 235}}) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
# ({{Copy|/navi ra_fild11 354, 235}}) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
[https://wiki.muhro.eu/File:Maramdis18.png https://wiki.muhro.eu/images/2/2a/Maramdis18.png]
#:[https://wiki.muhro.eu/File:Maramdis18.png https://wiki.muhro.eu/images/2/2a/Maramdis18.png]
# ({{Copy|/navi ra_fild10 179, 176}}) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
# ({{Copy|/navi ra_fild10 179, 176}}) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
[https://wiki.muhro.eu/File:MaramEntr18.png https://wiki.muhro.eu/images/b/b6/MaramEntr18.png]
#:[https://wiki.muhro.eu/File:MaramEntr18.png https://wiki.muhro.eu/images/b/b6/MaramEntr18.png]
# Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
# Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
# ({{Copy|/navi gw_fild01 273, 339}}) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
# ({{Copy|/navi gw_fild01 273, 339}}) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
[https://wiki.muhro.eu/File:Maram318.png https://wiki.muhro.eu/images/2/27/Maram318.png]
#:[https://wiki.muhro.eu/File:Maram318.png https://wiki.muhro.eu/images/2/27/Maram318.png]
# ({{Copy|/navi gw_fild01 35, 102}}) - Talk to Maram who says this is the entrance of the village. Imril appears.
# ({{Copy|/navi gw_fild01 35, 102}}) - Talk to Maram who says this is the entrance of the village. Imril appears.
[https://wiki.muhro.eu/File:MaramImril.png https://wiki.muhro.eu/images/0/07/MaramImril.png]
#:[https://wiki.muhro.eu/File:MaramImril.png https://wiki.muhro.eu/images/0/07/MaramImril.png]
# ({{Copy|/navi gw_fild01 37, 105}}) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
# ({{Copy|/navi gw_fild01 37, 105}}) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
[https://wiki.muhro.eu/File:Imril18.png https://wiki.muhro.eu/images/b/b0/Imril18.png]
#:[https://wiki.muhro.eu/File:Imril18.png https://wiki.muhro.eu/images/b/b0/Imril18.png]
# ({{Copy|/navi gw_fild01 35, 102}}) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
# ({{Copy|/navi gw_fild01 35, 102}}) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
# ({{Copy|/navi wolfvill 143, 113}}) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) and side quests unlocked.
# ({{Copy|/navi wolfvill 143, 113}}) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) and side quests unlocked.
[https://wiki.muhro.eu/File:Imril218.png https://wiki.muhro.eu/images/c/ca/Imril218.png]
#:[https://wiki.muhro.eu/File:Imril218.png https://wiki.muhro.eu/images/c/ca/Imril218.png]


== Part 2 ==
== Part 2 ==
Line 84: Line 85:
== Part 3 ==
== Part 3 ==
# ({{Copy|/navi wolfvill 180, 179}}) - Talk to Village Boy. He says the conference is starting soon.
# ({{Copy|/navi wolfvill 180, 179}}) - Talk to Village Boy. He says the conference is starting soon.
[https://wiki.muhro.eu/File:VillageB18.png https://wiki.muhro.eu/images/4/4b/VillageB18.png]
#:[https://wiki.muhro.eu/File:VillageB18.png https://wiki.muhro.eu/images/4/4b/VillageB18.png]
# ({{Copy|/navi wolfvill 144, 151}}) - Meet with Suad at the conference located at the center of Grey Wolf Village.
# ({{Copy|/navi wolfvill 144, 151}}) - Meet with Suad at the conference located at the center of Grey Wolf Village.
[https://wiki.muhro.eu/File:Suad18.png https://wiki.muhro.eu/images/2/26/Suad18.png]
#:[https://wiki.muhro.eu/File:Suad18.png https://wiki.muhro.eu/images/2/26/Suad18.png]
# ({{Copy|/navi wolfvill 145, 146}}) - Overhear the Radical Man who states that we should destroy all temples of Freya.
# ({{Copy|/navi wolfvill 145, 146}}) - Overhear the Radical Man who states that we should destroy all temples of Freya.
# ({{Copy|/navi wolfvill 139, 148}}) - Listen to the Native Old Man who agrees.
# ({{Copy|/navi wolfvill 139, 148}}) - Listen to the Native Old Man who agrees.
Line 93: Line 94:
# ({{Copy|/navi wolfvill 144, 151}}) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
# ({{Copy|/navi wolfvill 144, 151}}) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
# ({{Copy|/navi wolfvill 148, 153}}) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
# ({{Copy|/navi wolfvill 148, 153}}) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
[https://wiki.muhro.eu/File:Miriam18lager.png https://wiki.muhro.eu/images/c/c6/Miriam18lager.png]
#:[https://wiki.muhro.eu/File:Miriam18lager.png https://wiki.muhro.eu/images/c/c6/Miriam18lager.png]
# ({{Copy|/navi wolfvill 143, 145}}) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
# ({{Copy|/navi wolfvill 143, 145}}) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
[https://wiki.muhro.eu/File:Radical18.png https://wiki.muhro.eu/images/3/33/Radical18.png]
#:[https://wiki.muhro.eu/File:Radical18.png https://wiki.muhro.eu/images/3/33/Radical18.png]
# ({{Copy|/navi rachel 75, 44}}) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
# ({{Copy|/navi rachel 75, 44}}) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
[https://wiki.muhro.eu/File:Jack18.png https://wiki.muhro.eu/images/f/f9/Jack18.png]
#:[https://wiki.muhro.eu/File:Jack18.png https://wiki.muhro.eu/images/f/f9/Jack18.png]
# ({{Copy|/navi veins 293, 282}}) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
# ({{Copy|/navi veins 293, 282}}) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
[https://wiki.muhro.eu/File:Dandelion18.png https://wiki.muhro.eu/images/0/09/Dandelion18.png]
#:[https://wiki.muhro.eu/File:Dandelion18.png https://wiki.muhro.eu/images/0/09/Dandelion18.png]
# ({{Copy|/navi thor_v01 169, 169}}) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
# ({{Copy|/navi thor_v01 169, 169}}) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
[https://wiki.muhro.eu/File:Maramthor18.png https://wiki.muhro.eu/images/6/6f/Maramthor18.png]
#:[https://wiki.muhro.eu/File:Maramthor18.png https://wiki.muhro.eu/images/6/6f/Maramthor18.png]
# ({{Copy|/navi que_thr 133, 53}}) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
# ({{Copy|/navi que_thr 133, 53}}) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
[https://wiki.muhro.eu/File:Maraminsidethor.png https://wiki.muhro.eu/images/f/fa/Maraminsidethor.png]
#:[https://wiki.muhro.eu/File:Maraminsidethor.png https://wiki.muhro.eu/images/f/fa/Maraminsidethor.png]
# Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
# Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
[https://wiki.muhro.eu/File:Thormilitarybase.png https://wiki.muhro.eu/images/3/32/Thormilitarybase.png]
#:[https://wiki.muhro.eu/File:Thormilitarybase.png https://wiki.muhro.eu/images/3/32/Thormilitarybase.png]
# ({{Copy|/navi 1@tcamp 34, 100}}) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
# ({{Copy|/navi 1@tcamp 34, 100}}) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
# ({{Copy|/navi 1@tcamp 32, 102}}) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
# ({{Copy|/navi 1@tcamp 32, 102}}) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
# ({{Copy|/navi wolfvill 140, 112}}) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
# ({{Copy|/navi wolfvill 140, 112}}) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
# ({{Copy|/navi wolfvill 131, 257}}) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
# ({{Copy|/navi wolfvill 131, 257}}) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
[https://wiki.muhro.eu/File:Weaponbox18.png https://wiki.muhro.eu/images/5/53/Weaponbox18.png]
#:[https://wiki.muhro.eu/File:Weaponbox18.png https://wiki.muhro.eu/images/5/53/Weaponbox18.png]
# ({{Copy|/navi wolfvill 131, 252}}) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
# ({{Copy|/navi wolfvill 131, 252}}) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
[https://wiki.muhro.eu/File:Lamachus18.png https://wiki.muhro.eu/images/a/a4/Lamachus18.png]
#:[https://wiki.muhro.eu/File:Lamachus18.png https://wiki.muhro.eu/images/a/a4/Lamachus18.png]
# ({{Copy|/navi rachel 169, 245}}) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
# ({{Copy|/navi rachel 169, 245}}) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
[https://wiki.muhro.eu/File:Ordinary18.png https://wiki.muhro.eu/images/a/a3/Ordinary18.png]
#:[https://wiki.muhro.eu/File:Ordinary18.png https://wiki.muhro.eu/images/a/a3/Ordinary18.png]
# Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
# Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
[https://wiki.muhro.eu/File:Miriamfollow18.png https://wiki.muhro.eu/images/9/94/Miriamfollow18.png]
#:[https://wiki.muhro.eu/File:Miriamfollow18.png https://wiki.muhro.eu/images/9/94/Miriamfollow18.png]
# Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
# Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
# Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
# Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
[https://wiki.muhro.eu/File:Schulang18.png https://wiki.muhro.eu/images/6/6d/Schulang18.png]
#:[https://wiki.muhro.eu/File:Schulang18.png https://wiki.muhro.eu/images/6/6d/Schulang18.png]
# Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
# Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
[https://wiki.muhro.eu/File:Rebell18.png https://wiki.muhro.eu/images/f/f5/Rebell18.png]
#:[https://wiki.muhro.eu/File:Rebell18.png https://wiki.muhro.eu/images/f/f5/Rebell18.png]
# Talk to Miriam and after the conversation the guards will spawn to attack you.
# Talk to Miriam and after the conversation the guards will spawn to attack you.
# Upon clearing all the rooms follow the navigation ({{Copy|/navi 2@nyr 59, 104}}) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
# Upon clearing all the rooms follow the navigation ({{Copy|/navi 2@nyr 59, 104}}) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
Line 130: Line 131:
# Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
# Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
# ({{Copy|/navi rachel 116, 200}}) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
# ({{Copy|/navi rachel 116, 200}}) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
[https://wiki.muhro.eu/File:Highpriest18.png https://wiki.muhro.eu/images/e/e9/Highpriest18.png]
#:[https://wiki.muhro.eu/File:Highpriest18.png https://wiki.muhro.eu/images/e/e9/Highpriest18.png]
# ({{Copy|/navi oz_dun01 223, 116}}) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
# ({{Copy|/navi oz_dun01 223, 116}}) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
[https://wiki.muhro.eu/File:MaMiIra.png https://wiki.muhro.eu/images/b/b6/MaMiIra.png]
#:[https://wiki.muhro.eu/File:MaMiIra.png https://wiki.muhro.eu/images/b/b6/MaMiIra.png]
# ({{Copy|/navi oz_dun01 219, 117}}) - Talk to Aira to enter a story instance (not forced solo).
# ({{Copy|/navi oz_dun01 219, 117}}) - Talk to Aira to enter a story instance (not forced solo).
[https://wiki.muhro.eu/File:Ayra18.png https://wiki.muhro.eu/images/7/77/Ayra18.png]
#:[https://wiki.muhro.eu/File:Ayra18.png https://wiki.muhro.eu/images/7/77/Ayra18.png]
# Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
# Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
[https://wiki.muhro.eu/File:Miriaminst18.png https://wiki.muhro.eu/images/e/e7/Miriaminst18.png]
#:[https://wiki.muhro.eu/File:Miriaminst18.png https://wiki.muhro.eu/images/e/e7/Miriaminst18.png]
# Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed ({{Copy|/navi 1@adv 101, 24}}) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
# Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed ({{Copy|/navi 1@adv 101, 24}}) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
# You will find the Silver Key at the end of the hallway by talking to the shiny spot ({{Copy|/navi 1@adv 68, 182}}). Use the Silver Key to the Locked door and enter the portal ({{Copy|/navi 1@adv 66, 142}}).
# You will find the Silver Key at the end of the hallway by talking to the shiny spot ({{Copy|/navi 1@adv 68, 182}}). Use the Silver Key to the Locked door and enter the portal ({{Copy|/navi 1@adv 66, 142}}).
Line 144: Line 145:
# You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
# You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
# You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
# You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
[https://wiki.muhro.eu/File:Schulanginst18.png https://wiki.muhro.eu/images/b/b8/Schulanginst18.png]
#:[https://wiki.muhro.eu/File:Schulanginst18.png https://wiki.muhro.eu/images/b/b8/Schulanginst18.png]
# Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
# Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
[https://wiki.muhro.eu/File:Priestamal.png https://wiki.muhro.eu/images/c/c3/Priestamal.png]
#:[https://wiki.muhro.eu/File:Priestamal.png https://wiki.muhro.eu/images/c/c3/Priestamal.png]
# Defeat Fake Goddess Freya and the embryo falls out of it.
# Defeat Fake Goddess Freya and the embryo falls out of it.
# Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
# Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
# ({{Copy|/navi oz_dun01 225, 119}}) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
# ({{Copy|/navi oz_dun01 225, 119}}) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
[https://wiki.muhro.eu/File:Maremexplain.png https://wiki.muhro.eu/images/5/58/Maremexplain.png]
#:[https://wiki.muhro.eu/File:Maremexplain.png https://wiki.muhro.eu/images/5/58/Maremexplain.png]
# ({{Copy|/navi ra_temin 254, 117}}) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
# ({{Copy|/navi ra_temin 254, 117}}) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
[https://wiki.muhro.eu/File:Nirenzhed.png https://wiki.muhro.eu/images/5/5d/Nirenzhed.png]
#:[https://wiki.muhro.eu/File:Nirenzhed.png https://wiki.muhro.eu/images/5/5d/Nirenzhed.png]
# ({{Copy|/navi ra_temin 258, 117}}) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .
# ({{Copy|/navi ra_temin 258, 117}}) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405) .


Line 595: Line 596:
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.<br>----<br>[Target Items]<br>Gray Wolf Suit,<br>Gray Wolf Robe,<br>Gray Wolf Manteau,<br>Gray Wolf Muffler,<br>Gray Wolf Boots,<br>Gray Wolf Shoes.<br><br>----<br>Type: DelayConsume<br>Position: Unknown<br>Weight: 1
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.<br>----<br>[Target Items]<br>Gray Wolf Suit,<br>Gray Wolf Robe,<br>Gray Wolf Manteau,<br>Gray Wolf Muffler,<br>Gray Wolf Boots,<br>Gray Wolf Shoes.<br><br>----<br>Type: DelayConsume<br>Position: Unknown<br>Weight: 1
| x2250 https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
| x2250 https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)
|}
== Gray Wolf Armor ==
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
https://wiki.muhro.eu/images/4/4e/Emmett18.png
{| class="wikitable"
|-
! Target Items
! Slot Order
! Refine
! Reset Process
|-
| https://muhro.eu/flux/data/items/icons/450177.png [https://divine-pride.net/database/item/450177 Gray Wolf Suit [1]] (450177)<br>A suit given to those who have been recognized by the Gray Wolf Clan.<br>----<br>ATK +130<br>----<br>For each 2 Refine Levels:<br>ATK +15<br>----<br>Refine Level +7:<br>Increases Attack Speed by 15%.<br>----<br>When equipped with Gray Wolf Manteau:<br>ATK +50<br>----<br>When equipped with Gray Wolf Muffler:<br>Decreases After Cast Delay by 10%.<br><br>----<br>Type: Armor<br>Position: Armor<br>Defense: 160<br>Armor Level: 1<br>Refinable<br>Weight: 100<br>Required Level: 190
| 4>3>2
| 7
| 25x https://muhro.eu/flux/data/items/icons/1000405.png [https://divine-pride.net/database/item/1000405 Amethyst Fragment] (1000405)<br>100,000z
|-
| https://muhro.eu/flux/data/items/icons/450178.png [https://divine-pride.net/database/item/450178 Gray Wolf Robe [1]] (450178)<br>A robe given to those who have been recognized by the Gray Wolf Clan.<br>----<br>MATK +130<br>----<br>For each 2 Refine Levels:<br>MATK +15<br>----<br>Refine Level +7:<br>Decreases Variable Casting Time by 15%.<br>----<br>When equipped with Gray Wolf Manteau:<br>Increases Attack Speed by 10%.<br>----<br>When equipped with Gray Wolf Muffler:<br>MATK +50<br><br>----<br>Type: Armor<br>Position: Armor<br>Defense: 160<br>Armor Level: 1<br>Refinable<br>Weight: 100<br>Required Level: 190
|
|
|
|}
|}

Latest revision as of 20:01, 20 October 2025

Requirements

Main Story Quest

Part 1

  1. (/navi ba_in01 26, 266) - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a
    400127.png Mini Elly (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
    Elly18.png
  2. (/navi rachel 182, 176) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
    Masked18.png
  3. (/navi rachel 183, 170) - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x 1000405.png Amethyst Fragment (1000405) .
    Female18.png
  4. (/navi ra_temp 72, 54) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
    Junok18.png
  5. (/navi ra_temp 30, 142) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x 1000405.png Amethyst Fragment (1000405) .
    Junok218.png
  6. (/navi ra_temin 173, 40) - Talk to Guard Dent who explains that these intrusions are getting worse.
    Dent18.png
  7. (/navi ra_temin 174, 38) - Talk to Marshall Neil for his stance on the situation.
    Neil18.png
  8. (/navi ra_temin 172, 36) - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
    Freya18.png
  9. (/navi ra_temin 213, 87) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
    Niren.png
  10. (/navi ra_temin 174, 38) - Return to Marshall Neil who says his son Maram can help.
    Neil18.png
  11. (/navi rachel 137, 135) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
    Villager18.png
  12. (/navi rachel 105, 134) - Talk to another Villager but he is also no help.
    2ndVillager18.png
  13. (/navi rachel 69, 117) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
    3rdVillager18.png
  14. (/navi rachel 70, 147) - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as "Gray Children". Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
    Maram18.png
  15. (/navi rachel 62, 144) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
    Miriam18.png
  16. (/navi rachel 87, 122) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
    Trader183.png
  17. (/navi rachel 107, 102) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
    Sannat18.png
  18. (/navi rachel 117, 104) - Talk to Miriam who gets frustrated on how the merchants avoids "Gray Children" and suddenly cannot provide products.
    Miriam118.png
  19. (/navi rachel 119, 103) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
    Maram118.png
  20. (/navi rachel 137, 85) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
    Rencia18.png
  21. (/navi rachel 120, 79) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
    Miriam218.png
  22. (/navi rachel 108, 73) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
    Tamarin18.png
  23. (/navi rachel 122, 120) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
    Mark18.png
  24. (/navi rachel 70, 147) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
    Maram18.png
  25. (/navi rachel 137, 85) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
    MerRencia18.png
  26. (/navi rachel 41, 132) - Go to the wooden boxes to collect the goods.
    Woodenbox18.png
  27. (/navi ra_fild11 354, 235) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
    Maramdis18.png
  28. (/navi ra_fild10 179, 176) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
    MaramEntr18.png
  29. Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
  30. (/navi gw_fild01 273, 339) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
    Maram318.png
  31. (/navi gw_fild01 35, 102) - Talk to Maram who says this is the entrance of the village. Imril appears.
    MaramImril.png
  32. (/navi gw_fild01 37, 105) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
    Imril18.png
  33. (/navi gw_fild01 35, 102) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
  34. (/navi wolfvill 143, 113) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x 1000405.png Amethyst Fragment (1000405) and side quests unlocked.
    Imril218.png

Part 2

In order to proceed with the main story quest, you need 900 reputation with Wolf Village which you will get if you unlock all daily quests. Alternatively you can repeat some daily quests until you reach the required reputation.

You will also need to complete the Investigation of Oz Labyrinth quest

Part 3

  1. (/navi wolfvill 180, 179) - Talk to Village Boy. He says the conference is starting soon.
    VillageB18.png
  2. (/navi wolfvill 144, 151) - Meet with Suad at the conference located at the center of Grey Wolf Village.
    Suad18.png
  3. (/navi wolfvill 145, 146) - Overhear the Radical Man who states that we should destroy all temples of Freya.
  4. (/navi wolfvill 139, 148) - Listen to the Native Old Man who agrees.
  5. (/navi wolfvill 150, 147) - Talk with the other attendee who asks for war.
  6. (/navi wolfvill 152, 145) - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
  7. (/navi wolfvill 144, 151) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
  8. (/navi wolfvill 148, 153) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x 1000405.png Amethyst Fragment (1000405) .
    Miriam18lager.png
  9. (/navi wolfvill 143, 145) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
    Radical18.png
  10. (/navi rachel 75, 44) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
    Jack18.png
  11. (/navi veins 293, 282) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
    Dandelion18.png
  12. (/navi thor_v01 169, 169) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
    Maramthor18.png
  13. (/navi que_thr 133, 53) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
    Maraminsidethor.png
  14. Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
    Thormilitarybase.png
  15. (/navi 1@tcamp 34, 100) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
  16. (/navi 1@tcamp 32, 102) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x 1000405.png Amethyst Fragment (1000405)
  17. (/navi wolfvill 140, 112) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
  18. (/navi wolfvill 131, 257) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
    Weaponbox18.png
  19. (/navi wolfvill 131, 252) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x 1000405.png Amethyst Fragment (1000405)
    Lamachus18.png
  20. (/navi rachel 169, 245) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
    Ordinary18.png
  21. Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
    Miriamfollow18.png
  22. Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
  23. Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
    Schulang18.png
  24. Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
    Rebell18.png
  25. Talk to Miriam and after the conversation the guards will spawn to attack you.
  26. Upon clearing all the rooms follow the navigation (/navi 2@nyr 59, 104) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
  27. After you cleared the guards, navigate to (/navi 2@nyr 46, 55) and enter the portal.
  28. Continue to the next room in (/navi 2@nyr 118, 76). Keep to the left and proceed until you meet the group in (/navi 2@nyr 88, 46) talk to Ramachus to trigger another conversation and guards attacking you.
  29. Return to the portal where you came and follow the navigation to (/navi 2@nyr 180, 104) , get down the stair to meet the group and talk to Ramachus again.
  30. You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
  31. Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
  32. (/navi rachel 116, 200) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x 1000405.png Amethyst Fragment (1000405)
    Highpriest18.png
  33. (/navi oz_dun01 223, 116) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
    MaMiIra.png
  34. (/navi oz_dun01 219, 117) - Talk to Aira to enter a story instance (not forced solo).
    Ayra18.png
  35. Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
    Miriaminst18.png
  36. Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed (/navi 1@adv 101, 24) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
  37. You will find the Silver Key at the end of the hallway by talking to the shiny spot (/navi 1@adv 68, 182). Use the Silver Key to the Locked door and enter the portal (/navi 1@adv 66, 142).
  38. Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway (/navi 1@adv 181, 143) talk to her and enter the portal.
  39. Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
  40. Kill all the Heart Hunters inside and proceed to the Colorful Door (/navi 1@adv 124, 207). The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say "The magic of the Splendid Knight has already dissapeared", you can enter the door afterwards by clicking it.
  41. You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
  42. You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
    Schulanginst18.png
  43. Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
    Priestamal.png
  44. Defeat Fake Goddess Freya and the embryo falls out of it.
  45. Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
  46. (/navi oz_dun01 225, 119) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
    Maremexplain.png
  47. (/navi ra_temin 254, 117) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
    Nirenzhed.png
  48. (/navi ra_temin 258, 117) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x 1000405.png Amethyst Fragment (1000405) .


Daily Questline

Daily Quests Table

NPC Quest Rewards
Amethyst Fragment Base EXP Job EXP Reputation
Daily1.jpg
(Template:(Copy)
Inspect the traps installed for food in the trees of Grey Wolf Forest.Trees will be marked on your minimap in gw_fild01.You have a chance to acquire Trapped Bird, Trapped Lizard, or Trapped Pear.You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient) 6 18,252,408 2,000,000 30
Daily2.jpg
(Template:(Copy)
Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1
(This quest is also available in Main Board Kill Quests.)
6 4,364,880 3,000,000 30
Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2
(This quest is also available in Main Board Kill Quests.)
6 11,588,320 3,000,000 30
Daily3.jpg
(Template:(Copy)
Kill 30 Firewind Kite found in gw_fild02
(This quest is also available in Main Board Kill Quests.)
6 10,318,080 3,000,000 30
Daily4.jpg
(Template:(Copy)
Obtain a Recording Note and record folklore from three other villagers are marked on your minimap in wolfvill 6 18,252,408 2,000,000 30
Daily5.jpg
(Template:(Copy)
Talk to the Grey Goat # (/navi gw_fild01 138, 106)
Kill 20 Ashring and return to the Grey Goat
(This quest is also available in Main Board Kill Quests.)
6 7,769,124 3,000,000 30
Daily6.jpg
(Template:(Copy)
Purchase Water Filter from Rachel NPC # (/navi rachel 103, 141) for 550z
Obtain Purified Water by putting the filter into the water barrel located (/navi wolfvill 103, 235)
6 18,252,408 2,000,000 30
Daily7.jpg
(Template:(Copy)
Gather 1 Steel and 10 Very Unusual Crystal
Very Unusual Crystals are randomly autolooted when killing Grey Wolf
6 18,252,408 2,000,000 30
Daily8.jpg
(Template:(Copy)
Choose 4th option to receive quest
Kill 30 monsters in gw_fild01
6 9,956,480 3,000,000 30
Daily9.jpg
(Template:(Copy)
Talk to citizens in Rachel for information.
Citizens are marked on your minimap in rachel
6 18,252,408 2,000,000 0
Daily10.jpg
(Template:(Copy)
Pick a Half Flower corresponding to your quest log.
It will be highlighted in blue for which method to use:
  1. Near Rocks40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder
  2. On Flat Ground30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder
  3. Near Trees20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder
  4. Near Water10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder

Once picked correctly, you will receive Half Flower
The flower has an expiration of 1 day so bring it back quickly.

6 18,252,408 2,000,000 0

Instances Table

NPC Instance Level Requirement Party Count Cooldown Prerequisite Possible Rewards
Ordinary18.jpg
(Template:(Copy)
Sanctuary Purification 170 1+ 1 Day Episode 18 Main Story Step 58 1000405.png Amethyst Fragment (1000405)
EXP
Aira18.jpg
(Template:(Copy)
Villa of Deception (Normal) 170 2+ 1 Day Episode 18 Main Story 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Adulter Weapons
Aira18.jpg
(Template:(Copy)
Villa of Deception (Advanced) 200 2+ 1 Day Episode 18 Main Story
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png [httpsV://divine-pride.net/database/item/1000501 Holy Oil of Purification] (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)<sbr>100655.png Cleansing Blueprint Bundle (100655)
Vivatus Weapons

Fields/Dungeons

Map Monsters
Grey Wolf Forest
gw_fild01
21302.gif Ashhopper (21302)
21303.gif Ashring (21303)
21304.gif Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.gif Ashring (21303)
21304.gif Grey Wolf (21304)
21305.gif Tumble Ring (21305)
21306.gif Firewind Kite (21306)
21307.gif Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.gif Rakehand (21296)
21295.gif Ash Toad (21295)
21297.gif Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.gif Spark (21297)
21298.gif Hot Molar (21298)
21299.gif Volcaring (21299)
21300.gif Lava Toad (21300)
21301.gif Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.gif Grey Wolf Baby (21324)
21323.gif Grey Goat (21323)
21296.gif Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.gif Grey Wolf Baby (21324)
21323.gif Grey Goat (21323)
21296.gif Rakehand (21296)

Cards

Card Description
300218.png Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

----
Type: Card
Compound on: Left Accessory
Weight: 1
300219.png Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

----
Type: Card
Compound on: Right Hand
Weight: 1
300220.png Gray Wolf Card (300220) Increases Melee Physical Damage by 6%.
----
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.

----
Type: Card
Compound on: Left Accessory
Weight: 1
300221.png Tumblering Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
----
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

----
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

----
Type: Card
Compound on: Left Accessory
Weight: 1
300223.png Phantom Wolf Card (300223) Increases Melee Physical Damage by 6%.

----
Type: Card
Compound on: Right Accessory
Weight: 1
300212.png Rakehand Card (300212) DEF +50
----
Decreases damage taken from Shadow elemental attacks by 10%.

----
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

----
Type: Card
Compound on: Left Accessory
Weight: 1
300213.png Spark Card (300213) ATK +5
----
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.

----
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

----
Type: Card
Compound on: Right Hand
Weight: 1
300215.png Volcaring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
----
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

----
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.

----
Type: Card
Compound on: Left Accessory
Weight: 1
300217.png [MVP Burning Fang Card] (300217) Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.

----
Type: Card
Compound on: Shoes
Weight: 1

Reputation

Each reputation level requires 1,000 points. Points can be obtained via Daily Quests.

Reputation Level Unlock
1 Able to buy 100626.png Gray Wolf +7 Refinement Box (100626) for 1050x 1000405.png Amethyst Fragment (1000405) from NPC Assad (/navi wolfvill 167, 135).
2 Able to buy 100627.png Gray Wolf +9 Refinement Box (100627) for 2250x 1000405.png Amethyst Fragment (1000405) from NPC Assad (/navi wolfvill 167, 135).
3 Daily quests from Grey Wolf Village will give additional 1x 1000405.png Amethyst Fragment (1000405)
Villa of Deception instance reward increased to 10x 1000405.png Amethyst Fragment (1000405)
Note: This does not affect Episode 18 Daily Quests that start in Rachel including Sanctuary Purification
4 Able to buy Helms of Faith from NPC Assad (/navi wolfvill 167, 135).
5 Vivatus / Helm of Faith Refinement Hammers

Item Exchange

Talk to NPC Assad (/navi wolfvill 167, 135) to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith Assad_Episode18_Dialogue.png
Gray Wolf Armor Piece Exchange (350x 1000405.png Amethyst Fragment (1000405) each)

Item Description
450177.png Gray Wolf Suit [1] (450177) A suit given to those who have been recognized by the Gray Wolf Clan.
----
ATK +130
----
For each 2 Refine Levels:
ATK +15
----
Refine Level +7:
Increases Attack Speed by 15%.
----
When equipped with Gray Wolf Manteau:
ATK +50
----
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

----
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450178.png Gray Wolf Robe [1] (450178) A robe given to those who have been recognized by the Gray Wolf Clan.
----
MATK +130
----
For each 2 Refine Levels:
MATK +15
----
Refine Level +7:
Decreases Variable Casting Time by 15%.
----
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
----
When equipped with Gray Wolf Muffler:
MATK +50

----
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
480091.png Gray Wolf Manteau [1] (480091) A manteau given to those who have been recognized by the Gray Wolf Clan.
----
MaxHP +2500
----
For each 2 Refine Levels:
MaxHP +150
----
Refine Level +7:
Increases Attack Speed by 7%.
----
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
----
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

----
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
480090.png Gray Wolf Muffler [1] (480090) A scarf given to those who have been recognized by the Gray Wolf Clan.
----
MaxHP +1500
----
For each 2 Refine Levels:
MaxHP +100
----
Refine Level +7:
Decreases Variable Casting Time by 7%.
----
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
----
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

----
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
470087.png Gray Wolf Boots [1] (470087) A pair of boots given to those who have been recognized by the Gray Wolf Clan.
----
MaxSP +300
----
For each 2 Refine Levels:
MaxSP +50
----
Refine Level +7:
Increases Ranged Physical Damage by 7%.
----
When equipped with Gray Wolf Suit:
ATK +7%
----
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

----
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470088.png Gray Wolf Shoes [1] (470088) A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
----
MaxSP +250
----
For each 2 Refine Levels:
MaxSP +20
----
Refine Level +7:
Increases Magical Damage with every element by 7%.
----
When equipped with Gray Wolf Suit:
MaxSP +7%
----
When equipped with Gray Wolf Robe:
MATK +7%

----
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
490106.png Gray Wolf Pendant [1] (490106) A pendant given to those who have been recognized by the Gray Wolf Clan.
----
ATK +7%
MaxHP +5%

----
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Gray Wolf Ring [1] (490107) A ring given to those recognized by the Gray Wolf Clan.
----
ATK +7%
MaxSP +5%

----
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Gray Wolf Earring [1] (490108) Earrings given to those recognized by the Gray Wolf Clan.
----
MATK +7%
MaxHP +5%

----
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Gray Wolf Necklace [1] (490109) A necklace given to those recognized by the Gray Wolf Clan.<label>----
MATK +7%
MaxSP +5%

----
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Helm of Faith Exchange (1250x 1000405.png Amethyst Fragment (1000405) each)

Item Description
400236.png Helm of Faith II (Kagerou & Oboro) [1] (400236) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Cross Slash by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
----
When equipped with Vivatus Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
Increases damage of Kunai - Distortion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Kunai - Distortion by additional 15%.
----
Class Restrictions:
Kagerou / Oboro
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400235.png Helm of Faith (Kagerou & Oboro) [1] (400235) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Swirling Petal by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
----
When equipped with Vivatus Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
Increases damage of Huuma Shuriken - Grasp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Huuma Shuriken - Grasp by additional 15%.
----
Class Restrictions:
Kagerou / Oboro
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400238.png Helm of Faith II (Rebellion) [1] (400238) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
----
When equipped with Adulter Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
----
When equipped with Vivatus Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
Increases damage of Wildfire by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Wildfire by additional 15%.
----
When equipped with Vivatus Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
Increases damage of The Vigilante at Night by 7%.

If the Weapon's Grade is C or higher:
Increases damage of The Vigilante at Night by additional 15%.
----
Weight: 10
----
Class Restrictions:
Rebellion
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400237.png Helm of Faith (Rebellion) [1] (400237) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
----
When equipped with Adulter Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
----
When equipped with Adulter Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
----
When equipped with Vivatus Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
Increases damage of Only One Bullet by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Only One Bullet by additional 15%.
----
When equipped with Vivatus Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
Increases damage of Magazine for One by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Magazine for One by additional 15%.
----
When equipped with Vivatus Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
Increases damage of Spiral Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Spiral Shooting by additional 15%.
----
Class Restrictions:
Rebellion
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400240.png Helm of Faith II (Soul Reaper) [1] (400240) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Curse Explosion by 15%.
----
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 10%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
----
When equipped with Vivatus Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
Increases damage of Exorcism of Malicious Soul by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Exorcism of Malicious Soul by additional 15%.
----
Class Restrictions:
Soul Reaper
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400239.png Helm of Faith (Soul Reaper) [1] (400239) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 15%.
----
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 10%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
----
When equipped with Vivatus Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%.
----
Class Restrictions:
Soul Reaper
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400242.png Helm of Faith II (Star Emperor) [1] (400242) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Falling Star by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
----
When equipped with Vivatus Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
Increases damage of Star Cannon by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Star Cannon by additional 15%.
----
Class Restrictions:
Star Emperor
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400241.png Helm of Faith (Star Emperor) [1] (400241) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
----
When equipped with Vivatus Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
Increases damage of Midnight Kick by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Midnight Kick by additional 15%.
----
Class Restrictions:
Star Emperor
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400244.png Helm of Faith II (Summoner) [1] (400244) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
----
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 10%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
----
When equipped with Vivatus Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
Increases damage of Hyunrok Breeze by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hyunrok Breeze by additional 15%.
----
Class Restrictions:
Summoner
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400234.png Helm of Faith II (Genetic) [1] (400234) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Cart Tornado by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.15 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
----
When equipped with Vivatus Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.3 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
Increases damage of Hell's Plant by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hell's Plant by additional 15%.
----
Class Restrictions:
Genetic
----<style>

Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180

400233.png Helm of Faith (Genetic) [1] (400233) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----<Color: For each 3 Refine Levels:
Increases damage of Cart Cannon by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
----
When equipped with Vivatus Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%.
----
Class Restrictions:
Genetic
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400231.png Helm of Faith II (Mechanic) [1] (400231) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
----
When equipped with Vivatus Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
Increases damage of Activation Attack Machine by 7% (only applies to yourself).

If the Weapon's Grade is C or higher:
Increases damage of Activation Attack Machine by additional 15% (only applies to yourself).
----
Class Restrictions:
Mechanic
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400230.png Helm of Faith (Mechanic) [1] (400230) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
----
When equipped with Vivatus Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
Increases damage of Axe Stomp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Axe Stomp by additional 15%.
----
Class Restrictions:
Mechanic
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400229.png Helm of Faith II (Minstrel & Wanderer) [1] (400229) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
CRI +15
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Violin or Adulter Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
----
When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
Increases damage of Rythm Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Rythm Shooting by additional 15%.
----
Class Restrictions:
Minstrel, Wanderer
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400228.png Helm of Faith (Minstrel & Wanderer) [1] (400228) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Metallic Sound by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Harp or Adulter Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
----
When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
Increases damage of Metallic Fury by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Metallic Fury by additional 15%.
----
Class Restrictions:
Minstrel, Wanderer
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400227.png Helm of Faith II (Rune Knight) [1] (400227) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Hundred Spear by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Lance:
Decreases Hundred Spear skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
----
When equipped with Vivatus Fides Lance:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
Increases damage of Madness Crusher by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Madness Crusher by additional 15%.
----
Class Restrictions:
Rune Knight
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400226.png Helm of Faith (Rune Knight) [1] (400226) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
----
When equipped with Vivatus Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 1 second.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
Increases damage of Storm Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Storm Slash by additional 15%.
----
Class Restrictions:
Rune Knight
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400219.png Helm of Faith II (Sorcerer) [1] (400219) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Neutral, Wind and Earth element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Magic Book:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
----
When equipped with Vivatus Fides Magic Book:
Increases Magical Damage with Neutral, Wind and Earth element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
Increases damage of Lightning Land and Terra Drive by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Lightning Land and Terra Drive by additional 15%.
----
Class Restrictions:
Sorcerer
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400218.png Helm of Faith (Sorcerer) [1] (400218) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Poison Buster by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Fire and Poison element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Poison Book:
Increases Magical Damage with Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
----
When equipped with Vivatus Fides Poison Book:
Increases Magical Damage with Fire and Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
Increases damage of Conflagration and Venom Swamp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Conflagration and Venom Swamp by additional 15%.
----
Class Restrictions:
Sorcerer
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400217.png Helm of Faith II (Guillotine Cross) [1] (400217) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Rolling Cutter by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
CRI +15
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
----
When equipped with Vivatus Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
Increases damage of Impact Crater by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Impact Crater by additional 15%.
----
Class Restrictions:
Guillotine Cross
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400216.png Helm of Faith (Guillotine Cross) [1] (400216) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Counter Slash by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
----
When equipped with Vivatus Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
Increases damage of Eternal Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Eternal Slash by additional 15%.
----
Class Restrictions:
Guillotine Cross
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400201.png Helm of Faith II (Royal Guard) [1] (400201) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Overbrand by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
----
When equipped with Vivatus Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
Increases damage of Overslash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Overslash by additional 15%.
----
Class Restrictions:
Royal Guard
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400200.png Helm of Faith (Royal Guard) [1] (400200) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Genesis Ray by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
----
When equipped with Vivatus Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
Increases damage of Cross Rain by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Cross Rain by additional 15%.
----
Class Restrictions:
Royal Guard
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400199.png Helm of Faith II (Ranger) [1] (400199) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Aimed Bolt by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
CRI +15
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
----
When equipped with Vivatus Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
Increases damage of Crescive Bolt by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Crescive Bolt by additional 15%.
----
Class Restrictions:
Ranger
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400198.png Helm of Faith (Ranger) [1] (400198) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Arrow Storm by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
----
When equipped with Vivatus Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
Increases damage of Gale Storm by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Gale Storm by additional 15%.
----
Class Restrictions:
Ranger
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400192.png Helm of Faith II (Shadow Chaser) [1] (400192) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Triangle Shot by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
CRI +15
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Crossbow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
----
When equipped with Vivatus Fides Cross Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
Increases damage of Frenzy Shot by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Frenzy Shot by additional 15%.
----
Class Restrictions:
Shadow Chaser
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400191.png Helm of Faith (Shadow Chaser) [1] (400191) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Fatal Menace by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
----
When equipped with Vivatus Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
Increases damage of Abyss Dagger by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Abyss Dagger by additional 15%.
----
Class Restrictions:
Shadow Chaser
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400190.png Helm of Faith II (Archbishop) [1] (400190) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Duple Light by 15%.
----
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
----
Refine Level +7:
CRI +15
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
----
When equipped with Vivatus Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
Increases damage of Petitio by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Petitio by additional 15%.
----
Class Restrictions:
Archbishop
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400189.png Helm of Faith (Archbishop) [1] (400189) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----<ax>Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Adoramus by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
----
When equipped with Vivatus Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Increases damage of Arbitrium by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Arbitrium by additional 15%.
----
Class Restrictions:
Archbishop
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400181.png Helm of Faith II (Sura) [1] (400181) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Rampage Blaster by 15%.
----
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
----
Refine Level +7:
MaxSP +5%
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
----
When equipped with Vivatus Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
Increases damage of Explosion Blaster by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Explosion Blaster by additional 15%.
----
Class Restrictions:
Sura
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400180.png Helm of Faith (Sura) [1] (400180) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
POW +2, P.ATK +1.
----
Base Level at least 230:
POW +3, P.ATK +2.
----
For each 2 Refine Levels:
ATK +10
----
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 15%.
----
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
----
Refine Level +7:
MaxHP +5%
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
----
When equipped with Vivatus Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
Increases damage of Third Flame Bomb by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Third Flame Bomb by additional 15%.
----
Class Restrictions:
Sura
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400179.png Helm of Faith II (Warlock) [1] (400179) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Comet by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 10%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
----
When equipped with Vivatus Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
Increases damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Mystery Illusion by additional 15%.
----
Class Restrictions:
Warlock
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400178.png Helm of Faith (Warlock) [1] (400178) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
----
Base Level at least 210:
SPL +2, S.MATK +1.
----
Base Level at least 230:
SPL +3, S.MATK +2.
----
For each 2 Refine Levels:
MATK +10
----
For each 3 Refine Levels:
Increases damage of Soul Expansion by 15%.
----
For each 4 Refine Levels:
Increases Magical Damage with Ghost element by 7%.
----
Refine Level +7:
Decreases Variable Casting Time by 10%.
----
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
----
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
----
When equipped with Adulter Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
----
When equipped with Vivatus Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
Increases damage of Soul Vulcan Strike by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Soul Vulcan Strike by additional 15%.
----
Class Restrictions:
Warlock
----
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180

Vivatus / Helm of Faith Equipment Hammer (1700x 1000405.png Amethyst Fragment (1000405) each)

Item Description
101077.png Vivatus Weapon Refine Hammer (101077) A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials.
----
[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Cross Bow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken

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Type: DelayConsume
Position: Unknown
Weight: 1
101389.png Helm of Faith Refine Hammer (101389) A refine hammer that increases the refinement level of Helms of Faith by +1.
It can be used for Helm of Faith with refine level between +9 and +11.
Each time it is used, 1500 Amethyst Fragments are consumed as materials.
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This item will be consumed after performing the item reform.
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[Target Items]
Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith (Sura)
Helm of Faith II (Sura)
Helm of Faith (Archbishop)
Helm of Faith II (Archbishop)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Shadow Chaser)
Helm of Faith (Ranger)
Helm of Faith II (Ranger)
Helm of Faith (Royal Guard)
Helm of Faith II (Royal Guard)
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)<V Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)

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Type: DelayConsume
Position: Unknown
Weight: 1

Gray Wolf Armor Refine Boxes

Item Description Price
100626.png Gray Wolf +7 Refinement Box (100626) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor.
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[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

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Type: DelayConsume
Position: Unknown
Weight: 1
x1050 1000405.png Amethyst Fragment (1000405)
100627.png Gray Wolf +9 Refinement Box (100627) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.
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[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

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Type: DelayConsume
Position: Unknown
Weight: 1
x2250 1000405.png Amethyst Fragment (1000405)

Gray Wolf Armor

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant. Emmett18.png

Target Items Slot Order Refine Reset Process
450177.png Gray Wolf Suit [1] (450177)
A suit given to those who have been recognized by the Gray Wolf Clan.
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ATK +130
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For each 2 Refine Levels:
ATK +15
----
Refine Level +7:
Increases Attack Speed by 15%.
----
When equipped with Gray Wolf Manteau:
ATK +50
----
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

----
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
450178.png Gray Wolf Robe [1] (450178)
A robe given to those who have been recognized by the Gray Wolf Clan.
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MATK +130
----
For each 2 Refine Levels:
MATK +15
----
Refine Level +7:
Decreases Variable Casting Time by 15%.
----
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
----
When equipped with Gray Wolf Muffler:
MATK +50

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Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190